private static void UpdateExtraInfo() { string temp = string.Empty; if (Characters.Sein != null) { SeinCharacter sein = Characters.Sein; Ori oriChar = Characters.Ori; string seinStuff = string.Empty; if (oriChar != null) { seinStuff = string.Concat(string.Format("Sein({0},{1})", oriChar.Position.x, oriChar.Position.y)); } temp = string.Concat((seinStuff), (sein.IsOnGround ? " Ground" : ""), (sein.PlatformBehaviour.PlatformMovement.IsOnWall ? " OnWall" : ""), (sein.PlatformBehaviour.PlatformMovement.IsOnCeiling ? " Ceiling" : ""), (sein.PlatformBehaviour.PlatformMovement.Falling ? " Falling" : ""), (sein.PlatformBehaviour.PlatformMovement.Jumping ? " Jumping" : ""), ((sein.Mortality.DamageReciever?.IsInvinsible).GetValueOrDefault(false) ? " Invin" : ""), (CharacterState.IsActive(sein.Abilities.DoubleJump) && sein.Abilities.DoubleJump.CanDoubleJump && !sein.IsOnGround && !sein.PlatformBehaviour.PlatformMovement.IsOnWall ? " DblJump" : ""), (CharacterState.IsActive(sein.Abilities.Jump) && sein.Abilities.Jump.CanJump ? " Jump" : ""), (CharacterState.IsActive(sein.Abilities.WallJump) && sein.Abilities.WallJump.CanPerformWallJump ? " WallJump" : ""), (CharacterState.IsActive(sein.Abilities.Bash) && sein.Abilities.Bash.CanBash ? " Bash" : ""), (CanPickup(sein) && !sein.Abilities.Carry.IsCarrying ? " Pickup" : ""), (!sein.Abilities.Carry.LockDroppingObject && sein.Abilities.Carry.IsCarrying && sein.PlatformBehaviour.PlatformMovement.IsOnGround && sein.Controller.CanMove ? " Drop" : ""), (CharacterState.IsActive(sein.Abilities.Grenade) && sein.Abilities.Grenade.FindAutoAttackable != null ? " NadeTrgt" : ""), (CharacterState.IsActive(sein.Abilities.Stomp) && sein.Abilities.Stomp.CanStomp() ? " Stomp" : ""), (CharacterState.IsActive(sein.Abilities.Dash) && sein.Abilities.Dash.CanPerformNormalDash() ? " Dash" : ""), (CharacterState.IsActive(sein.Abilities.Dash) && sein.PlayerAbilities.ChargeDash.HasAbility && sein.Abilities.Dash.HasEnoughEnergy && sein.Abilities.Dash.FindClosestAttackable != null ? " CDashTrgt" : ""), (CharacterState.IsActive(sein.Abilities.SpiritFlame) && sein.Abilities.SpiritFlameTargetting.ClosestAttackables?.Count > 0 ? " AtkTrgt" : ""), (CharacterState.IsActive(sein.Abilities.SpiritFlame) && sein.Abilities.StandardSpiritFlame.StandardSpiritFlameShotCombo.CanShoot ? " Shoot" : ""), (sein.SoulFlame != null && sein.SoulFlame.IsSafeToCastSoulFlame == SeinSoulFlame.SoulFlamePlacementSafety.Safe && sein.SoulFlame.CanAffordSoulFlame && sein.SoulFlame.PlayerCouldSoulFlame && !sein.SoulFlame.InsideCheckpointMarker ? " Save" : ""), (sein.SoulFlame != null && sein.SoulFlame.IsSafeToCastSoulFlame == SeinSoulFlame.SoulFlamePlacementSafety.SavePedestal ? " SpiritWell" : ""), (sein.SoulFlame != null && sein.PlayerAbilities.Rekindle.HasAbility && sein.SoulFlame.InsideCheckpointMarker ? " Rekindle" : ""), (!sein.Controller.CanMove || !sein.Active || sein.Controller.IgnoreControllerInput ? " InputLocked" : "")); int seinsTime = GetSeinsTime(); temp += GetCurrentTime() == seinsTime && seinsTime > 0 ? " Saved" : ""; } Vector2 currentPos = Characters.Sein == null ? Core.Scenes.Manager.CurrentCameraTargetPosition : new Vector2(Characters.Sein.Position.x, Characters.Sein.Position.y); if (Core.Scenes.Manager != null && !Core.Scenes.Manager.IsInsideASceneBoundary(currentPos)) { FieldInfo fi = Core.Scenes.Manager.GetType().GetField("m_testDelayTime", BindingFlags.NonPublic | BindingFlags.Instance); float timeLeft = (float)fi.GetValue(Core.Scenes.Manager); temp += " OOB(" + (int)(timeLeft * 60) + ")"; } if (InstantLoadScenesController.Instance.IsLoading || GameController.Instance.IsLoadingGame || Core.Scenes.Manager.PositionInsideSceneStillLoading(currentPos)) { temp += " Loading"; } extraInfo = temp.Trim(); }
public static extern int rs_user_to_base(UInt16 rshd, ref Pos pos_onuser, ref Ori ori_onuser, ref CoordCalibrate user_coord, ref ToolInEndDesc tool_pos, ref Pos pos_onbase, ref Ori ori_onbase);
