Exemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        // begin
        serializedObject.Update();

        // body--------------    open ----
        PGCTerrain terrain = (PGCTerrain)target;  // Editor calls cript custom

        // override Terrain
        EditorGUILayout.PropertyField(overrideTerrain);
        // reset Terrain button
        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        if (GUILayout.Button("Reset Terrain"))
        {
            terrain.ResetTerrain();
        }
        // random height button
        showRandom = EditorGUILayout.Foldout(showRandom, "Random"); // check pop dowm
        if (showRandom)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);                   // create slide bar
            GUILayout.Label("Set Height Between Random Values", EditorStyles.boldLabel); // set lable name
            EditorGUILayout.PropertyField(randomHeightRange);                            // set value of property randomHeighRang
            if (GUILayout.Button("Random Heights"))                                      // check button press
            {
                terrain.RandomHeightTerrain();                                           // call method
            }
        }
        // sin height button
        showSin = EditorGUILayout.Foldout(showSin, "Sin Wave"); // check pop dowm
        if (showSin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);         // create slide bar
            GUILayout.Label("Set Height Wave by Sin", EditorStyles.boldLabel); // set lable name
            if (GUILayout.Button("Sin Wave"))                                  // check button press
            {
                terrain.SinHeightTerrain();                                    // call method
            }
        }
        // height map from image
        showLoadTexture = EditorGUILayout.Foldout(showLoadTexture, "Load Texture");
        if (showLoadTexture)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Load HeightMap Form Texture", EditorStyles.boldLabel);
            GUILayout.Label("Texture Name   :" + terrain.heightMapImage.name);
            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            GUIStyle style = new GUIStyle(GUI.skin.label);
            style.alignment  = TextAnchor.UpperCenter;
            style.fixedWidth = 100;
            Texture2D texture = (Texture2D)EditorGUILayout.ObjectField(terrain.heightMapImage, typeof(Texture2D), false, GUILayout.Width(100), GUILayout.Height(100));
            terrain.heightMapImage = texture;
            GUILayout.EndVertical();
            GUILayout.BeginVertical();
            EditorGUILayout.Slider(scaleTexture, 1, 20, new GUIContent("Scale Texture"));
            EditorGUILayout.Slider(offsetX, 0, 1000, new GUIContent("OffSet X"));
            EditorGUILayout.Slider(offsetY, 0, 1000, new GUIContent("OffSet Y"));
            if (GUILayout.Button("Create Texture", GUILayout.Height(40)))
            {
                terrain.CreateTexture();
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            GUILayout.Space(5);
            EditorGUILayout.PropertyField(heightMapScale);
            GUILayout.Space(15);
            if (GUILayout.Button("Load Texture"))
            {
                terrain.LoadTexture();
            }
            GUILayout.Space(15);
        }
        // perlin noise
        showPerlineNoise = EditorGUILayout.Foldout(showPerlineNoise, "Simple Perlin Noise");
        if (showPerlineNoise)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Perlin Noise", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinXScale, 0, 1, new GUIContent("X Scale")); // input variable control, min, max value
            EditorGUILayout.Slider(perlinYScale, 0, 1, new GUIContent("Y Scale"));
            EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X Offset"));
            EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y Offset"));
            EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves"));
            EditorGUILayout.Slider(perlinPersistance, 0.1f, 10, new GUIContent("Persistance"));
            EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale"));
            if (GUILayout.Button("Perline_Noise"))
            {
                terrain.PerlinNoise();
            }
        }
        // List Perlin
        showListPerlin = EditorGUILayout.Foldout(showListPerlin, " List Perlin Noise");
        if (showListPerlin)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("List Perlin Noise", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(perlinList, true); // true ~ display the list
            GUILayout.Space(15);
            //---
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("+"))
            {
                terrain.AddNewPerlinRow();
            }
            if (GUILayout.Button("-"))
            {
                terrain.RemovePerLinRow();
            }
            EditorGUILayout.EndHorizontal();
            //---
            if (GUILayout.Button("Apply Multiple Perlin Noise"))
            {
                terrain.MultiplePerlinNoise();
            }
        }
        // Voronoi
        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi");
        if (showVoronoi)
        {
            EditorGUILayout.PropertyField(voronoiType, new GUIContent("Function Type"));
            EditorGUILayout.IntSlider(voronoiVertices, 1, 10, new GUIContent("Vertice Count"));
            EditorGUILayout.Slider(voronoiFallOff, 0, 10, new GUIContent("FallOff"));
            EditorGUILayout.Slider(voronoiDropOff, 0, 10, new GUIContent("DropOff"));
            EditorGUILayout.Slider(voronoiMaxHeight, 0, 1, new GUIContent("Max Height"));
            EditorGUILayout.Slider(voronoiMinHeight, 0, 1, new GUIContent("Min Height"));

