Exemplo n.º 1
0
 internal void Init(PBChannel channel)
 {
     channel_ = channel;
     channel_.Register <LNReq_Connect>(ConnectHandler);
     channel_.Register <LNReq_Load>(LoadHandler);
     LogSys.Log(LOG_TYPE.INFO, "DataScheduler initialized");
 }
Exemplo n.º 2
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        internal void Init(PBChannel channel)
        {
            m_DataStoreChannel = channel;

            channel.Register <Msg_DL_Connect>(OnConnectDataStore);
            channel.Register <Msg_DL_LoadResult>(OnLoadReply);
            channel.Register <Msg_DL_SaveResult>(OnSaveReply);
        }
Exemplo n.º 3
0
 internal void Init(PBChannel channel)
 {
     channel_ = channel;
     channel_.Register <LNReq_Connect>(ConnectHandler);
     channel_.Register <LNReq_Load>(LoadHandler);
     channel_.Register <LNReq_Save>(SaveHandler);
     InitDSNodeVersion();
     LogSys.Log(LOG_TYPE.INFO, "DataOperator initialized");
 }
    internal void Init(PBChannel channel)
    {
        channel_ = channel;

        channel_.Register<Msg_LD_Connect>(DSConnectHandler);
        channel_.Register<Msg_LD_Load>(DSLoadHandler);
        channel_.Register<Msg_LD_Save>(DSSaveHandler);

        InitDSNodeVersion();
        InitGlobalDataVersion();
        LogSys.Log(LOG_TYPE.INFO, "DataOperator initialized");
    }
Exemplo n.º 5
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    internal void Init(PBChannel channel)
    {
        channel_ = channel;

        channel_.Register <Msg_LD_Connect>(DSConnectHandler);
        channel_.Register <Msg_LD_Load>(DSLoadHandler);
        channel_.Register <Msg_LD_Save>(DSSaveHandler);

        InitDSNodeVersion();
        InitGlobalDataVersion();
        LogSys.Log(LOG_TYPE.INFO, "DataOperator initialized");
    }
Exemplo n.º 6
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        public DataStoreClient(PBChannel channel, ArkCrossEngine.MyServerThread thread)
        {
            channel_        = channel;
            m_RunningThread = thread;

            channel_.Register <NLRep_Connect>(OnConnectReply);
            channel_.Register <NLRep_Save>(OnSaveReply);
            channel_.Register <NLRep_Load>(OnLoadReply);

