protected override void NetworkStart() { base.NetworkStart(); OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKING_MANAGER_PLAYER_LOADED_LEVEL, PlayerLoadedLevel, true); OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKED_MONO_BEHAVIOR_MANUAL_PROPERTIES, DeserializeManualProperties, true); OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.TRANSPORT_OBJECT, ReadTransportObject, true); if (loadLevelFireOnConnect != null) { loadLevelFireOnConnect(); loadLevelFireOnConnect = null; } }
private void PollPlayersResponse(NetworkingPlayer sender, NetworkingStream stream) { int count = ObjectMapper.Map <int>(stream); List <NetworkingPlayer> playerList = new List <NetworkingPlayer>(); for (int i = 0; i < count; i++) { playerList.Add(new NetworkingPlayer(ObjectMapper.Map <ulong>(stream), string.Empty, string.Empty, ObjectMapper.Map <string>(stream))); } if (pollPlayersCallback != null) { pollPlayersCallback(playerList); } OwningNetWorker.AssignPlayers(playerList); }
/// <summary> /// To Invoke an RPC on a given Networking Stream RPC /// </summary> /// <param name="stream">Networking Stream RPC to read from</param> public bool InvokeRPC(NetworkingStreamRPC stream) { lock (rpcStackMutex) { tmpRPCMapId = ObjectMapper.Map <int>(stream); if (!RPCs.ContainsKey(tmpRPCMapId)) { return(true); } stream.SetName(RPCs[tmpRPCMapId].Key.Name); List <object> args = new List <object>(); MethodInfo invoke = null; List <IBRPCIntercept> attributes = null; foreach (KeyValuePair <int, KeyValuePair <MethodInfo, List <IBRPCIntercept> > > m in RPCs) { if (m.Value.Key.Name == stream.MethodName) { invoke = m.Value.Key; attributes = m.Value.Value; break; } } int start = stream.Bytes.StartIndex(stream.ByteReadIndex); ParameterInfo[] pars = invoke.GetParameters(); foreach (ParameterInfo p in pars) { if (p.ParameterType == typeof(MessageInfo)) { args.Add(new MessageInfo(stream.RealSenderId, stream.FrameIndex)); } else { args.Add(ObjectMapper.Map(p.ParameterType, stream)); } } stream.SetArguments(args.ToArray()); if (ReferenceEquals(this, NetworkingManager.Instance)) { if (OwningNetWorker.IsServer) { if (stream.MethodName == NetworkingStreamRPC.INSTANTIATE_METHOD_NAME) { stream.Arguments[1] = stream.SetupInstantiateId(stream, start); } else if (stream.MethodName == NetworkingStreamRPC.DESTROY_METHOD_NAME) { if (OwningNetWorker.ClearBufferedInstantiateFromID((ulong)args[0])) { // Set flag if method removed instantiate IsClearedForBuffer = !stream.BufferedRPC; } } } } foreach (IBRPCIntercept interceptor in attributes) { if (!interceptor.ValidateRPC(stream)) { return(false); } } rpcStack.Add(stream); return(true); } }
/// <summary> /// This method is used to do all of the initial setup of objects /// </summary> public bool Populate(NetWorker socket) { List <SimpleNetworkedMonoBehavior> allBehaviors = new List <SimpleNetworkedMonoBehavior>(startNetworkedSceneBehaviors); // Find all objects in the scene that have SNMB SimpleNetworkedMonoBehavior[] behaviors = FindObjectsOfType <SimpleNetworkedMonoBehavior>(); foreach (SimpleNetworkedMonoBehavior behavior in behaviors) { if (!allBehaviors.Contains(behavior)) { allBehaviors.Add(behavior); } } if (Networking.Sockets == null) { Debug.LogWarning("No connection has been established for this network scene, preparing offline play..."); IsSetup = true; foreach (Action execute in setupActions) { execute(); } return(false); } ControllingSocket = socket; OwningNetWorker = ControllingSocket; if (!OwningNetWorker.Connected) { NetWorker.BasicEvent handler = null; handler = () => { SetupObjects(allBehaviors.ToArray(), OwningNetWorker); foreach (Action execute in setupActions) { execute(); } OwningNetWorker.connected -= handler; }; OwningNetWorker.connected += handler; } else { SetupObjects(allBehaviors.ToArray(), OwningNetWorker); foreach (Action execute in setupActions) { execute(); } } OwningNetWorker.AddCustomDataReadEvent(WriteCustomMapping.NETWORKING_MANAGER_POLL_PLAYERS, PollPlayersResponse, true); return(true); }
