Exemplo n.º 1
0
        public void StartPK(PKPosInfo posInfo)
        {
            admit.gameObject.SetActive(true);
            curCountDownTime = 5;
            centerPos        = new Vector3(posInfo.pos[0], posInfo.pos[1], posInfo.pos[2]);
            StartTimer((int)EMT_PKinfo_Timer.COUNTDOWN);
            UEffectParamBase param = new UEffectPrefabParam(_eType: UEffectPrefabType.UEPT_PKInfo_PKStart, _tfAttachParent: this.gameObject.transform, _bAutoDestroy: true);

            UEffectManager.Instance.CreateEffect(UEffectType.UET_EffectPrefab, ref param);
            m_EffectParam = param;
            Data.UISoundConfig.SSchemeUSoundData soundData = new Data.UISoundConfig.SSchemeUSoundData();
            if (Data.UISoundConfig.UISoundConfig.Instance.GetData(SoundFilter, SoundKey_CountDown, ref soundData))
            {
                SoundManager.CreateUISound(soundData.USoundID);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// 开始PK
        /// </summary>
        /// <param name="uidTarget">PK目标</param>
        /// <param name="pkLoc">PK点坐标</param>
        public void StartPK(int uidTarget, float[] pkLoc)
        {
            SkillCtrl sc = EntityFactory.MainHeroView.SkillCtrl;

            if (sc != null)
            {
                sc.doingPKSelection  = false;
                sc.enablePKSelection = false;
            }

            PKPosInfo posInfo = new PKPosInfo();

            posInfo.pos = pkLoc;
            UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_PKINFO_STARTPK, posInfo);
            UISystem.Instance.ShowWnd(WndID.WND_ID_WAR_FLOATFONTFRAME, true);

            UTopNameManager.Instance.SetPKMode(EntityFactory.MainHeroID, true);
            UTopNameManager.Instance.SetPKMode(uidTarget, true);
            UTopNameManager.PkTargetID = uidTarget;

            U3D_Render.EntityView targetEV = EntityFactory.getEntityViewByID(uidTarget);

            if (targetEV == null || targetEV.Property == null)
            {
                Trace.LogError("pk target ev or pk target ev property null!");
                return;
            }

            UBloodManager.Instance.PkTargetID = uidTarget;
            UBloodManager.Instance.CreatBlood(EntityFactory.MainHeroView, (int)GFxCampTpye.CT_Self);
            UBloodManager.Instance.CreatBlood(targetEV, (int)GFxCampTpye.CT_Enemy);

            pkTargetSkinID = 0;
            pkTargetSkinID = targetEV.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_SKIN);

            pkSrcSkinID = 0;
            pkSrcSkinID = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_SKIN);
            EffectHelper.LoadPreLight(LightType.ActorSkin, pkTargetSkinID, CachePriority.PRIORITY_MEDIUM);

            LoadPKRelateSkin(pkTargetSkinID);
            LoadPKRelateSkin(pkSrcSkinID);
            m_bIsPK = true;
        }