public void SendPos(Point pos) { if (gameState == GameState.WaitPlayerChoise && programState == ProgramState.game) { lastShotPos = pos; otherPlayer.RecevePos(pos); setGameState(GameState.WaitOtherPlayerStatus); } }
public void SendPos(Point pos) { if (gameState == GameState.WaitPlayerChoise && programState == ProgramState.game) { lastShotPos = pos; otherPlayer.RecevePos(pos); setGameState(GameState.WaitOtherPlayerStatus); } }