protected virtual OrthographicCameraComponent HandleChangingRotateCenter(ISceneSnapshot snapshot,
                                                                                 OrthographicCameraComponent camera, ref CameraMovementComponent component)
        {
            var world = ContextState.GetEntityManager().GetEntity(snapshot.WorldTag);

            if (world.TryGetComponents(
                    out CaptureTargetUnderMouseComponent capture,
                    out CollidedWithEntityByRayComponent collided))
            {
                var changed = OrthographicCameraComponent.Clone(camera);
                changed.RotatePoint = collided.IntersectionPositionWorld;

                var begin          = snapshot.Viewport.Vector3ToScreen(changed.Position, camera.GetState(), snapshot.Surface);
                var move           = new Vector2(capture.ScreenPosition.X - begin.X, capture.ScreenPosition.Y - begin.Y);
                var PanK           = (changed.Width * changed.Scale) / snapshot.Surface.Size.Width;
                var projectionMove = new Vector2(move.X * PanK, move.Y * PanK);
                var left           = Vector3.Cross(changed.UpDirection, changed.LookDirection).Normalized();
                var up             = Vector3.Cross(changed.LookDirection, left).Normalized();
                var panVector      = left * projectionMove.X + up * projectionMove.Y;
                changed.Position += -panVector;

                world.RemoveComponents <CaptureTargetUnderMouseComponent, CollidedWithEntityByRayComponent>();

                camera = changed;
            }

            return(camera);
        }
        protected virtual OrthographicCameraComponent HandleZooming(ISceneSnapshot snapshot, OrthographicCameraComponent camera, CameraMovementComponent component)
        {
            var   changed = OrthographicCameraComponent.Clone(camera);
            float delta   = component.Delta;

            var nscale = camera.Scale - (delta * component.SpeedValue);

            if (nscale > 0)
            {
                changed.Scale = nscale;
            }

            return(changed);
        }
        protected virtual OrthographicCameraComponent HandleRotatingWithCursorReturningPosition(ISceneSnapshot snapshot, OrthographicCameraComponent camera, CameraMovementComponent component)
        {
            var state = component.State;
            var data  = component.MovementData;

            var cursorPosition = snapshot.InputSnapshot.CurrentInputState.ButtonsStates[GeneralMouseButtons.Right]
                                 .CursorPoint.ToDrawingPoint();

            var rotateAround     = camera.RotatePoint;
            var delta            = data.End - data.Begin;
            var relativeTarget   = rotateAround - state.Target;
            var relativePosition = rotateAround - state.Position;

            var cUp   = Vector3.Normalize(state.UpDirection);
            var up    = state.UpDirection;
            var dir   = Vector3.Normalize(state.LookDirection);
            var right = Vector3.Cross(dir, cUp);

            float d = -0.5f;

            d *= component.SpeedValue;

            var xangle = d * 1 * delta.X / 180 * (float)Math.PI;
            var yangle = d * delta.Y / 180 * (float)Math.PI;

            //System.Diagnostics.Trace.WriteLine($"up: {up}/{xangle}, right: {right}/{yangle}");

            var        q1 = Quaternion.CreateFromAxisAngle(up, xangle);
            var        q2 = Quaternion.CreateFromAxisAngle(right, yangle);
            Quaternion q  = q1 * q2;

            var m = Matrix4x4.CreateFromQuaternion(q);

            var newRelativeTarget   = Vector3.Transform(relativeTarget, m);
            var newRelativePosition = Vector3.Transform(relativePosition, m);

            var newTarget   = rotateAround - newRelativeTarget;
            var newPosition = rotateAround - newRelativePosition;

            var changed = OrthographicCameraComponent.Clone(camera);

            changed.UpDirection   = Vector3.TransformNormal(cUp, m);
            changed.LookDirection = (newTarget - newPosition);
            changed.Position      = newPosition;

            return(changed);
        }
Exemplo n.º 4
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        protected override void Executing(ISceneSnapshot snapshot)
        {
            var emanager = ContextState.GetEntityManager();

            var world = emanager.GetEntity(snapshot.WorldTag);

            if (!world.Contains <ZoomToAllCompponent>())
            {
                return;
            }

            var fullBox = new AxisAlignedBox();

            foreach (var entity in emanager.GetEntities())
            {
                if (entity.TryGetComponents <GeometryBoundsComponent, TransformComponent, RenderableComponent>
                        (out var box, out var tr, out var renderable) && renderable.IsRenderable)
                {
                    fullBox = fullBox.Merge(box.Bounds.Transform(tr.MatrixWorld));
                }
            }

            var surface     = snapshot.Surface.Size;
            var aspectRatio = surface.Width / surface.Height;

            var size = fullBox.Size();