public static extern int rs_base_to_base_additional_tool(UInt16 rshd, ref Pos flange_center_pos_onbase, ref Ori flange_center_ori_onbase, ref ToolInEndDesc tool_pos, ref Pos tool_end_pos_onbase, ref Ori tool_end_ori_onbase);
public static extern int rs_quaternion_to_rpy(UInt16 rshd, ref Ori ori, ref Rpy rpy);
public static extern int rs_rpy_to_quaternion(UInt16 rshd, ref Rpy rpy, ref Ori ori);
public static extern int rs_inverse_kin(UInt16 rshd, double[] joint_radia, ref Pos pos, ref Ori ori, ref wayPoint_S waypoint);
private void Calculator_Keypress(object sender, KeyPressEventArgs e) { switch (e.KeyChar.ToString()) { case "1": butt1.PerformClick(); break; case "2": butt2.PerformClick(); break; case "3": butt3.PerformClick(); break; case "4": butt4.PerformClick(); break; case "5": butt6.PerformClick(); break; case "7": butt7.PerformClick(); break; case "8": butt8.PerformClick(); break; case "9": butt9.PerformClick(); break; case "0": butt0.PerformClick(); break; case ",": Point.PerformClick(); break; case "=": Equal.PerformClick(); break; case "13": Equal.PerformClick(); break; case "+": Plus.PerformClick(); break; case "-": Minus.PerformClick(); break; case "x": Ori.PerformClick(); break; case "/": Impartit.PerformClick(); break; case "s": Radical.PerformClick(); break; case "w": Clear_Label.PerformClick(); break; case "q": Del.PerformClick(); break; default: break; } }
public void UpdateInput(bool initial = false) { if (SaveSlot >= 0) { SaveSlotsManager.CurrentSlotIndex = SaveSlot; SaveSlotsManager.BackupIndex = -1; } if (DSave && initial && GameController.Instance != null) { GameController.Instance.CreateCheckpoint(); GameController.Instance.SaveGameController.PerformSave(); } if (Copy >= 0) { SaveSlotsManager.CopySlot(Copy, SaveSlotsManager.CurrentSlotIndex); SaveSlotsManager.BackupIndex = -1; } if ((DLoad || Restore) && initial && GameController.Instance != null) { GameController.Instance.SaveGameController.PerformLoad(); if (Core.Scenes.Manager != null) { FieldInfo fieldDelayTime = typeof(ScenesManager).GetField("m_testDelayTime", BindingFlags.NonPublic | BindingFlags.Instance); fieldDelayTime.SetValue(Core.Scenes.Manager, 1f); } } if (BlockPos && initial && Characters.Sein != null && CharacterState.IsActive(Characters.Sein.Abilities.GrabBlock)) { float minDist = 20; int index = -1; for (int i = 0; i < PushPullBlock.All.Count; i++) { PushPullBlock pushPullBlock = PushPullBlock.All[i]; float dist = Vector3.Distance(pushPullBlock.Position, Characters.Sein.Position); if (dist < minDist) { index = i; minDist = dist; } } if (index >= 0) { FieldInfo fieldTransform = typeof(PushPullBlock).GetField("m_transform", BindingFlags.NonPublic | BindingFlags.Instance); Transform transform = (Transform)fieldTransform.GetValue(PushPullBlock.All[index]); transform.position = new Vector3(BlockPosX, BlockPosY); } } if (!string.IsNullOrEmpty(Spawn) && Characters.Sein != null) { int index = -1; float dist = float.MaxValue; for (int i = 0; i < RespawningPlaceholder.All.Count; i++) { RespawningPlaceholder rp = RespawningPlaceholder.All[i]; bool wasNull = false; if (rp.CurrentEntity == null) { rp.Spawn(); wasNull = true; } if (rp.CurrentEntity.GetType().Name.IndexOf(Spawn, StringComparison.OrdinalIgnoreCase) >= 0) { float fdist = Vector3.Distance(rp.Position, Characters.Sein.Position); if (fdist < dist) { dist = fdist; index = i; } } if (wasNull) { rp.DestroyCurrentInstance(); } } if (index >= 0 && dist < 1000) { RespawningPlaceholder rp = RespawningPlaceholder.All[index]; Vector3 old = rp.transform.position; rp.transform.position = new Vector3(SpawnX, SpawnY, old.z); rp.Spawn(); rp.transform.position = old; } } if (ResetDash && initial && Characters.Sein != null) { Characters.Sein.Abilities.Dash.ResetDashLimit(); } if ((EntityPos || EntityHP >= 0) && initial && Characters.Sein != null) { SeinCharacter