public override void PickupReaction(PICKUP_TYPE pickupType) { if (pickupType == PICKUP_TYPE.Ammo) { SetAmmoInv(CHICKY_AMMO_MAX); } else if (pickupType == PICKUP_TYPE.Health) { HealPercent(PICKUP_HEALTH_PERCENT); } }
private void Awake() { //Randomise pickup type on spawn switch (Random.Range(0, 3)) { case 0: pickupType = PICKUP_TYPE.fast; break; case 1: pickupType = PICKUP_TYPE.slow; break; case 2: pickupType = PICKUP_TYPE.platform; break; } }