            Config.Init();
            current_status   = ConnectStatus.None;
            loadOpt_timeout_ = new ArkCrossEngine.Timeout <LoadCBBox>();
            loadOpt_timeout_.DefaultTimeoutMS = Config.DSRequestTimeout;
            saveOpt_timeout_ = new ArkCrossEngine.Timeout <SaveCallback>();
            saveOpt_timeout_.DefaultTimeoutMS = Config.DSRequestTimeout;
        }
Exemplo n.º 7
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 //--------------------------------------
 internal void RegisterMsgHandler(PBChannel channel)
 {
     channel.Register <Msg_LR_EnterScene>(HandleEnterScene);
     channel.Register <Msg_LR_ChangeScene>(HandleChangeScene);
     channel.Register <Msg_LR_ActiveScene>(HandleActiveScene);
     channel.Register <Msg_LR_ReconnectUser>(HandleReconnectUser);
     channel.Register <Msg_LR_UserReLive>(HandleUserRelive);
     channel.Register <Msg_LR_UserQuit>(HandleUserQuit);
     channel.Register <Msg_LR_ReclaimItem>(HandleReclaimItem);
     channel.Register <Msg_LRL_StoryMessage>(HandleRoomStoryMessage);
 }
Exemplo n.º 8
0
 /// <summary>
 /// 注意,bigworld的消息已经分发到RoomProcessThread线程里进行处理,不需要再QueueAction到RoomProcessThread线程
 /// </summary>
 private void InstallBigworldHandlers()
 {
     if (UserServerConfig.WorldIdNum > 0)
     {
         m_BigworldChannel                    = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
         m_BigworldChannel.WorldId            = UserServerConfig.WorldId1;
         m_BigworldChannel.DefaultServiceName = "Lobby";
         m_BigworldChannel.Register <Msg_LBL_Message>(HandleGeneralMessage);
         m_BigworldChannel.Register <Msg_BL_QueryUserStateResult>(HandleQueryUserStateResult);
         m_BigworldChannel.Register <Msg_BL_UserOffline>(HandleUserOffline);
         m_BigworldChannel.Register <Msg_BL_BroadcastText>(HandleBroadcastText);
         m_BigworldChannel.Register <Msg_BL_UserChangeScene>(HandleUserChangeScene);
         m_BigworldChannel.Register <Msg_RL_UserDrop>(HandleUserDrop);
         m_BigworldChannel.Register <Msg_RL_UserQuit>(HandleUserQuit);
         m_BigworldChannel.Register <Msg_RL_PickMoney>(HandlePickMoney);
         m_BigworldChannel.Register <Msg_RL_PickItem>(HandlePickItem);
         m_BigworldChannel.Register <Msg_LRL_StoryMessage>(HandleRoomStoryMessage);
     }
 }
Exemplo n.º 9
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        public BillingClient(PBChannel channel, MyServerThread thread)
        {
            channel_        = channel;
            m_RunningThread = thread;

            channel_.Register <BL_VerifyAccountResult>(OnVerifyAccountResult);

            m_VerifyAccountTimeout = new Timeout <VerifyAccountCB>();
            m_VerifyAccountTimeout.DefaultTimeoutMS = 10000;      //超时时间
            m_VerifyAccountWatch = new OperationWatch();
        }
 /// <summary>
 /// 注意,userserver来的消息在主线程处理,再分发到其它线程
 /// </summary>
 private void InstallUserHandlers()
 {
     m_UserChannel = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
     m_UserChannel.Register <Msg_LBL_Message>(HandleGeneralMessage);
     m_UserChannel.Register <Msg_LB_UpdateUserServerInfo>(HandleUpdateUserServerInfo);
     m_UserChannel.Register <Msg_LB_QueryUserState>(HandleQueryUserState);
     m_UserChannel.Register <Msg_LB_UserOffline>(HandleUserOffline);
     m_UserChannel.Register <Msg_LB_UserRelogin>(HandleUserRelogin);
     m_UserChannel.Register <Msg_LB_RequestEnterScene>(HandleRequestEnterScene);
     m_UserChannel.Register <Msg_LRL_StoryMessage>(HandleStoryMessageFromUserServer);
 }
 private void InstallServerHandlers()
 {
     m_RoomSvrChannel = new PBChannel(MessageMapping.Query, MessageMapping.Query);
     m_RoomSvrChannel.Register <Msg_RL_RegisterRoomServer>(HandleRegisterRoomServer);
     m_RoomSvrChannel.Register <Msg_RL_RoomServerUpdateInfo>(HandleRoomServerUpdateInfo);
     m_RoomSvrChannel.Register <Msg_RL_ReplyCreateBattleRoom>(HandelReplyCreateBattleRoom);
     m_RoomSvrChannel.Register <Msg_RL_UserQuit>(HandleUserQuit);
     m_RoomSvrChannel.Register <Msg_RL_ReplyReconnectUser>(HandelReplyReconnectUser);
     m_RoomSvrChannel.Register <Msg_RL_BattleEnd>(HandleBattleEnd);
 }
Exemplo n.º 12
0
    private void Init(string[] args)
    {
        m_NameHandleCallback = this.OnNameHandleChanged;
        m_MsgCallback        = this.OnMessage;
        m_CmdCallback        = this.OnCommand;
        m_MsgResultCallback  = this.OnMessageResult;
        CenterClientApi.Init("bridge", args.Length, args, m_NameHandleCallback, m_MsgCallback, m_MsgResultCallback, m_CmdCallback);

        m_Channel = new PBChannel(DashFire.Billing.MessageMapping.Query,
                                  DashFire.Billing.MessageMapping.Query);
        m_Channel.DefaultServiceName = "Lobby";
        m_Channel.Register <LB_VerifyAccount>(HandleVerifyAccount);

