public void CF_Action_AttachKeyToActor(PMGActor actor, PMGValueStack localStack) { //disables/removes other events and adds parrents this actor under the other, or follows it constantly //add key to players "inventory" if (localStack.GetActor().HasKey == false) { localStack.GetActor().HasKey = true; //Debug.Log("got the key"); /*GameObject Anchor = GameObject.Find("ActorAnchor"); //if() GameObject talk = Instantiate(Resources.Load("Prefabs/TalkBlock"), SingleMapManager.Instance.GameMap[actor.position[0], actor.position[1]].transform.position + new Vector3(2f, 2f, -1), Quaternion.identity) as GameObject; talk.transform.eulerAngles = SingleMenuManager.Instance.LeRotation(); talk.GetComponent<Renderer>().material.mainTexture = (Texture2D)Resources.Load("Textures/GettingKey") as Texture2D; talk.transform.parent = Anchor.transform; talk.name = "Here have the key";//*/ } //turn display off maybe //SingleInstanceManager.Instance.unityActors }
public override bool Do(PMGActor actor, PMGValueStack localStack) { // call correct change function actor.Core.ChangeFunctions.Collection[_whichFunction](actor, localStack); //dummy return that's not used return(true); }
/* * USER DEFINED FUNCTIONS */ public void VF_DebugWriteToConsole(PMGActor actor, PMGValueStack localStack) { // Write a message to console for testing purposes. System.Console.WriteLine("VF_DebugWriteToConsole Called!"); // You can also call other functions! VF_Push1337ToLocal(actor, localStack); }
public bool CF_CheckStats_ActorHasMaxKeys(PMGActor actor, PMGValueStack localStack) { if (localStack.GetActor().HasKey) { return(true); } return(false); }
/* * USER DEFINED FUNCTIONS */ public void CF_DebugWriteToConsole(PMGActor actor, PMGValueStack localStack) { // Write a message to console for testing purposes. int fromStack = System.Convert.ToInt32(localStack.PopValueOfType(ValueType.INT)); string s = string.Format("Change function called. Got {0} from stack!", fromStack); Console.WriteLine(s); }
public PMGEvent(PMGMethod method, PMGActor calling, EventTriggerBehavior behavior = EventTriggerBehavior.ALWAYS) { _method = method; _behavior = behavior; _callingActor = calling; _hasBeenFalse = false; _methodRunning = false; }
public PMGActor PopActor() { PMGActor tA = PopValueOfType(ValueType.ACTOR) as PMGActor; if (tA == null) { throw new System.InvalidCastException("Getting actor value and casting as actor failed and returned null."); } return(tA); }
public bool CF_Input_IsLeftPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key left is pressed"); //return true; if ((Input.GetKeyDown(KeyCode.A) && !leftPressed) || (Input.GetKeyDown(KeyCode.LeftArrow) && !leftPressed)) { leftPressed = true; return(true); } leftPressed = false; return(false); }
public bool CF_Input_IsDownPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key down is pressed"); //return true; if ((Input.GetKeyDown(KeyCode.S) && !downPressed) || (Input.GetKeyDown(KeyCode.DownArrow) && !downPressed)) { downPressed = true; return(true); } downPressed = false; return(false);//*/ }
public bool CF_Input_IsRightPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key right is pressed"); //return true; if ((Input.GetKeyDown(KeyCode.D) && !rightPressed) || (Input.GetKeyDown(KeyCode.RightArrow) && !rightPressed)) { rightPressed = true; return(true); } rightPressed = false; return(false); }
public bool CF_Input_IsActionPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key action is pressed"); //return true; if ((Input.GetKeyDown(KeyCode.Return) && !actionPressed) || (Input.GetKeyDown(KeyCode.Space) && !actionPressed)) { actionPressed = true; return(true); } actionPressed = false; return(false); //*/ }
public bool CF_Dectection_IsDownAWall(PMGActor actor, PMGValueStack localStack) { if (Map.chart[actor.position[0], actor.position[1] + 1] == 1) { //Console.WriteLine(" down is a wall"); return(true); } else { //Console.WriteLine(" down is a space"); return(false); } }
public bool CF_Dectection_IsRightAWall(PMGActor actor, PMGValueStack localStack) { if (Map.chart[actor.position[0] + 1, actor.position[1]] == 1) { //Console.WriteLine(" right is a Wall"); return(true); } else { //Console.WriteLine(" right is a space"); return(false); } }
public bool CF_Input_IsUpPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key up is pressed"); //return true; if ((Input.GetKeyDown(KeyCode.W) && !upPressed) || (Input.GetKeyDown(KeyCode.UpArrow) && !upPressed)) { upPressed = true; return(true); } upPressed = false; return(false);// }
public bool CF_Dectection_IsLeftASpace(PMGActor actor, PMGValueStack localStack) { if (Map.chart[actor.position[0] - 1, actor.position[1]] == 0) { //Console.WriteLine(" left is a space"); return(true); } else { //Console.WriteLine(" left is a wall"); return(false); } }
public PMGExecuteList(object owner, FunctionOwnerType ownerT, PMGActor actor) { // The owner of the execution list (event or method) if (owner == null) { throw new System.ArgumentNullException("owner"); } _owner = owner; _ownerType = ownerT; // The actor that owns the owner (yaya too meta shut up) _actor = actor; }
