Exemplo n.º 1
0
        protected override void NetworkStart()
        {
            base.NetworkStart();

            OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKING_MANAGER_PLAYER_LOADED_LEVEL, PlayerLoadedLevel, true);
            OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKED_MONO_BEHAVIOR_MANUAL_PROPERTIES, DeserializeManualProperties, true);
            OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.TRANSPORT_OBJECT, ReadTransportObject, true);

            if (loadLevelFireOnConnect != null)
            {
                loadLevelFireOnConnect();
                loadLevelFireOnConnect = null;
            }
        }
Exemplo n.º 2
0
        private void PollPlayersResponse(NetworkingPlayer sender, NetworkingStream stream)
        {
            int count = ObjectMapper.Map <int>(stream);
            List <NetworkingPlayer> playerList = new List <NetworkingPlayer>();

            for (int i = 0; i < count; i++)
            {
                playerList.Add(new NetworkingPlayer(ObjectMapper.Map <ulong>(stream), string.Empty, string.Empty, ObjectMapper.Map <string>(stream)));
            }

            if (pollPlayersCallback != null)
            {
                pollPlayersCallback(playerList);
            }

            OwningNetWorker.AssignPlayers(playerList);
        }
Exemplo n.º 3
0
        /// <summary>
        /// To Invoke an RPC on a given Networking Stream RPC
        /// </summary>
        /// <param name="stream">Networking Stream RPC to read from</param>
        public bool InvokeRPC(NetworkingStreamRPC stream)
        {
            lock (rpcStackMutex)
            {
                tmpRPCMapId = ObjectMapper.Map <int>(stream);

                if (!RPCs.ContainsKey(tmpRPCMapId))
                {
                    return(true);
                }

                stream.SetName(RPCs[tmpRPCMapId].Key.Name);

                List <object> args = new List <object>();

                MethodInfo            invoke     = null;
                List <IBRPCIntercept> attributes = null;
                foreach (KeyValuePair <int, KeyValuePair <MethodInfo, List <IBRPCIntercept> > > m in RPCs)
                {
                    if (m.Value.Key.Name == stream.MethodName)
                    {
                        invoke     = m.Value.Key;
                        attributes = m.Value.Value;
                        break;
                    }
                }

                int             start = stream.Bytes.StartIndex(stream.ByteReadIndex);
                ParameterInfo[] pars  = invoke.GetParameters();
                foreach (ParameterInfo p in pars)
                {
                    if (p.ParameterType == typeof(MessageInfo))
                    {
                        args.Add(new MessageInfo(stream.RealSenderId, stream.FrameIndex));
                    }
                    else
                    {
                        args.Add(ObjectMapper.Map(p.ParameterType, stream));
                    }
                }

                stream.SetArguments(args.ToArray());

                if (ReferenceEquals(this, NetworkingManager.Instance))
                {
                    if (OwningNetWorker.IsServer)
                    {
                        if (stream.MethodName == NetworkingStreamRPC.INSTANTIATE_METHOD_NAME)
                        {
                            stream.Arguments[1] = stream.SetupInstantiateId(stream, start);
                        }
                        else if (stream.MethodName == NetworkingStreamRPC.DESTROY_METHOD_NAME)
                        {
                            if (OwningNetWorker.ClearBufferedInstantiateFromID((ulong)args[0]))
                            {
                                // Set flag if method removed instantiate
                                IsClearedForBuffer = !stream.BufferedRPC;
                            }
                        }
                    }
                }

                foreach (IBRPCIntercept interceptor in attributes)
                {
                    if (!interceptor.ValidateRPC(stream))
                    {
                        return(false);
                    }
                }

                rpcStack.Add(stream);

                return(true);
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// This method is used to do all of the initial setup of objects
        /// </summary>
        public bool Populate(NetWorker socket)
        {
            List <SimpleNetworkedMonoBehavior> allBehaviors = new List <SimpleNetworkedMonoBehavior>(startNetworkedSceneBehaviors);

            // Find all objects in the scene that have SNMB
            SimpleNetworkedMonoBehavior[] behaviors = FindObjectsOfType <SimpleNetworkedMonoBehavior>();

            foreach (SimpleNetworkedMonoBehavior behavior in behaviors)
            {
                if (!allBehaviors.Contains(behavior))
                {
                    allBehaviors.Add(behavior);
                }
            }

            if (Networking.Sockets == null)
            {
                Debug.LogWarning("No connection has been established for this network scene, preparing offline play...");
                IsSetup = true;

                foreach (Action execute in setupActions)
                {
                    execute();
                }

                return(false);
            }

            ControllingSocket = socket;
            OwningNetWorker   = ControllingSocket;

            if (!OwningNetWorker.Connected)
            {
                NetWorker.BasicEvent handler = null;

                handler = () =>
                {
                    SetupObjects(allBehaviors.ToArray(), OwningNetWorker);

                    foreach (Action execute in setupActions)
                    {
                        execute();
                    }

