Exemplo n.º 1
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            EnableDebugWindow();

            DebugPrint(MethodInfo.GetCurrentMethod().Name, "Head Track Demo - window loaded");
            try
            {
                DebugPrint(MethodInfo.GetCurrentMethod().Name, "About to instantiate PLTLabsAPI object (version: " + PLTLabsAPI.SDK_VERSION + ")");

                sdkversionlabel.Content = "Rev " + PLTLabsAPI.SDK_VERSION;

                m_pltlabsapi = new PLTLabsAPI(this);

                ConnectToPlantronicsDevice();

                SetupHeadRotation();
            }
            catch (Exception exc)
            {
                DebugPrint(MethodInfo.GetCurrentMethod().Name, "xception on connect! \r\n" + exc.ToString());

                MessageBox.Show("Exception on connect! " + exc.ToString(), "HeadTrackDiagnostics Error");
            }

            appversionlabel.Content = Assembly.GetEntryAssembly().GetName().Version;
        }
Exemplo n.º 2
0
        public SpokesIntegration()
        {
            pltlabsapi = new PLTLabsAPI(this);

            spokes = Spokes.Instance;

            InitializeWebSockets();
        }
Exemplo n.º 3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            SpriteTexture     = Content.Load <Texture2D>("targetcrosshairs");
            m_screenmax_x     = graphics.GraphicsDevice.Viewport.Width;
            m_screenmax_y     = graphics.GraphicsDevice.Viewport.Height;
            m_halfscreenmax_x = m_screenmax_x / 2;
            m_halfscreenmax_y = m_screenmax_y / 2;
            m_origin.X        = SpriteTexture.Width / 2;
            m_origin.Y        = SpriteTexture.Height / 2;

            font = Content.Load <SpriteFont>("SpriteFont1");

            // Initialise Plantronics head tracking...
            m_pltlabsapi = new PLTLabsAPI(this);
        }
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            DebugPrint(MethodInfo.GetCurrentMethod().Name, "Head Track Demo - window loaded");
            try
            {
                DebugPrint(MethodInfo.GetCurrentMethod().Name, "About to instantiate PLTLabsAPI object");

                m_pltlabsapi = new PLTLabsAPI(this);

                ConnectToPlantronicsDevice();
            }
            catch (Exception exc)
            {
                ConnStatusLbl.Dispatcher.Invoke(new Action(delegate()
                {
                    ConnStatusLbl.Content = "Exception on connect! " + exc.ToString();
                    DeviceLbl.Content     = "-";

                    MessageBox.Show("Exception on connect! " + exc.ToString(), "HeadTrackDemo Error");
                }));
            }
        }