public void CF_Movement_MoveDownOnce(PMGActor actor, PMGValueStack localStack) { //map boundary check if (actor.position[1] + 1 < Map.chart.GetLength(1)) { actor.position[1] = actor.position[1] + 1; Console.WriteLine(" moved down 1 step"); } else { Console.WriteLine(" cant moved down 1 step"); } }
public bool CF_Collision_WithActorType_0(PMGActor actor, PMGValueStack localStack) { //hack job stuff if (actor.position[0] == localStack.ActorStack.Values[0].position[0] && actor.position[1] == localStack.ActorStack.Values[0].position[1]) { //Debug.Log("colliding with player"); return(true); } //Debug.Log("'player' 's pos: "+ localStack.GetActor().position[0]+","+localStack.GetActor().position[1]); //Debug.Log("'enemy' 's pos: "+ actor.position[0]+","+actor.position[1]); return(false); }
public void VF_PushToStack_ActorType_0(PMGActor actor, PMGValueStack localStack) { //hack job stuff for (int i = 0; i < actor.Core.WorldActors.Count; i++) { //checks for type 0 aka the player if (actor.Core.WorldActors[i].Type == 0) { //adds the player to the local stack localStack.Push(actor.Core.WorldActors[i]); //Debug.Log("actor: "+ actor.Core.WorldActors[i]+" has positionx: "+ actor.Core.WorldActors[i].position[0]); } } }
public void CF_Movement_MoveRightOnce(PMGActor actor, PMGValueStack localStack) { //map boundary check if (actor.position[0] + 1 < Map.chart.GetLength(0)) { actor.position[0] = actor.position[0] + 1; Console.WriteLine(" moved right 1 step"); Debug.Log("moved one step right"); } else { Console.WriteLine(" cant moved right 1 step"); } }
/* * USER DEFINED FUNCTIONS */ public bool CF_DebugWriteToConsole(PMGActor actor, PMGValueStack localStack) { //System.Console.WriteLine("Cond. function checking if timestep > 5"); if (actor.Core.WorldTimeSteps > 5) { //Console.WriteLine("It did!"); return(true); } else { //Console.WriteLine("It did not!"); return(false); } }
public void CF_Movement_MoveLeftOnce(PMGActor actor, PMGValueStack localStack) { //x //map boundary check if (actor.position[0] - 1 > 0) { actor.position[0] = actor.position[0] - 1; Console.WriteLine(" moved left 1 step"); } else { Console.WriteLine(" cant moved left 1 step"); } }
public bool CF_Collision_WithActorType_0_1(PMGActor actor, PMGValueStack localStack) { for (int i = 0; i < localStack.ActorStack.Values.Count; i++) { //hack job stuff if (actor.position[0] == localStack.ActorStack.Values[i].position[0] && actor.position[1] == localStack.ActorStack.Values[i].position[1]) { return(true); } } //Debug.Log("'player' 's pos: "+ localStack.GetActor().position[0]+","+localStack.GetActor().position[1]); //Debug.Log("'enemy' 's pos: "+ actor.position[0]+","+actor.position[1]); return(false); }
public void CF_Movement_MoveUpOnce(PMGActor actor, PMGValueStack localStack) { //y //map boundary check if (actor.position[1] - 1 > 0) { actor.position[1] = actor.position[1] - 1; Console.WriteLine(" moved up 1 step"); Debug.Log("moved one step up"); } else { Console.WriteLine(" cant moved up 1 step"); } }
public void CF_Movement_MoveRightOnce(PMGActor actor, PMGValueStack localStack) { //map boundary check if (actor.position[0] + 1 < Map.chart.GetLength(0) && !actor.HasMoved) { actor.position[0] = actor.position[0] + 1; //Console.WriteLine(" moved right 1 step"); //Debug.Log("Actor: " + actor.Type + " moved one step right"); actor.HasMoved = true; } else { //Console.WriteLine(" cant moved right 1 step"); //Debug.Log("Cant move right"); } }
public bool CF_Input_IsRightPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key right is pressed"); return(true); if ((Keyboard.IsKeyDown(Key.D) && !rightPressed) || (Keyboard.IsKeyDown(Key.Right) && !rightPressed)) { rightPressed = true; return(true); } if (Keyboard.IsKeyUp(Key.D) && Keyboard.IsKeyUp(Key.Right) && rightPressed) { rightPressed = false; } return(false); }
public bool CF_Input_IsActionPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key action is pressed"); return(true); if ((Keyboard.IsKeyDown(Key.Return) && !actionPressed) || (Keyboard.IsKeyDown(Key.Space) && !actionPressed)) { actionPressed = true; return(true); } if (Keyboard.IsKeyUp(Key.Return) && Keyboard.IsKeyUp(Key.Space) && actionPressed) { actionPressed = false; } return(false); //*/ }
public bool CF_Input_IsLeftPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key left is pressed"); return(true); if ((Keyboard.IsKeyDown(Key.A) && !leftPressed) || (Keyboard.IsKeyDown(Key.Left) && !leftPressed)) { leftPressed = true; return(true); } if (Keyboard.IsKeyUp(Key.A) && Keyboard.IsKeyUp(Key.Left) && leftPressed) { leftPressed = false; } return(false); }
public void CF_Movement_MoveLeftOnce(PMGActor actor, PMGValueStack localStack) { //map boundary check if (actor.position[0] - 1 > 0 && !actor.HasMoved) { actor.position[0] = actor.position[0] - 1; //Console.WriteLine(" moved left 1 step"); //Debug.Log("Actor: " + actor.Type + " moved one step left"); actor.HasMoved = true; } else { //Console.WriteLine(" cant moved left 1 step"); //Debug.Log("Cant move left"); } }
public bool CF_Input_IsUpPressedOnce(PMGActor actor, PMGValueStack localStack) { Console.WriteLine(" key up is pressed"); return(true); if ((Keyboard.IsKeyDown(Key.W) && !upPressed) || (Keyboard.IsKeyDown(Key.Up) && !upPressed)) { upPressed = true; return(true); } if (Keyboard.IsKeyUp(Key.W) && Keyboard.IsKeyUp(Key.Up) && upPressed) { upPressed = false; } return(false);// }