        LogSys.Init("./config/logconfig.xml");

        StringBuilder sb = new StringBuilder(256);

        if (CenterClientApi.GetConfig("AppKey", sb, 256))
        {
            m_AppKey = sb.ToString();
        }
        if (CenterClientApi.GetConfig("AppSecret", sb, 256))
        {
            m_AppSecret = sb.ToString();
        }
        if (CenterClientApi.GetConfig("BillingServerUrl", sb, 256))
        {
            m_BillingServerUrl = sb.ToString();
        }
        if (CenterClientApi.GetConfig("TestBillingServerUrl", sb, 256))
        {
            m_TestBillingServerUrl = sb.ToString();
        }
        if (CenterClientApi.GetConfig("HttpRequestTimeout", sb, 256))
        {
            m_HttpRequestTimeout = int.Parse(sb.ToString());
        }

        LogSys.Log(LOG_TYPE.INFO, "BillingSystem initialized");
    }
Exemplo n.º 13
0
        private void Init(string[] args)
        {
            m_NameHandleCallback = this.OnNameHandleChanged;
            m_MsgCallback        = this.OnMessage;
            m_MsgResultCallback  = this.OnMessageResultCallback;
            m_CmdCallback        = this.OnCommand;
            m_LogHandler         = this.OnCenterLog;
            CenterClientApi.SetCenterLogHandler(m_LogHandler);
            CenterClientApi.Init("roomserver", args.Length, args, m_NameHandleCallback, m_MsgCallback, m_MsgResultCallback, m_CmdCallback);

            Console.WriteLine("begin init roomserver...");
            HomePath.InitHomePath();

            bool ret = LogSys.Init("./config/logconfig.xml");

            System.Diagnostics.Debug.Assert(ret);

            m_LastTickTimeForSend  = TimeUtility.GetLocalMilliseconds();
            m_LastSendRoomInfoTime = m_LastTickTimeForSend;
            m_IsContinueRegister   = true;
            m_Channel = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
            m_Channel.DefaultServiceName = "Lobby";
            m_LobbyConnector             = new Connector(m_Channel);

            m_ServerIp   = "127.0.0.1";
            m_ServerPort = 9528;

            InitConfig();

            GlobalVariables.Instance.IsClient = false;

            string key = "防君子不防小人";

            byte[] xor = Encoding.UTF8.GetBytes(key);

            ResourceReadProxy.OnReadAsArray = ((string filePath) => {
                byte[] buffer = null;
                try {
                    buffer = File.ReadAllBytes(filePath);
                } catch (Exception e) {
                    LogSys.Log(LOG_TYPE.ERROR, "Exception:{0}\n{1}", e.Message, e.StackTrace);
                    return(null);
                }
                return(buffer);
            });
            LogSystem.OnOutput += (Log_Type type, string msg) => {
                switch (type)
                {
                case Log_Type.LT_Debug:
                    LogSys.Log(LOG_TYPE.DEBUG, msg);
                    break;

                case Log_Type.LT_Info:
                    LogSys.Log(LOG_TYPE.INFO, msg);
                    break;

                case Log_Type.LT_Warn:
                    LogSys.Log(LOG_TYPE.WARN, msg);
                    break;

                case Log_Type.LT_Error:
                case Log_Type.LT_Assert:
                    LogSys.Log(LOG_TYPE.ERROR, msg);
                    break;
                }
            };

