Exemplo n.º 1
0
        public void ValidationError()
        {
            bool errorFixed = false;

            // Set up a validation check ...
            MockRuntime.Instance.TestCallback = (s, o) =>
            {
                if (s == "GetValidationChecks")
                {
                    var validationChecks = o as List <OpenXRFeature.ValidationRule>;
                    validationChecks?.Add(new OpenXRFeature.ValidationRule
                    {
                        message        = "Mock Validation Fail",
                        checkPredicate = () => errorFixed,
                        fixIt          = () => errorFixed = true,
                        error          = true
                    });
                }

                return(true);
            };

            // Try to build the player ...
            var report = zBuildHookTests.BuildMockPlayer();

            // It will fail because of the above validation issue ...
            Assert.AreEqual(BuildResult.Failed, report.summary.result);

            // There's one validation issue ...
            var validationIssues = new List <OpenXRFeature.ValidationRule>();

            OpenXRProjectValidation.GetCurrentValidationIssues(validationIssues, BuildTargetGroup.Standalone);
            Assert.AreEqual(1, validationIssues.Count);

            // Fix it ...
            Assert.IsFalse(errorFixed);
            validationIssues[0].fixIt.Invoke();
            Assert.IsTrue(errorFixed);

            // Now there's zero validation issues ...
            OpenXRProjectValidation.GetCurrentValidationIssues(validationIssues, BuildTargetGroup.Standalone);
            Assert.AreEqual(0, validationIssues.Count);

            // Close the validation window ...
            OpenXRProjectValidationWindow.CloseWindow();
        }
        public UnityXRRecommendedSettings()
        {
#if VIU_OPENXR && VIU_XR_GENERAL_SETTINGS
            Add(new VIUVersionCheck.RecommendedSetting <int>
            {
                settingTitle     = "Review OpenXR Project Validation Issues",
                skipCheckFunc    = () => !VIUSettingsEditor.PackageManagerHelper.IsPackageInList(VIUSettingsEditor.OPENXR_PLUGIN_PACKAGE_NAME) || !XRPluginManagementUtils.IsXRLoaderEnabled(UnityXRModule.OPENXR_LOADER_NAME, VIUSettingsEditor.activeBuildTargetGroup),
                currentValueFunc = () => {
                    OpenXRProjectValidation.GetCurrentValidationIssues(s_tempOpenXRValidationIssues, VIUSettingsEditor.activeBuildTargetGroup);
                    return(s_tempOpenXRValidationIssues.Count);
                },
                setValueFunc = (int value) =>
                {
                    try
                    {
                        Assembly openXREditorAsm = null;
                        foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
                        {
                            if (asm.GetName().Name == "Unity.XR.OpenXR.Editor")
                            {
                                openXREditorAsm = asm;
                                break;
                            }
                        }

                        MethodInfo openWindowMethod = openXREditorAsm.GetType("UnityEditor.XR.OpenXR.OpenXRProjectValidationWindow", true).GetMethod("ShowWindow", BindingFlags.NonPublic | BindingFlags.Static);
                        openWindowMethod.Invoke(null, new object[] { VIUSettingsEditor.activeBuildTargetGroup });
                    }
                    catch (Exception e)
                    {
                        Debug.LogError("Failed to open OpenXRProjectValidationWindow: " + e);
                    }
                },
                recommendedValue = 0,
            });

            Add(new VIUVersionCheck.RecommendedSetting <bool>
            {
                settingTitle     = "Enable All Feature Sets",
                skipCheckFunc    = () => !VIUSettingsEditor.PackageManagerHelper.IsPackageInList(VIUSettingsEditor.OPENXR_PLUGIN_PACKAGE_NAME) || !XRPluginManagementUtils.IsXRLoaderEnabled(UnityXRModule.OPENXR_LOADER_NAME, VIUSettingsEditor.activeBuildTargetGroup),
                currentValueFunc = () =>
                {
                    return(OpenXRSettings.ActiveBuildTargetInstance.GetFeatures <OpenXRInteractionFeature>().All(feature => feature.enabled));
                },
                setValueFunc = (bool value) =>
                {
                    if (!value)
                    {
                        return;
                    }

                    OpenXRFeature[] features = OpenXRSettings.ActiveBuildTargetInstance.GetFeatures <OpenXRInteractionFeature>();
                    foreach (OpenXRFeature feature in features)
                    {
                        feature.enabled = true;
                    }
                },
                recommendedValue = true,
            });
#endif
        }