Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        //createCells();
        rotation       = Quaternion.Euler(-90, 0, 0);
        roundCells0    = Mathf.RoundToInt(.83f * cellStartAmount);       //83% cell, 5% schmooed, 12% budded
        schmooedCells0 = Mathf.RoundToInt(.05f * cellStartAmount);
        buddedCells0   = Mathf.RoundToInt(.12f * cellStartAmount);

        roundCells90    = Mathf.RoundToInt(.49f * cellStartAmount);       //49% cell, 37% schmooed, 14% budded
        schmooedCells90 = Mathf.RoundToInt(.37f * cellStartAmount);
        buddedCells90   = Mathf.RoundToInt(.14f * cellStartAmount);

        roundCells180    = Mathf.RoundToInt(.20f * cellStartAmount);       //20% cell, 64% schmooed, 16% budded
        schmooedCells180 = Mathf.RoundToInt(.64f * cellStartAmount);
        buddedCells180   = Mathf.RoundToInt(.16f * cellStartAmount);

        roundCells270    = Mathf.RoundToInt(.13f * cellStartAmount);       //13% cell, 85% schmooed, 2% budded
        schmooedCells270 = Mathf.RoundToInt(.85f * cellStartAmount);
        buddedCells270   = Mathf.RoundToInt(.02f * cellStartAmount);


        roundCells360    = Mathf.RoundToInt(.14f * cellStartAmount);      //14% cell, 83% schmooed, 3% budded
        schmooedCells360 = Mathf.RoundToInt(.83f * cellStartAmount);
        buddedCells360   = Mathf.RoundToInt(.03f * cellStartAmount);

        sliderScript = other.gameObject.GetComponent <OtherSlider>();
        time         = sliderScript.getTime();
        tempTime     = time;
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //createCells();
        rotation       = Quaternion.Euler(-90, 0, 0);
        roundCells0    = Mathf.RoundToInt(.92f * cellStartAmount);       //92% cell, 0% schmooed, 8% budded
        schmooedCells0 = Mathf.RoundToInt(0f * cellStartAmount);
        buddedCells0   = Mathf.RoundToInt(.08f * cellStartAmount);

        roundCells90    = Mathf.RoundToInt(.69f * cellStartAmount);       //69% cell, 0% schmooed, 32% budded
        schmooedCells90 = Mathf.RoundToInt(0f * cellStartAmount);
        buddedCells90   = Mathf.RoundToInt(.32f * cellStartAmount);

        roundCells180    = Mathf.RoundToInt(.68f * cellStartAmount);       //68% cell, 0% schmooed, 32% budded
        schmooedCells180 = Mathf.RoundToInt(0f * cellStartAmount);
        buddedCells180   = Mathf.RoundToInt(.32f * cellStartAmount);

        roundCells270    = Mathf.RoundToInt(.55f * cellStartAmount);       //55% cell, 0% schmooed, 45% budded
        schmooedCells270 = Mathf.RoundToInt(0f * cellStartAmount);
        buddedCells270   = Mathf.RoundToInt(.45f * cellStartAmount);


        roundCells360    = Mathf.RoundToInt(.16f * cellStartAmount);      //16% cell, 0% schmooed, 84% budded
        schmooedCells360 = Mathf.RoundToInt(0f * cellStartAmount);
        buddedCells360   = Mathf.RoundToInt(.84f * cellStartAmount);

        sliderScript = other.gameObject.GetComponent <OtherSlider>();
        time         = sliderScript.getTime();
        tempTime     = time;
    }
Exemplo n.º 3
0
 // Update is called once per frame
 void Update()
 {
     sliderScript = other.gameObject.GetComponent <OtherSlider>();
     time         = sliderScript.getTime();
     setTime();
 }