Exemplo n.º 1
0
 public void PartySubmitted(Player player, PBETeamShell teamShell)
 {
     if (_state != ServerState.WaitingForParties)
     {
         return;
     }
     lock (this)
     {
         if (_state != ServerState.WaitingForParties)
         {
             return;
         }
         foreach (PBEPokemonShell shell in teamShell)
         {
             try
             {
                 // Not currently necessary, but it would be necessary eventually because PBEMovesetBuilder cannot check if a moveset "makes sense" for the method the Pokémon was obtained in
                 // Eventually we would probably want to store that sort of information in PBEPokemonShell
                 PBELegalityChecker.MoveLegalityCheck(shell.Moveset);
             }
             catch (Exception e)
             {
                 Console.WriteLine($"Illegal moveset received from {player.TrainerName}");
                 Console.WriteLine(e.Message);
                 CancelMatch();
                 return;
             }
         }
         PBEBattle.CreateTeamParty(_battle.Teams[player.BattleId], teamShell, player.TrainerName);
     }
 }
        private void BattleStateHandler(PBEBattle battle)
        {
            Console.WriteLine("Battle state changed: {0}", battle.BattleState);
            switch (battle.BattleState)
            {
            case PBEBattleState.ReadyToBegin:
            {
                _resetEvent.Reset();
                foreach (Player player in _battlers)
                {
                    foreach (PBEPokemonShell shell in player.TeamShell)
                    {
                        try
                        {
                            // Not currently necessary, but it would be necessary eventually because PBEMovesetBuilder cannot check if a moveset "makes sense" for the method the Pokémon was obtained in
                            // Eventually we would probably want to store that sort of information in PBEPokemonShell
                            PBELegalityChecker.MoveLegalityCheck(shell.Moveset);
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine($"Illegal moveset received from {player.TrainerName}");
                            Console.WriteLine(e.Message);
                            CancelMatch();
                            return;
                        }
                    }
                }
                Console.WriteLine("Battle starting!");
                new Thread(battle.Begin)
                {
                    Name = "Battle Thread"
                }.Start();
                break;
            }

            case PBEBattleState.Processing:
            {
                _resetEvent.Reset();
                _state = ServerState.BattleProcessing;
                break;
            }

            case PBEBattleState.ReadyToRunTurn:
            {
                new Thread(battle.RunTurn)
                {
                    Name = "Battle Thread"
                }.Start();
                break;
            }

            case PBEBattleState.Ended:
            {
                _resetEvent.Set();
                _state = ServerState.BattleEnded;
                break;
            }
            }
        }
Exemplo n.º 3
0
        public void RandomizeMoves()
        {
            var moves = new List <PBEMove>(PBELegalityChecker.GetLegalMoves(Species, Form, Level, PBESettings.DefaultSettings));

            for (int i = 0; i < PBESettings.DefaultNumMoves; i++)
            {
                Moveset[i].Clear();
            }
            for (int i = 0; i < PBESettings.DefaultNumMoves && moves.Count > 0; i++)
            {
                Moveset.MovesetSlot slot = Moveset[i];
                PBEMove             move = PBEUtils.GlobalRandom.RandomElement(moves);
                moves.Remove(move);
                slot.Move  = move;
                slot.PPUps = 0;
                slot.SetMaxPP();
            }
        }