            LoadData();
            LogSys.Log(LOG_TYPE.DEBUG, "room server init ip: {0}  port: {1}", m_ServerIp, m_ServerPort);

            uint tick_interval = 33;

            m_RoomMgr = new RoomManager(1280, c_ThreadCount, c_PerThreadRoomCount, tick_interval, m_LobbyConnector);
            m_RoomMgr.Init(m_RoomServerName);
            IOManager.Instance.Init((int)m_ServerPort);
            m_RoomMgr.StartRoomThread();
            SceneLogicViewManager.Instance.Init();

            ServerStorySystem.StaticInit();
            GameFramework.GmCommands.GmStorySystem.StaticInit();

            m_Channel.Register <Msg_LR_ReplyRegisterRoomServer>(HandleReplyRegisterRoomServer);
            m_RoomMgr.RegisterMsgHandler(m_Channel);

            LogSys.Log(LOG_TYPE.DEBUG, "room server init ok.");
        }
 /// <summary>
 /// 注意,room来的消息已经分发到RoomProcessThread线程里进行处理,不需要再QueueAction到RoomProcessThread线程
 /// </summary>
 private void InstallServerHandlers()
 {
     m_RoomSvrChannel = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
     m_RoomSvrChannel.Register <Msg_RL_RegisterRoomServer>(HandleRegisterRoomServer);
     m_RoomSvrChannel.Register <Msg_RL_RoomServerUpdateInfo>(HandleRoomServerUpdateInfo);
     m_RoomSvrChannel.Register <Msg_RL_EnterSceneResult>(HandleEnterSceneResult);
     m_RoomSvrChannel.Register <Msg_RL_ChangeScene>(HandleChangeScene);
     m_RoomSvrChannel.Register <Msg_RL_ChangeSceneResult>(HandleChangeSceneResult);
     m_RoomSvrChannel.Register <Msg_RL_ActiveScene>(HandleActiveScene);
     m_RoomSvrChannel.Register <Msg_RL_ActiveSceneResult>(HandleActiveSceneResult);
     m_RoomSvrChannel.Register <Msg_RL_UserDrop>(HandleUserDrop);
     m_RoomSvrChannel.Register <Msg_RL_ReplyReconnectUser>(HandelReplyReconnectUser);
     m_RoomSvrChannel.Register <Msg_RL_UserQuit>(HandleUserQuit);
     m_RoomSvrChannel.Register <Msg_RL_PickMoney>(HandlePickMoney);
     m_RoomSvrChannel.Register <Msg_RL_PickItem>(HandlePickItem);
     m_RoomSvrChannel.Register <Msg_LRL_StoryMessage>(HandleStoryMessageFromRoom);
 }
Exemplo n.º 15
0
        private void Init(string[] args)
        {
            m_NameHandleCallback = this.OnNameHandleChanged;
            m_MsgCallback        = this.OnMessage;
            m_CmdCallback        = this.OnCommand;
            m_MsgResultCallback  = this.OnMessageResult;
            CenterClientApi.Init("roomserver", args.Length, args, m_NameHandleCallback, m_MsgCallback, m_MsgResultCallback, m_CmdCallback);

            Console.WriteLine("begin init roomserver...");
            HomePath.InitHomePath();

            bool ret = LogSys.Init("./config/logconfig.xml");

            System.Diagnostics.Debug.Assert(ret);

            last_tick_time_          = TimeUtility.GetServerMilliseconds();
            last_send_roominfo_time_ = last_tick_time_;
            is_continue_register_    = true;
            channel_ = new PBChannel(MessageMapping.Query, MessageMapping.Query);
            channel_.DefaultServiceName = "Lobby";
            lobby_connector_            = new Connector(channel_);

            server_ip_   = "127.0.0.1";
            server_port_ = 9528;