sein = Characters.Sein; string info = string.Empty; float minDist = float.MaxValue; int index = -1; for (int i = 0; i < Targets.Attackables.Count; i++) { EntityTargetting attackable = Targets.Attackables[i] as EntityTargetting; if (attackable != null && attackable.IsOnScreen && attackable.Activated) { float dist = Vector3.Distance(attackable.Position, sein.Position); if (dist < minDist) { index = i; minDist = dist; } } } if (index >= 0) { EntityTargetting attackable = Targets.Attackables[index] as EntityTargetting; if (EntityPos) { attackable.Entity.Position = new Vector3(EntityPosX, EntityPosY); } if (EntityHP >= 0) { if (attackable.Entity.DamageReciever.MaxHealth < EntityHP) { attackable.Entity.DamageReciever.MaxHealth = EntityHP; } attackable.Entity.DamageReciever.Health = EntityHP; } } } if (HP >= 0 && initial && Characters.Sein != null) { Characters.Sein.Mortality.Health.SetAmount(HP); } if (EN >= 0 && initial && Characters.Sein != null) { Characters.Sein.Energy.SetCurrent(EN); } if (Position && initial) { SeinCharacter sein = Characters.Sein; sein.Position = new UnityEngine.Vector3(PositionX, PositionY); } if (SeinPos && initial) { Ori oriChar = Characters.Ori; oriChar.Position = new UnityEngine.Vector3(SeinPosX, SeinPosY); } if (Speed && initial) { SeinCharacter sein = Characters.Sein; sein.Speed = new UnityEngine.Vector3(SpeedX, SpeedY); } if (XP >= 0 && initial) { SeinCharacter sein = Characters.Sein; sein.Level.Experience = XP; } if (UI && initial) { SeinUI.DebugHideUI = !SeinUI.DebugHideUI; } if (Color && initial && Characters.Sein != null) { CheatsHandler.Instance.ChangeCharacterColor(); } if (NoColor && initial && Characters.Sein != null) { Characters.Sein.PlatformBehaviour.Visuals.SpriteRenderer.material.color = new Color(0.50196f, 0.50196f, 0.50196f, 0.5f); } if (!Position && MouseX > -0.1 && MouseY > -0.1) { UnityEngine.Vector2 vector = new UnityEngine.Vector2(MouseX, MouseY); Core.Input.CursorMoved = (UnityEngine.Vector2.Distance(vector, Core.Input.CursorPosition) > 0.0001f); Core.Input.CursorPosition = vector; TASPlayer.LastMouseX = MouseX; TASPlayer.LastMouseY = MouseY; } else { Core.Input.CursorPosition = new UnityEngine.Vector2(TASPlayer.LastMouseX, TASPlayer.LastMouseY); Core.Input.CursorMoved = false; } Core.Input.HorizontalAnalogLeft = XAxis; Core.Input.Horizontal = XAxis; Core.Input.VerticalAnalogLeft = YAxis; Core.Input.Vertical = YAxis; PlayerInput.Instance.ApplyDeadzone(ref Core.Input.HorizontalAnalogLeft, ref Core.Input.VerticalAnalogLeft); Core.Input.HorizontalAnalogRight = 0; Core.Input.VerticalAnalogRight = 0; PlayerInput.Instance.ApplyDeadzone(ref Core.Input.HorizontalAnalogRight, ref Core.Input.VerticalAnalogRight); Core.Input.HorizontalDigiPad = (int)XAxis; Core.Input.VerticalDigiPad = (int)YAxis; Core.Input.AnyStart.Update(Jump || Start); Core.Input.ZoomIn.Update(Glide); Core.Input.ZoomOut.Update(ChargeJump); Core.Input.LeftClick.Update(false); Core.Input.RightClick.Update(false); Core.Input.Jump.Update(Jump); Core.Input.SpiritFlame.Update(Fire); Core.Input.SoulFlame.Update(Save); Core.Input.Bash.Update(Bash); Core.Input.ChargeJump.Update(ChargeJump); Core.Input.Glide.Update(Glide); Core.Input.Grab.Update(Glide); Core.Input.LeftShoulder.Update(Grenade); Core.Input.RightShoulder.Update(Dash); Core.Input.Select.Update(Select); Core.Input.Start.Update(Start); Core.Input.LeftStick.Update(false); Core.Input.RightStick.Update(false); Core.Input.MenuDown.Update(YAxis == -1); Core.Input.MenuUp.Update(YAxis == 1); Core.Input.MenuLeft.Update(XAxis == -1); Core.Input.MenuRight.Update(XAxis == 1); Core.Input.MenuPageLeft.Update(ChargeJump); Core.Input.MenuPageRight.Update(Glide); Core.Input.ActionButtonA.Update(Action); Core.Input.Cancel.Update(Esc); Core.Input.Copy.Update(Fire); Core.Input.Delete.Update(Bash); Core.Input.Focus.Update(Fire); Core.Input.Filter.Update(Fire); Core.Input.Legend.Update(Bash); }