Exemplo n.º 1
0
    void OnWillRenderObject()
    {
        if (Camera.current == OverlayCamera.Instance.renderTextureCamera)
        {
            // store materials
            _originalMaterials = _renderer.sharedMaterials;

            // get replacement materials
            _renderer.sharedMaterials = _overlayObject.GetMaterialArray(_originalMaterials.Length);
        }
    }