            var camera = ContextState.GetEntityManager().GetEntity(snapshot.CurrentCameraTag);
            var com    = OrthographicCameraComponent.Clone(camera.GetComponent <OrthographicCameraComponent>());

            var move = Math.Max(Math.Abs(com.LookDirection.X * size.X),
                                Math.Max(Math.Abs(com.LookDirection.Y * size.Y), Math.Abs(com.LookDirection.Z * size.Z)));

            com.Position    = fullBox.Center + com.LookDirection * -move * 10;
            com.RotatePoint = fullBox.Center;
            com.Width       = Math.Max(size.X, Math.Max(size.Y, size.Z)) * aspectRatio;
            com.Scale       = 1;

            camera.UpdateComponent(com);



            world.RemoveComponent <ZoomToAllCompponent>();
        }
        protected virtual OrthographicCameraComponent HandlePanning(ISceneSnapshot snapshot, OrthographicCameraComponent camera, CameraMovementComponent component)
        {
            var state = component.State;
            var data  = component.MovementData;

            var changed = OrthographicCameraComponent.Clone(camera);

            var forward = state.LookDirection;
            var left    = Vector3.Cross(state.UpDirection, forward).Normalized();
            var up      = Vector3.Cross(forward, left).Normalized();

            var move           = new Vector2(data.End.X - data.Begin.X, data.End.Y - data.Begin.Y);
            var PanK           = (changed.Width * changed.Scale) / snapshot.Surface.Size.Width;
            var projectionMove = new Vector2(move.X * PanK, move.Y * PanK);

            var panVector = left * projectionMove.X + up * projectionMove.Y;

            changed.Position = state.Position + panVector;

            return(changed);
        }
        protected override void Executing(ISceneSnapshot snapshot)
        {
            var window   = snapshot.Surface;
            var emanager = ContextState.GetEntityManager();

            var entity = emanager.GetEntity(snapshot.CurrentCameraTag);

            if (!entity.TryGetComponent(out OrthographicCameraComponent camera))
            {
                Debug.WriteLine("Camera System: no camera in context");
                return;
            }

            if (entity.TryGetComponent(out CameraMovementComponent movement) && movement.IsValid)
            {
                bool needUpdate;
                bool needRemove;
                camera = OrthographicCameraComponent.Clone(camera);
                switch (movement.MovementType)
                {
                case CameraMovementComponent.MovementTypes.Rotate:
                    camera     = HandleRotatingWithCursorReturningPosition(snapshot, camera, movement);
                    needUpdate = true;
                    needRemove = true;
                    break;

                case CameraMovementComponent.MovementTypes.Zoom:
                    camera     = HandleZooming(snapshot, camera, movement);
                    needUpdate = true;
                    needRemove = true;
                    break;

                case CameraMovementComponent.MovementTypes.Pan:
                    camera     = HandlePanning(snapshot, camera, movement);
                    needUpdate = true;
                    needRemove = false;
                    break;

                case CameraMovementComponent.MovementTypes.ChangeRotationCenter:
                    camera     = HandleChangingRotateCenter(snapshot, camera, ref movement);
                    needUpdate = true;
                    needRemove = true;
                    break;

                default:
                    throw new Exception($"Type {movement.MovementType} is not supported.");
                }
                //entity.RemoveComponent(movement);
                if (needUpdate)
                {
                    entity.UpdateComponent(camera);
                }
                if (needRemove)
                {
                    //need to remove zoom com. manually because WinForm pushs many mouse wheel commands for one user scroll
                    //also remove for all, there is no garantee to get mouse up
                    entity.RemoveComponent <CameraMovementComponent>();
                }
            }

            camera.UpdateViewMatrix();
            camera.UpdateProjectionMatrix(window.Size);

            snapshot.UpdateCamera(entity.Tag, camera.GetState());
        }
Exemplo n.º 7
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 protected virtual ICameraMovementComponentHandler CreateHandlerOrthographicHandler(OrthographicCameraComponent com, SceneSnapshot snapshot)
 {
     return(new OrthographicCameraMoveHandler(com, snapshot));
 }
Exemplo n.º 8
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 public OrthographicCameraMoveHandler(OrthographicCameraComponent camera, SceneSnapshot snapshot)
 {
     this.camera   = camera;
     this.snapshot = snapshot;
 }
Exemplo n.º 9
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 protected override ICameraMovementComponentHandler CreateHandlerOrthographicHandler(OrthographicCameraComponent com, SceneSnapshot snapshot)
 {
     return(new D3DOrthoMoveHandler(com, snapshot));
 }
Exemplo n.º 10
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 public D3DOrthoMoveHandler(OrthographicCameraComponent camera, SceneSnapshot snapshot) : base(camera, snapshot)
 {
 }