void InitHits() { if (null != m_Data.hit_Attr) { PEAH_Attr attr = new PEAH_Attr(); attr.attrs = m_Data.hit_Attr; attr.entity = m_Entity; m_HitRates.Add(attr); } if (null != m_Data.hit_AreaTime) { PEAH_AreaTime areaTime = new PEAH_AreaTime(); areaTime.entity = m_Entity; areaTime.values = m_Data.hit_AreaTime; m_HitRates.Add(areaTime); } if (m_Data.hit_HitRate > PETools.PEMath.Epsilon) { PEAH_Rate rate = new PEAH_Rate(); rate.rate = m_Data.hit_HitRate; m_HitRates.Add(rate); } }
void InitHits() { if (null != m_Data.hit_MutexAbnormal) { PEAH_Abnormal abnormal = new PEAH_Abnormal(); abnormal.abnormalCmpt = m_AbnormalCmpt; abnormal.abnormals = m_Data.hit_MutexAbnormal; abnormal.abnormalExist = false; m_HitRates.Add(abnormal); } if (null != m_Data.hit_PreAbnormal) { PEAH_Abnormal abnormal = new PEAH_Abnormal(); abnormal.abnormalCmpt = m_AbnormalCmpt; abnormal.abnormals = m_Data.hit_PreAbnormal; abnormal.abnormalExist = true; m_HitRates.Add(abnormal); } if (null != m_Data.hit_BuffID) { PEAH_Buff buff = new PEAH_Buff(); buff.buffList = m_Data.hit_BuffID; AddSaveBuffs(buff.buffList); buff.entity = m_Entity.skEntity; buff.buffExist = true; m_HitRates.Add(buff); } if (null != m_Data.hit_Attr) { PEAH_Attr attr = new PEAH_Attr(); attr.attrs = m_Data.hit_Attr; attr.entity = m_Entity; m_HitRates.Add(attr); } if (null != m_Data.hit_Damage) { PEAH_Damage damage = new PEAH_Damage(); damage.attr = m_Data.hit_Damage; m_AbnormalCmpt.evtDamage += damage.OnGetDamage; m_HitRates.Add(damage); } if (m_Data.hit_TimeInterval > PETools.PEMath.Epsilon) { PEAH_TimeThreshold time = new PEAH_TimeThreshold(); time.time = m_Data.hit_TimeInterval; m_HitRates.Add(time); } if (null != m_Data.hit_AreaTime) { PEAH_AreaTime areaTime = new PEAH_AreaTime(); areaTime.entity = m_Entity; areaTime.values = m_Data.hit_AreaTime; m_HitRates.Add(areaTime); } if (m_Data.hit_RainTime > PETools.PEMath.Epsilon) { PEAH_RainTime rainTime = new PEAH_RainTime(); rainTime.time = m_Data.hit_RainTime; m_HitRates.Add(rainTime); } if (m_Data.hit_HitRate > PETools.PEMath.Epsilon) { PEAH_Rate rate = new PEAH_Rate(); rate.rate = m_Data.hit_HitRate; m_HitRates.Add(rate); } }