protected override void OwnerUpdate() { base.OwnerUpdate(); if (Input.GetKeyDown(KeyCode.O)) { RPC("TestRPC", NetworkReceivers.Others); } if (Input.GetKeyDown(KeyCode.B)) { AssignName("Brent"); } else if (Input.GetKeyDown(KeyCode.F)) { AssignName("Farris"); } if (Input.GetKey(KeyCode.UpArrow)) { transform.position += Vector3.up * 5.0f * Time.deltaTime; } if (Input.GetKey(KeyCode.DownArrow)) { transform.position += Vector3.down * 5.0f * Time.deltaTime; } if (Input.GetKey(KeyCode.LeftArrow)) { transform.position += Vector3.left * 5.0f * Time.deltaTime; } if (Input.GetKey(KeyCode.RightArrow)) { transform.position += Vector3.right * 5.0f * Time.deltaTime; } if (Input.GetKeyDown(KeyCode.T)) { cachedData = ServerSerialze(testNum++); Networking.WriteCustom(SERVER_ONLY, Networking.PrimarySocket, cachedData, true, NetworkReceivers.Server); } if (Input.GetKeyDown(KeyCode.Space)) { number++; cat += "Cat"; } else if (Input.GetKeyDown(KeyCode.V)) { floatNumber += 50.35f; } if (Input.GetKeyDown(KeyCode.S)) { BeardedManStudios.Network.Cache.Set <int>("test", 9); } if (Input.GetKeyDown(KeyCode.G)) { BeardedManStudios.Network.Cache.Request <int>("test", (object x) => { Debug.Log(x); }); } if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.N)) { Networking.ChangeClientScene(OwningNetWorker, "ForgeWriteCustom"); #if UNITY_4_6 || UNITY_4_7 Application.LoadLevel("ForgeWriteCustom"); #else Network.Unity.UnitySceneManager.LoadScene("ForgeWriteCustom"); #endif } else if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.M)) { Networking.ChangeClientScene(OwningNetWorker, "ForgeHelloCubeResources"); #if UNITY_4_6 || UNITY_4_7 Application.LoadLevel("ForgeHelloCubeResources"); #else Network.Unity.UnitySceneManager.LoadScene("ForgeHelloCubeResources"); #endif } if (Input.GetKeyDown(KeyCode.L)) { dontLerp += 5.35f; } if (Input.GetKeyDown(KeyCode.C)) { RPC("MessageGroupTest", NetworkReceivers.MessageGroup, (byte)9); } if (Input.GetKeyDown(KeyCode.Alpha0)) { Debug.Log("Setting message group to 0"); Networking.SetMyMessageGroup(OwningNetWorker, (ushort)0); } else if (Input.GetKeyDown(KeyCode.Alpha1)) { Debug.Log("Setting message group to 1"); Networking.SetMyMessageGroup(OwningNetWorker, (ushort)1); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { Debug.Log("Setting message group to 2"); Networking.SetMyMessageGroup(OwningNetWorker, (ushort)2); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { Debug.Log("Setting message group to 3"); Networking.SetMyMessageGroup(OwningNetWorker, (ushort)3); } if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.U)) { AuthoritativeRPC("AuthMessage", OwningNetWorker, OwningNetWorker.Players[0], true, "World"); } if (OwningNetWorker.IsServer && Input.GetKeyDown(KeyCode.L)) { OwningNetWorker.BanPlayer(OwningNetWorker.Players[0], 500); } if (Input.GetKeyDown(KeyCode.Escape)) { Networking.Disconnect(); #if UNITY_4_6 || UNITY_4_7 Application.LoadLevel(0); #else Network.Unity.UnitySceneManager.LoadScene(0); #endif } }