void Use() { Debug.Log("Item used: " + OriginTransform.ToString()); Vector3 newPos = new Vector3(OriginTransform.position.x, 1.0f, OriginTransform.position.z); m_body.position = newPos + OriginTransform.forward * 5; m_body.rotation = OriginTransform.rotation; // Quaternion.Euler(0, OriginTransform.rotation.y, 0); m_body.velocity = 100f * OriginTransform.forward; }
void Use() { m_ItemUseTime = Time.time; Debug.Log("Item used: " + OriginTransform.ToString()); }