Exemplo n.º 1
0
            public async Task Info([Remainder] string moveName)
            {
                PBEMove?nMove = PBELocalizedString.GetMoveByName(moveName);

                if (!nMove.HasValue || nMove.Value == PBEMove.None)
                {
                    await Context.Channel.SendMessageAsync($"{Context.User.Mention} ― Invalid move!");
                }
                else
                {
                    PBEMove move = nMove.Value;
                    moveName = PBELocalizedString.GetMoveName(move).English;
                    PBEMoveData  mData = PBEMoveData.Data[move];
                    EmbedBuilder embed = new EmbedBuilder()
                                         .WithAuthor(Context.User)
                                         .WithColor(Utils.TypeColors[mData.Type])
                                         .WithTitle(moveName)
                                         .WithUrl(Utils.URL)
                                         .WithDescription(PBELocalizedString.GetMoveDescription(move).English.Replace('\n', ' '))
                                         .AddField("Type", Utils.TypeEmotes[mData.Type], true)
                                         .AddField("Category", mData.Category, true)
                                         .AddField("Priority", mData.Priority, true)
                                         .AddField("PP", Math.Max(1, mData.PPTier * PBESettings.DefaultPPMultiplier), true)
                                         .AddField("Power", mData.Power == 0 ? "―" : mData.Power.ToString(), true)
                                         .AddField("Accuracy", mData.Accuracy == 0 ? "―" : mData.Accuracy.ToString(), true)
                                         .AddField("Targets", mData.Targets, true)
                                         .AddField("Flags", mData.Flags, true);
                    switch (mData.Effect)
                    {
                    case PBEMoveEffect.Recoil: embed.AddField("Recoil", $"1/{mData.EffectParam} damage dealt"); break;

                    case PBEMoveEffect.Recoil__10PercentBurn: embed.AddField("Recoil", $"1/{mData.EffectParam} damage dealt"); break;     // TODO: Burn chance

                    case PBEMoveEffect.Recoil__10PercentParalyze: embed.AddField("Recoil", $"1/{mData.EffectParam} damage dealt"); break; // TODO: Paralyze chance

                    case PBEMoveEffect.Struggle: embed.AddField("Recoil", "1/4 user's max HP"); break;

                    case PBEMoveEffect.TODOMOVE: embed.AddField("**ATTENTION**", $"{moveName} is not yet implemented in Pokémon Battle Engine"); break;
                    }
                    await Context.Channel.SendMessageAsync(string.Empty, embed : embed.Build());
                }
            }
            public async Task Info([Remainder] string moveName)
            {
                PBEMove?nMove = PBELocalizedString.GetMoveByName(moveName);

                if (!nMove.HasValue || nMove.Value == PBEMove.None)
                {
                    await Context.Channel.SendMessageAsync($"{Context.User.Mention} Invalid move!");
                }
                else
                {
                    PBEMove      move  = nMove.Value;
                    PBEMoveData  mData = PBEMoveData.Data[move];
                    EmbedBuilder embed = new EmbedBuilder()
                                         .WithAuthor(Context.User)
                                         .WithColor(Utils.TypeToColor[mData.Type])
                                         .WithTitle(PBELocalizedString.GetMoveName(move).English)
                                         .WithUrl(Utils.URL)
                                         .WithDescription(PBELocalizedString.GetMoveDescription(move).English.Replace('\n', ' '))
                                         .AddField("Type", mData.Type, true)
                                         .AddField("Category", mData.Category, true)
                                         .AddField("Priority", mData.Priority, true)
                                         .AddField("PP", Math.Max(1, mData.PPTier * PBESettings.DefaultSettings.PPMultiplier), true)
                                         .AddField("Power", mData.Power == 0 ? "--" : mData.Power.ToString(), true)
                                         .AddField("Accuracy", mData.Accuracy == 0 ? "--" : mData.Accuracy.ToString(), true);
                    switch (mData.Effect)
                    {
                    case PBEMoveEffect.FlareBlitz: embed.AddField("Recoil", "1/3 damage dealt", true); break;     // TODO: Burn chance

                    case PBEMoveEffect.Recoil: embed.AddField("Recoil", $"1/{mData.EffectParam} damage dealt", true); break;

                    case PBEMoveEffect.Struggle: embed.AddField("Recoil", "1/4 user's max HP", true); break;

                    case PBEMoveEffect.VoltTackle: embed.AddField("Recoil", "1/3 damage dealt", true); break;     // TODO: Paralyze chance
                    }
                    embed.AddField("Targets", mData.Targets, true)
                    .AddField("Flags", mData.Flags, true);
                    await Context.Channel.SendMessageAsync(string.Empty, embed : embed.Build());
                }
            }