public Builder SetOtherPosition(int index, PBJ.Vector3d value) { double[] _PBJtempArray = PBJ._PBJ.ConstructVector3d(value); super.SetOtherPosition(index * 3 + 0, _PBJtempArray[0]); super.SetOtherPosition(index * 3 + 1, _PBJtempArray[1]); super.SetOtherPosition(index * 3 + 2, _PBJtempArray[2]); return(this); }
public Builder AddOtherPosition(PBJ.Vector3d value) { double[] _PBJtempArray = PBJ._PBJ.ConstructVector3d(value); super.AddOtherPosition(_PBJtempArray[0]); super.AddOtherPosition(_PBJtempArray[1]); super.AddOtherPosition(_PBJtempArray[2]); return(this); }