public override void Enter()
        {
            OverMap.NoCard();
            WaveManager.EndWave();
            WaveManager.WaveEnd(GameManager.GetLevel().getCurrentScene());

            FactionManager.LastTimedTeam = -1;

            int LiveTeamCount = FactionManager.TeamCount;

            foreach (int Key in FactionManager.TeamDead.Keys)
            {
                if (FactionManager.TeamDead[Key])
                {
                    LiveTeamCount--;
                }
            }

            if (LiveTeamCount < 2)
            {
            }

            Timer    = 0;
            MaxTimer = 500;
        }
Exemplo n.º 2
0
        public override void Update(GameTime gameTime)
        {
            if (!OverCardPicker.Ready)
            {
                Timer += gameTime.ElapsedGameTime.Milliseconds;

                if (Timer < MaxTimer)
                {
                    if (OverCardPicker.SizeBonus < 1)
                    {
                        OverCardPicker.SizeBonus += SizeBonusChange * gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f;
                    }
                    else
                    {
                        OverCardPicker.CanPick   = true;
                        OverCardPicker.SizeBonus = 1;

                        if (SinglePlayer || WaveManager.CurrentWave < RandomRounds + 1)
                        {
                            SingleTimer += gameTime.ElapsedGameTime.Milliseconds;
                            if (SingleTimer > (MaxSingleTimer - SinglePlayerCounter * 25) / 16)
                            {
                                SingleTimer = 0;
                                if (SinglePlayerCounter > 0)
                                {
                                    SinglePlayerCounter--;
                                    OverCardPicker.SingleMove();
                                    SoundManager.PlaySound("Ready", 1, 0, 0);
                                }
                                else
                                {
                                    OverCardPicker.ReadySingle();
                                    SoundManager.PlaySound("MenuOpen", 1, 0, 0);
                                }
                            }
                        }
                    }
                }
                else
                {
                    OverCardPicker.ReadyTeamNow();
                }
            }
            else
            {
                if (!MoneyMade)
                {
                    MoneyMade = true;
                    FactionManager.MarkMoney();
                    OverMap.TargetMax = new Vector2(-100000);
                    OverMap.TargetMin = new Vector2(100000);
                    foreach (MiningPlatform m in GameManager.GetLevel().getCurrentScene().Enumerate(typeof(MiningPlatform)))
                    {
                        m.MakeMoney();
                    }
                    foreach (Bank m in GameManager.GetLevel().getCurrentScene().Enumerate(typeof(Bank)))
                    {
                        m.MakeMoney();
                    }
                    FactionManager.EventMoney();
                    OverMap.NewCard();
                }

                AfterTimer += gameTime.ElapsedGameTime.Milliseconds;
                if (AfterTimer > MaxAfterTimer)
                {
                    if (OverCardPicker.SizeBonus > 0)
                    {
                        OverCardPicker.SizeBonus -= SizeBonusChange * gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f;
                    }
                    else
                    {
                        OverCardPicker.SizeBonus  = 0;
                        WaveManager.CurrentStrike = null;
                        WaveManager.NewEvent(GameManager.GetLevel().getCurrentScene());

                        if (WaveManager.CurrentStrike == null)
                        {
                            WaveManager.SetState(WaveStepState.self);
                        }
                        else
                        {
                            WaveManager.SetState(PickStrikeState.self);
                        }
                    }
                }
            }

            base.Update(gameTime);
        }