IEnumerator goBack() { while (!isDone) { do { yield return(null); } while (!Input.GetKeyDown("backspace")); if (isSettings) { StartCoroutine(RotateScreen(Vector3.up * 91.55F, 0.8F, menuHelper.transform)); setActiveScreen("main"); fightButton.Select(); } else if (isCharacterSelect) { StartCoroutine(RotateScreen(Vector3.down * 91.55F, 0.8F, menuHelper.transform)); setActiveScreen("main"); fightButton.Select(); } else if (isStageSelect) { StartCoroutine(RotateScreen(Vector3.down * 91.55F, 0.8F, characterSelectHelper.transform)); setActiveScreen("character"); P1_C1.Select(); } } }
public void GoToCharacterSelect() { StartCoroutine(RotateScreen(Vector3.up * 91.55F, 0.8F, characterSelectHelper.transform)); setActiveScreen("character"); characterSelector.transform.GetComponent <characterSelector>().enabled = true; P1_C1.Select(); spotLight.SetActive(true); spotLight.transform.LookAt(preview.transform); }