            StringBuilder sb = new StringBuilder(256);

            if (CenterClientApi.GetConfig("name", sb, 256))
            {
                room_server_name_ = sb.ToString();
            }
            if (CenterClientApi.GetConfig("ServerIp", sb, 256))
            {
                server_ip_ = sb.ToString();
            }
            if (CenterClientApi.GetConfig("ServerPort", sb, 256))
            {
                server_port_ = uint.Parse(sb.ToString());
            }
            if (CenterClientApi.GetConfig("Debug", sb, 256))
            {
                int debug = int.Parse(sb.ToString());
                if (debug != 0)
                {
                    GlobalVariables.Instance.IsDebug = true;
                }
            }

            GlobalVariables.Instance.IsClient = false;

            FileReaderProxy.RegisterReadFileHandler((string filePath) =>
            {
                byte[] buffer = null;
                try
                {
                    buffer = File.ReadAllBytes(filePath);
                }
                catch (Exception e)
                {
                    LogSys.Log(LOG_TYPE.ERROR, "Exception:{0}\n{1}", e.Message, e.StackTrace);
                    return(null);
                }
                return(buffer);
            }, (string filepath) => { return(File.Exists(filepath)); });
            LogSystem.OnOutput += (Log_Type type, string msg) =>
            {
                switch (type)
                {
                case Log_Type.LT_Debug:
                    LogSys.Log(LOG_TYPE.DEBUG, msg);
                    break;

                case Log_Type.LT_Info:
                    LogSys.Log(LOG_TYPE.INFO, msg);
                    break;

                case Log_Type.LT_Warn:
                    LogSys.Log(LOG_TYPE.WARN, msg);
                    break;

                case Log_Type.LT_Error:
                case Log_Type.LT_Assert:
                    LogSys.Log(LOG_TYPE.ERROR, msg);
                    break;
                }
            };

            LoadData();

            LogSys.Log(LOG_TYPE.DEBUG, "room server init ip: {0}  port: {1}", server_ip_, server_port_);

            ret = Serialize.Init();
            if (!ret)
            {
                LogSys.Log(LOG_TYPE.DEBUG, "Serialize init error !!!");
            }
            else
            {
                LogSys.Log(LOG_TYPE.DEBUG, "Serialize init OK.");
            }

            thread_count_          = 16;
            per_thread_room_count_ = 20;
            uint tick_interval = 50;

            room_mgr_ = new RoomManager(thread_count_, per_thread_room_count_,
                                        tick_interval, lobby_connector_);
            room_mgr_.Init();
            IOManager.Instance.Init((int)server_port_);
            room_mgr_.StartRoomThread();
            AiViewManager.Instance.Init();
            SceneLogicViewManager.Instance.Init();
            ImpactViewManager.Instance.Init();

            ServerSkillSystem.StaticInit();
            ServerStorySystem.StaticInit();
            DashFire.GmCommands.GmStorySystem.StaticInit();

            channel_.Register <Msg_LR_ReplyRegisterRoomServer>(HandleReplyRegisterRoomServer);
            room_mgr_.RegisterMsgHandler(channel_);

