Exemplo n.º 1
0
        void CheckInTrigger(Vector3 emitter)
        {
            Collider[] colls = Physics.OverlapSphere(transform.position, 0.1f, GameConfig.ProjectileDamageLayer);

            for (int i = 0; i < colls.Length; ++i)
            {
                Collider hitCol = colls[i];
                if (hitCol.transform == null)
                {
                    continue;
                }

                if (hitCol.transform.IsChildOf(transform))
                {
                    continue;
                }

                if (m_Caster != null && hitCol.transform.IsChildOf(m_Caster))
                {
                    continue;
                }

                if (hitCol.gameObject.tag == "EnergyShield")
                {
                    EnergySheildHandler shield = hitCol.GetComponent <EnergySheildHandler>();
                    if (shield != null)
                    {
                        shield.Impact(emitter);
                    }
                    continue;
                }

                PEDefenceTrigger defencetrigger = hitCol.transform.GetComponent <PEDefenceTrigger>();
                if (null != defencetrigger)
                {
                    PECapsuleHitResult hitResult;
                    if (!defencetrigger.GetClosest(emitter, (TriggerBounds.size / 2f).magnitude, out hitResult))
                    {
                        continue;
                    }
                    Hit(hitResult.hitPos, -hitResult.hitDir, hitResult.hitTrans);
                    if (!m_Trigger)
                    {
                        m_Valid = false;
                    }
                }
                else if (!hitCol.isTrigger)
                {
                    Hit(emitter, Vector3.Normalize(emitter - hitCol.transform.position), hitCol.transform);
                    if (!m_Trigger)
                    {
                        m_Valid = false;
                    }
                }
                return;
            }
        }
Exemplo n.º 2
0
        PECapsuleHitResult GetHitResult(Transform self, Collider other)
        {
            PECapsuleHitResult hitResult      = null;
            PEDefenceTrigger   defencetrigger = other.transform.GetComponent <PEDefenceTrigger>();

            if (null == m_SelfCollider)
            {
                m_SelfCollider = GetComponentInChildren <Collider>();
            }

            if (null != defencetrigger && (null == m_SelfCollider || !(m_SelfCollider is MeshCollider)))
            {
                float size = (TriggerBounds.size / 2f).magnitude;
                if (size <= Mathf.Epsilon)
                {
                    size = 0.1f;
                }
                if (!defencetrigger.active || !defencetrigger.GetClosest(self.position, (TriggerBounds.size / 2f).magnitude, out hitResult))
                {
                    return(null);
                }
            }
            else
            {
                hitResult           = new PECapsuleHitResult();
                hitResult.hitTrans  = other.transform;
                hitResult.selfTrans = self;
                hitResult.hitPos    = other.ClosestPointOnBounds(self.position);

                Vector3 dir = hitResult.hitPos - self.position;
                if (dir == Vector3.zero)
                {
                    dir = other.transform.position - self.position;
                }
                hitResult.distance = dir.magnitude;
                hitResult.hitDir   = dir.normalized;
                SkEntity skEntity = other.transform.GetComponentInParent <SkEntity>();
                if (null != skEntity)
                {
                    if (skEntity is VFVoxelTerrain)
                    {
                        hitResult.hitDefenceType = DefenceType.Carrier;
                    }
                    else if (skEntity is WhiteCat.CreationSkEntity)
                    {
                        hitResult.hitDefenceType = DefenceType.Carrier;
                    }
                }
                hitResult.damageScale = 1f;
            }

            hitResult.selfAttackForm = AttackForm.Bullet;
            return(hitResult);
        }