            //
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            GUIStyle style = new GUIStyle(GUI.skin.label);
            style.alignment  = TextAnchor.UpperCenter;
            style.fixedWidth = 100;
            Texture2D texture = (Texture2D)EditorGUILayout.ObjectField(terrain.pTexture_Vonoroi, typeof(Texture2D), false, GUILayout.Width(100), GUILayout.Height(100));
            terrain.pTexture_Vonoroi = texture;
            GUILayout.EndVertical();
            GUILayout.Space(5);
            GUILayout.BeginVertical();
            if (GUILayout.Button("Create Voronoi Texture", GUILayout.Height(30)))
            {
                terrain.CreateVoronoiTexture();
            }
            GUILayout.Space(5);
            if (GUILayout.Button("Apply Voronoi Texture", GUILayout.Height(30)))
            {
                terrain.ApplyVoronoi();
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            if (GUILayout.Button("Create & Apply Voronoi"))
            {
                terrain.Create_ApplyVoronoi();
            }
            //
        }
        // Midpoint Displacement
        showMidPoint = EditorGUILayout.Foldout(showMidPoint, "Midpoind Displacement");
        if (showMidPoint)
        {
            EditorGUILayout.PropertyField(midSlipPowerHeight);
            EditorGUILayout.PropertyField(midRoughbess);
            EditorGUILayout.PropertyField(midMinHeight);
            EditorGUILayout.PropertyField(midMaxHeight);
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            GUIStyle style = new GUIStyle(GUI.skin.label);
            style.alignment  = TextAnchor.UpperCenter;
            style.fixedWidth = 100;
            Texture2D texture = (Texture2D)EditorGUILayout.ObjectField(terrain.pTexture_Midpoint, typeof(Texture2D), false, GUILayout.Width(100), GUILayout.Height(100));
            terrain.pTexture_Midpoint = texture;
            GUILayout.EndVertical();
            GUILayout.Space(5);
            GUILayout.BeginVertical();
            if (GUILayout.Button("Create Midpoint Texture", GUILayout.Height(30)))
            {
                terrain.CreateMidPointTexture();
            }
            GUILayout.Space(5);
            if (GUILayout.Button("Apply Midpoint Texture", GUILayout.Height(30)))
            {
                terrain.ApplyMidpointTexture();
            }
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            if (GUILayout.Button("Create & Apply Midpoint"))
            {
                terrain.Create_ApplyMidpoint();
            }
            //
        }
        // Smooth
        showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth");
        if (showSmooth)
        {
            EditorGUILayout.IntSlider(amoutSmooth, 1, 10);
            if (GUILayout.Button("Smooth"))
            {
                terrain.Smooth();
            }
        }
        // body--------------    close ----

        // end
        serializedObject.ApplyModifiedProperties();
    }
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        PGCTerrain terrain = (PGCTerrain)target;



        PerlinBool = EditorGUILayout.Foldout(PerlinBool, "Single Perlin");
        if (PerlinBool)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Perlin Noise", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinScaleX, 0, 1, new GUIContent("X Scale"));
            EditorGUILayout.Slider(perlinScaleY, 0, 1, new GUIContent("Y Scale"));
            EditorGUILayout.IntSlider(perlinXOffset, 0, 100, new GUIContent("X Offset"));
            EditorGUILayout.IntSlider(perlinYOffset, 0, 100, new GUIContent("Y OFfset"));
            if (GUILayout.Button("Perlin"))
            {
                terrain.Perlin();
            }
        }

        MultiPerlinBool = EditorGUILayout.Foldout(MultiPerlinBool, "Mult Perlin");
        if (MultiPerlinBool)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Mulitple Perlin Noise", EditorStyles.boldLabel);
            EditorGUILayout.Slider(perlinScaleX, 0, 1, new GUIContent("X Scale"));
            EditorGUILayout.Slider(perlinScaleY, 0, 1, new GUIContent("Y Scale"));
            EditorGUILayout.IntSlider(perlinXOffset, 0, 100, new GUIContent("X Offset"));
            EditorGUILayout.IntSlider(perlinYOffset, 0, 100, new GUIContent("Y OFfset"));
            EditorGUILayout.IntSlider(Octaves, 1, 10, new GUIContent("Octaves"));
            EditorGUILayout.Slider(Persistance, 0.1f, 10, new GUIContent("Persistance"));
            EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale"));
            GUILayout.Space(20);
            if (GUILayout.Button("Apply Multiple Perlin"))
            {
                terrain.MultiplePerlinTerrain();
            }
        }

        showRandom = EditorGUILayout.Foldout(showRandom, "Random");

        if (showRandom)
        {
            EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
            GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel);
            EditorGUILayout.PropertyField(randomHeight);
            if (GUILayout.Button("Random Heights"))
            {
                terrain.RandomTerrain();
            }
        }

        showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi");

        if (showVoronoi)
        {
            EditorGUILayout.Slider(vorMinPeak, 0, 1, new GUIContent("Min Peak"));
            EditorGUILayout.Slider(vorMaxPeak, 0, 1, new GUIContent("Max Peak"));
            EditorGUILayout.Slider(vorFall, 0, 10, new GUIContent("Fall off"));
            EditorGUILayout.Slider(vorDrop, 0, 10, new GUIContent("Drop off"));
            EditorGUILayout.IntSlider(vorPeaks, 1, 10, new GUIContent("voronoi Peaks"));
            EditorGUILayout.PropertyField(voronoiType);

            if (GUILayout.Button("Voronoi"))

            {
                terrain.Voronoi();
            }
        }



        if (GUILayout.Button("Reset Terrain"))
        {
            terrain.ResetTerrain();
        }

        serializedObject.ApplyModifiedProperties();
    }