            LogSys.Log(LOG_TYPE.DEBUG, "room server init ok.");
        }
 /// <summary>
 /// 注意,bigworld的消息已经分发到RoomProcessThread线程里进行处理,不需要再QueueAction到RoomProcessThread线程
 /// </summary>
 private void InstallBigworldHandlers()
 {
     if (UserServerConfig.WorldIdNum > 0) {
         m_BigworldChannel = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
         m_BigworldChannel.WorldId = UserServerConfig.WorldId1;
         m_BigworldChannel.DefaultServiceName = "Lobby";
         m_BigworldChannel.Register<Msg_LBL_Message>(HandleGeneralMessage);
         m_BigworldChannel.Register<Msg_BL_QueryUserStateResult>(HandleQueryUserStateResult);
         m_BigworldChannel.Register<Msg_BL_UserOffline>(HandleUserOffline);
         m_BigworldChannel.Register<Msg_BL_BroadcastText>(HandleBroadcastText);
         m_BigworldChannel.Register<Msg_BL_UserChangeScene>(HandleUserChangeScene);
         m_BigworldChannel.Register<Msg_RL_UserDrop>(HandleUserDrop);
         m_BigworldChannel.Register<Msg_RL_UserQuit>(HandleUserQuit);
         m_BigworldChannel.Register<Msg_RL_PickMoney>(HandlePickMoney);
         m_BigworldChannel.Register<Msg_RL_PickItem>(HandlePickItem);
         m_BigworldChannel.Register<Msg_LRL_StoryMessage>(HandleRoomStoryMessage);
     }
 }
 /// <summary>
 /// 注意,userserver来的消息在主线程处理,再分发到其它线程
 /// </summary>
 private void InstallUserHandlers()
 {
     m_UserChannel = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
     m_UserChannel.Register<Msg_LBL_Message>(HandleGeneralMessage);
     m_UserChannel.Register<Msg_LB_UpdateUserServerInfo>(HandleUpdateUserServerInfo);
     m_UserChannel.Register<Msg_LB_QueryUserState>(HandleQueryUserState);
     m_UserChannel.Register<Msg_LB_UserOffline>(HandleUserOffline);
     m_UserChannel.Register<Msg_LB_UserRelogin>(HandleUserRelogin);
     m_UserChannel.Register<Msg_LB_RequestEnterScene>(HandleRequestEnterScene);
     m_UserChannel.Register<Msg_LRL_StoryMessage>(HandleStoryMessageFromUserServer);
 }
Exemplo n.º 18
0
 //--------------------------------------
 internal void RegisterMsgHandler(PBChannel channel)
 {
     channel.Register <Msg_LR_CreateBattleRoom>(HandleCreateBattleRoom);
     channel.Register <Msg_LR_ReconnectUser>(HandleReconnectUser);
     channel.Register <Msg_LR_UserReLive>(HandleUserRelive);
 }
Exemplo n.º 19
0
        private void Init(string[] args)
        {
            m_NameHandleCallback = this.OnNameHandleChanged;
            m_MsgCallback = this.OnMessage;
            m_MsgResultCallback = this.OnMessageResultCallback;
            m_CmdCallback = this.OnCommand;
            m_LogHandler = this.OnCenterLog;
            CenterClientApi.SetCenterLogHandler(m_LogHandler);
            CenterClientApi.Init("roomserver", args.Length, args, m_NameHandleCallback, m_MsgCallback, m_MsgResultCallback, m_CmdCallback);

            Console.WriteLine("begin init roomserver...");
            HomePath.InitHomePath();

            bool ret = LogSys.Init("./config/logconfig.xml");
            System.Diagnostics.Debug.Assert(ret);

            last_tick_time_ = TimeUtility.GetLocalMilliseconds();
            last_send_roominfo_time_ = last_tick_time_;
            is_continue_register_ = true;
            channel_ = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
            channel_.DefaultServiceName = "Lobby";
            lobby_connector_ = new Connector(channel_);

            server_ip_ = "127.0.0.1";
            server_port_ = 9528;

            InitConfig();

            GlobalVariables.Instance.IsClient = false;

            string key = "防君子不防小人";
            byte[] xor = Encoding.UTF8.GetBytes(key);

            ResourceReadProxy.OnReadAsArray = ((string filePath) => {
                byte[] buffer = null;
                try {
                    buffer = File.ReadAllBytes(filePath);
                } catch (Exception e) {
                    LogSys.Log(LOG_TYPE.ERROR, "Exception:{0}\n{1}", e.Message, e.StackTrace);
                    return null;
                }
                return buffer;
            });
            LogSystem.OnOutput += (Log_Type type, string msg) => {
                switch (type) {
                    case Log_Type.LT_Debug:
                        LogSys.Log(LOG_TYPE.DEBUG, msg);
                        break;
                    case Log_Type.LT_Info:
                        LogSys.Log(LOG_TYPE.INFO, msg);
                        break;
                    case Log_Type.LT_Warn:
                        LogSys.Log(LOG_TYPE.WARN, msg);
                        break;
                    case Log_Type.LT_Error:
                    case Log_Type.LT_Assert:
                        LogSys.Log(LOG_TYPE.ERROR, msg);
                        break;
                }
            };

