Exemplo n.º 1
0
 private BattleServer(string[] args)
 {
     using (_server = new PBEServer())
     {
         _server.ClientConnected    += OnClientConnected;
         _server.ClientDisconnected += OnClientDisconnected;
         _server.ClientRefused      += OnClientRefused;
         _server.Error += OnError;
         _server.Start(new IPEndPoint(IPAddress.Parse(args[0]), ushort.Parse(args[1])), 100);
         Console.WriteLine("Server online.");
         Reset();
         Thread.Sleep(-1);
         _server.ClientConnected    -= OnClientConnected;
         _server.ClientDisconnected -= OnClientDisconnected;
         _server.ClientRefused      -= OnClientRefused;
         _server.Error -= OnError;
     }
 }
Exemplo n.º 2
0
 private BattleServer(string[] args)
 {
     if (!IPAddress.TryParse(args[0], out IPAddress ip) ||
         !ushort.TryParse(args[1], out ushort port) ||
         !bool.TryParse(args[2], out bool requireLegalParties))
     {
         PrintUsage();
     }
     else
     {
         using (_server = new PBEServer())
         {
             _server.ClientConnected    += OnClientConnected;
             _server.ClientDisconnected += OnClientDisconnected;
             _server.ClientRefused      += OnClientRefused;
             _server.Error += OnError; // Events unsubscribe in _server.Dispose()
             _server.Start(new IPEndPoint(ip, port), 100);
             RequireLegalParties = requireLegalParties;
             Console.WriteLine("Server online.");
             Reset();
             Thread.Sleep(-1);
         }
     }
 }