                    OwningNetWorker.connected -= handler;
                };

                OwningNetWorker.connected += handler;
            }
            else
            {
                SetupObjects(allBehaviors.ToArray(), OwningNetWorker);

                foreach (Action execute in setupActions)
                {
                    execute();
                }
            }

            OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKING_MANAGER_POLL_PLAYERS, PollPlayersResponse, true);

            return(true);
        }
Exemplo n.º 5
0
        protected override void OwnerUpdate()
        {
            base.OwnerUpdate();

            if (Input.GetKeyDown(KeyCode.O))
            {
                RPC("TestRPC", NetworkReceivers.Others);
            }

            if (Input.GetKeyDown(KeyCode.B))
            {
                AssignName("Brent");
            }
            else if (Input.GetKeyDown(KeyCode.F))
            {
                AssignName("Farris");
            }

            if (Input.GetKey(KeyCode.UpArrow))
            {
                transform.position += Vector3.up * 5.0f * Time.deltaTime;
            }

            if (Input.GetKey(KeyCode.DownArrow))
            {
                transform.position += Vector3.down * 5.0f * Time.deltaTime;
            }

            if (Input.GetKey(KeyCode.LeftArrow))
            {
                transform.position += Vector3.left * 5.0f * Time.deltaTime;
            }

            if (Input.GetKey(KeyCode.RightArrow))
            {
                transform.position += Vector3.right * 5.0f * Time.deltaTime;
            }

            if (Input.GetKeyDown(KeyCode.T))
            {
                cachedData = ServerSerialze(testNum++);
                Networking.WriteCustom(SERVER_ONLY, Networking.PrimarySocket, cachedData, true, NetworkReceivers.Server);
            }

            if (Input.GetKeyDown(KeyCode.Space))
            {
                number++;
                cat += "Cat";
            }
            else if (Input.GetKeyDown(KeyCode.V))
            {
                floatNumber += 50.35f;
            }

            if (Input.GetKeyDown(KeyCode.S))
            {
                BeardedManStudios.Network.Cache.Set <int>("test", 9);
            }

            if (Input.GetKeyDown(KeyCode.G))
            {
                BeardedManStudios.Network.Cache.Request <int>("test", (object x) =>
                {
                    Debug.Log(x);
                });
            }

            if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.N))
            {
                Networking.ChangeClientScene(OwningNetWorker, "ForgeWriteCustom");
#if UNITY_4_6 || UNITY_4_7
                Application.LoadLevel("ForgeWriteCustom");
#else
                Network.Unity.UnitySceneManager.LoadScene("ForgeWriteCustom");
#endif
            }
            else if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.M))
            {
                Networking.ChangeClientScene(OwningNetWorker, "ForgeHelloCubeResources");
#if UNITY_4_6 || UNITY_4_7
                Application.LoadLevel("ForgeHelloCubeResources");
#else
                Network.Unity.UnitySceneManager.LoadScene("ForgeHelloCubeResources");
#endif
            }

            if (Input.GetKeyDown(KeyCode.L))
            {
                dontLerp += 5.35f;
            }

            if (Input.GetKeyDown(KeyCode.C))
            {
                RPC("MessageGroupTest", NetworkReceivers.MessageGroup, (byte)9);
            }

            if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                Debug.Log("Setting message group to 0");
                Networking.SetMyMessageGroup(OwningNetWorker, (ushort)0);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                Debug.Log("Setting message group to 1");
                Networking.SetMyMessageGroup(OwningNetWorker, (ushort)1);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                Debug.Log("Setting message group to 2");
                Networking.SetMyMessageGroup(OwningNetWorker, (ushort)2);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                Debug.Log("Setting message group to 3");
                Networking.SetMyMessageGroup(OwningNetWorker, (ushort)3);
            }

            if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.U))
            {
                AuthoritativeRPC("AuthMessage", OwningNetWorker, OwningNetWorker.Players[0], true, "World");
            }

            if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.L))
            {
                OwningNetWorker.BanPlayer(OwningNetWorker.Players[0], 500);
            }

            if (Input.GetKeyDown(KeyCode.Escape))
            {
                Networking.Disconnect();
                                #if UNITY_4_6 || UNITY_4_7
                Application.LoadLevel(0);
                                #else
                Network.Unity.UnitySceneManager.LoadScene(0);
                                #endif
            }
        }