            LoadData();

            LogSys.Log(LOG_TYPE.DEBUG, "room server init ip: {0}  port: {1}", server_ip_, server_port_);

            uint tick_interval = 33;
            room_mgr_ = new RoomManager(1280, c_thread_count, c_per_thread_room_count, tick_interval, lobby_connector_);
            room_mgr_.Init(room_server_name_);
            IOManager.Instance.Init((int)server_port_);
            room_mgr_.StartRoomThread();
            AiViewManager.Instance.Init();
            SceneLogicViewManager.Instance.Init();

            ServerStorySystem.StaticInit();
            GameFramework.GmCommands.GmStorySystem.StaticInit();

            channel_.Register<Msg_LR_ReplyRegisterRoomServer>(HandleReplyRegisterRoomServer);
            room_mgr_.RegisterMsgHandler(channel_);

            LogSys.Log(LOG_TYPE.DEBUG, "room server init ok.");
        }
 /// <summary>
 /// 注意,room来的消息已经分发到RoomProcessThread线程里进行处理,不需要再QueueAction到RoomProcessThread线程
 /// </summary>
 private void InstallServerHandlers()
 {
     m_RoomSvrChannel = new PBChannel(BigworldAndRoomServerMessageEnum2Type.Query, BigworldAndRoomServerMessageEnum2Type.Query);
     m_RoomSvrChannel.Register<Msg_RL_RegisterRoomServer>(HandleRegisterRoomServer);
     m_RoomSvrChannel.Register<Msg_RL_RoomServerUpdateInfo>(HandleRoomServerUpdateInfo);
     m_RoomSvrChannel.Register<Msg_RL_EnterSceneResult>(HandleEnterSceneResult);
     m_RoomSvrChannel.Register<Msg_RL_ChangeScene>(HandleChangeScene);
     m_RoomSvrChannel.Register<Msg_RL_ChangeSceneResult>(HandleChangeSceneResult);
     m_RoomSvrChannel.Register<Msg_RL_ActiveScene>(HandleActiveScene);
     m_RoomSvrChannel.Register<Msg_RL_ActiveSceneResult>(HandleActiveSceneResult);
     m_RoomSvrChannel.Register<Msg_RL_UserDrop>(HandleUserDrop);
     m_RoomSvrChannel.Register<Msg_RL_ReplyReconnectUser>(HandelReplyReconnectUser);
     m_RoomSvrChannel.Register<Msg_RL_UserQuit>(HandleUserQuit);
     m_RoomSvrChannel.Register<Msg_RL_PickMoney>(HandlePickMoney);
     m_RoomSvrChannel.Register<Msg_RL_PickItem>(HandlePickItem);
     m_RoomSvrChannel.Register<Msg_LRL_StoryMessage>(HandleStoryMessageFromRoom);
 }
Exemplo n.º 21
0
 //--------------------------------------
 internal void RegisterMsgHandler(PBChannel channel)
 {
     channel.Register<Msg_LR_EnterScene>(HandleEnterScene);
     channel.Register<Msg_LR_ChangeScene>(HandleChangeScene);
     channel.Register<Msg_LR_ActiveScene>(HandleActiveScene);
     channel.Register<Msg_LR_ReconnectUser>(HandleReconnectUser);
     channel.Register<Msg_LR_UserReLive>(HandleUserRelive);
     channel.Register<Msg_LR_UserQuit>(HandleUserQuit);
     channel.Register<Msg_LR_ReclaimItem>(HandleReclaimItem);
     channel.Register<Msg_LRL_StoryMessage>(HandleRoomStoryMessage);
 }