public static void CharacterSelectDataRefresh() { //Debug.Log("Ran CharacterSelectDataRefresh"); PF_GameData.GetTitleData(); PF_GameData.GetTitleNews(); PF_GameData.GetCatalogInfo(); PF_GameData.GetOffersCatalog(); PF_PlayerData.GetPlayerCharacters(); PF_PlayerData.GetUserStatistics(); }
public static void CharacterSelectDataRefresh() { //Debug.Log("Ran CharacterSelectDataRefresh"); PF_GameData.GetEventData(); // PF_GameData.GetActiveEventData(); // now called directly from GetEventData to ensure ordering PF_GameData.GetTitleData(); PF_GameData.GetTitleNews(); PF_GameData.GetCatalogInfo(); PF_GameData.GetOffersCatalog(); PF_PlayerData.GetPlayerCharacters(); PF_PlayerData.GetUserStatistics(); }
void HandleCharacterRequest(Action <string> callback = null, CharacterFilters filter = CharacterFilters.AllCharacter) { Action afterGetCharacter = () => { // ENABLE THIS AFTER WE HAVE A CONSISTENT WAY TO HIDE TINTS //ShowTint(); Action afterGetData = () => { this.floatingChaPrompt.Init(callback, filter); }; PF_PlayerData.GetCharacterData(afterGetData); }; PF_PlayerData.GetPlayerCharacters(afterGetCharacter); }
public static void CharacterSelectDataRefresh() { //Debug.Log("Ran CharacterSelectDataRefresh"); PF_PlayerData.GetUserAccountInfo(); PF_GameData.GetTitleData(); //PF_GameData.GetTitleNews(); PF_GameData.GetCatalogInfo(); //PF_GameData.GetOffersCatalog(); System.Action action = () => { PF_PlayerData.GetCharacterData(); }; PF_PlayerData.GetPlayerCharacters(action); //PF_PlayerData.GetCharacterData(); //PF_PlayerData.GetUserStatistics(); }
private void HandleCallbackSuccess(string details, PlayFabAPIMethods method, MessageDisplayStyle displayStyle) { switch (method) { case PlayFabAPIMethods.GetTitleData: break; case PlayFabAPIMethods.GetAccountInfo: isAccountInfoLoaded = true; break; case PlayFabAPIMethods.GetCharacterReadOnlyData: isCharacterDataLoaded = true; SetSavedTeamData(); break; case PlayFabAPIMethods.UpdateUserData: isUserDataUpdated = true; SetSavedTeamData(); teamUiController.Init(); break; case PlayFabAPIMethods.GrantCharacterToUser: PF_PlayerData.GetPlayerCharacters(() => { PF_PlayerData.GetCharacterData(() => { CheckIsNewPlayer(); }); }); break; } CheckToContinue(); }