public IActionResult Index() { PCGame fallout = new PCGame() { Name = "Fallout 4", Language = "C++" }; PCGame stalker = new PCGame() { Name = "S.T.A.L.K.E.R.", Language = "C++ & Lua Script" }; PCGame masseffect = new PCGame() { Name = "Mass Effect", Language = "C++" }; List <PCGame> PCGamesCollection = new List <PCGame>(); PCGamesCollection.Add(fallout); PCGamesCollection.Add(stalker); PCGamesCollection.Add(masseffect); XBoxGame minecraft = new XBoxGame() { Name = "Minecraft", Language = "Java" }; XBoxGame obsolete = new XBoxGame() { Name = "Obsolete", Language = "C#" }; XBoxGame crysis = new XBoxGame() { Name = "Crysis", Language = "C++" }; List <XBoxGame> XBoxGamesCollection = new List <XBoxGame>(); XBoxGamesCollection.Add(minecraft); XBoxGamesCollection.Add(obsolete); XBoxGamesCollection.Add(crysis); GamesViewModel viewModel = new GamesViewModel() { PCGames = PCGamesCollection, XBoxGames = XBoxGamesCollection }; return(View(viewModel)); }
public IActionResult Index() { PCGame pCGame = new PCGame { Company = "Blizzard", Name = "World of warcraft" }; PCGame pCGame1 = new PCGame { Company = "Blizzard", Name = "Overwatch" }; PCGame pCGame2 = new PCGame { Company = "Blizzard", Name = "Diablo" }; XBoxGame xBoxGame = new XBoxGame { Company = "Valve", Name = "Dota" }; XBoxGame xBoxGame1 = new XBoxGame { Company = "Valve", Name = "Rocket" }; XBoxGame xBoxGame2 = new XBoxGame { Company = "Valve", Name = "CS" }; List <PCGame> pCGames = new List <PCGame>(); pCGames.Add(pCGame); pCGames.Add(pCGame1); pCGames.Add(pCGame2); List <XBoxGame> xBoxGames = new List <XBoxGame>(); xBoxGames.Add(xBoxGame); xBoxGames.Add(xBoxGame1); xBoxGames.Add(xBoxGame2); GameViewModel gameViewModel = new GameViewModel() { PCGames = pCGames, XBoxGames = xBoxGames }; return(View(gameViewModel)); }
public IActionResult Index() { PCGame pCGame1 = new PCGame { Name = "WOW", Company = "Blizzard" }; PCGame pCGame2 = new PCGame { Name = "WOW2", Company = "Blizzard2" }; PCGame pCGame3 = new PCGame { Name = "WOW3", Company = "Blizzard3" }; XBoxGame xBoxGame1 = new XBoxGame { Name = "dota", Company = "valve" }; XBoxGame xBoxGame2 = new XBoxGame { Name = "dota2", Company = "valve2" }; XBoxGame xBoxGame3 = new XBoxGame { Name = "dota3", Company = "valve3" }; List <PCGame> pCGames = new List <PCGame>(); List <XBoxGame> xBoxGames = new List <XBoxGame>(); pCGames.Add(pCGame1); pCGames.Add(pCGame2); pCGames.Add(pCGame3); xBoxGames.Add(xBoxGame1); xBoxGames.Add(xBoxGame2); xBoxGames.Add(xBoxGame3); ViewModelGames viewModelGames = new ViewModelGames { PCGames = pCGames, XBoxGames = xBoxGames }; return(View(viewModelGames)); }
public void UpdatePCGame(int id, PCUpdateModel pcGameToUpdate) { using (var ctx = new ApplicationDbContext()) { PCGame pcGameWeWantToUpdate = ctx.PCGames.Single(x => x.PCGameId == pcGameToUpdate.PCGameId); if (pcGameToUpdate != null) { pcGameWeWantToUpdate.Title = pcGameToUpdate.Title; pcGameWeWantToUpdate.Price = pcGameToUpdate.Price; pcGameWeWantToUpdate.Rating = pcGameToUpdate.Rating; ctx.SaveChanges(); } } }
public void CreatePCGame(PCCreateModel model) { var pcGameToCreate = new PCGame() { Title = model.Title, Price = model.Price, Genre = model.Genre, MaturityRating = model.MaturityRating, Rating = model.Rating, PublisherId = model.PublisherId, DeveloperId = model.DeveloperId }; using (ApplicationDbContext ctx = new ApplicationDbContext()) { ctx.PCGames.Add(pcGameToCreate); ctx.SaveChanges(); } }
public void UpdatePCGame(int id, PCUpdateModel pcGameToUpdate) { using (var ctx = new ApplicationDbContext()) { PCGame pcGameWeWantToUpdate = ctx.PCGames.Find(pcGameToUpdate.Title); if (pcGameToUpdate != null) { pcGameWeWantToUpdate.Title = pcGameToUpdate.Title; pcGameWeWantToUpdate.Price = pcGameToUpdate.Price; pcGameWeWantToUpdate.Genre = pcGameToUpdate.Genre; pcGameWeWantToUpdate.MaturityRating = pcGameToUpdate.MaturityRating; pcGameWeWantToUpdate.Rating = pcGameToUpdate.Rating; pcGameWeWantToUpdate.Publisher = pcGameToUpdate.Publisher; pcGameWeWantToUpdate.Developer = pcGameToUpdate.Developer; ctx.SaveChanges(); } } }
public MainMenuScene() : base(PCGame.MainBackground) { PCGame.AddLogoMenu(EntityContainer); ShowMainMenu(); }