Exemplo n.º 1
0
        public void InitOverlay(
            IDictionary <XBlock, BoolSimulation> simulations,
            IBoolSimulationRenderer cacheRenderer)
        {
            SelectionReset();

            OverlayLayer.EnableSimulationCache = true;
            OverlayLayer.CacheRenderer         = null;

            foreach (var simulation in simulations)
            {
                BlockLayer.Hidden.Add(simulation.Key);
                OverlayLayer.Shapes.Add(simulation.Key);
            }

            EditorLayer.Simulations  = simulations;
            OverlayLayer.Simulations = simulations;

            OverlayLayer.CacheRenderer    = cacheRenderer;
            cacheRenderer.Renderer        = OverlayLayer.Renderer;
            cacheRenderer.NullStateStyle  = OverlayLayer.NullStateStyle;
            cacheRenderer.TrueStateStyle  = OverlayLayer.TrueStateStyle;
            cacheRenderer.FalseStateStyle = OverlayLayer.FalseStateStyle;
            cacheRenderer.Shapes          = OverlayLayer.Shapes;
            cacheRenderer.Simulations     = OverlayLayer.Simulations;

            BlockLayer.InvalidateVisual();
            OverlayLayer.InvalidateVisual();
        }
Exemplo n.º 2
0
        public void InvalidateLayers()
        {
            if (ShapeLayer.InvalidateVisual != null)
            {
                ShapeLayer.InvalidateVisual();
            }

            if (BlockLayer.InvalidateVisual != null)
            {
                BlockLayer.InvalidateVisual();
            }

            if (PinLayer.InvalidateVisual != null)
            {
                PinLayer.InvalidateVisual();
            }

            if (WireLayer.InvalidateVisual != null)
            {
                WireLayer.InvalidateVisual();
            }

            if (OverlayLayer.InvalidateVisual != null)
            {
                OverlayLayer.InvalidateVisual();
            }
        }
Exemplo n.º 3
0
        public void ResetOverlay()
        {
            EditorLayer.Simulations    = null;
            OverlayLayer.Simulations   = null;
            OverlayLayer.CacheRenderer = null;

            BlockLayer.Hidden.Clear();
            OverlayLayer.Shapes.Clear();
            BlockLayer.InvalidateVisual();
            OverlayLayer.InvalidateVisual();
        }