public override void openEditor(string file)
 {
     if (OpenEditor != null)
     {
         OpenEditor.Invoke(file, loadObject(file));
     }
 }
Exemplo n.º 2
0
        private void Interact(int action, int open)
        {
            switch (action)
            {
            case 1:     //Open a window.
            {
                switch (open)
                {
                case 1:         //Startup.
                {
                    OpenLauncher.Execute(null);
                    break;
                }

                case 2:         //Recorder.
                {
                    if (!OpenRecorder.CanExecute(null))
                    {
                        var rec = Application.Current.Windows.OfType <RecorderWindow>().FirstOrDefault();

                        if (rec != null)
                        {
                            if (rec.WindowState == WindowState.Minimized)
                            {
                                rec.WindowState = WindowState.Normal;
                            }

                            //Bring to foreground.
                            rec.Activate();
                            return;
                        }
                    }

                    OpenRecorder.Execute(null);
                    return;
                }

                case 3:         //Webcam.
                {
                    if (!OpenWebcamRecorder.CanExecute(null))
                    {
                        var rec = Application.Current.Windows.OfType <RecorderWindow>().FirstOrDefault();

                        if (rec != null)
                        {
                            if (rec.WindowState == WindowState.Minimized)
                            {
                                rec.WindowState = WindowState.Normal;
                            }

                            //Bring to foreground.
                            rec.Activate();
                            return;
                        }
                    }

                    OpenWebcamRecorder.Execute(null);
                    break;
                }

                case 4:         //Board.
                {
                    if (!OpenBoardRecorder.CanExecute(null))
                    {
                        var rec = Application.Current.Windows.OfType <RecorderWindow>().FirstOrDefault();

                        if (rec != null)
                        {
                            if (rec.WindowState == WindowState.Minimized)
                            {
                                rec.WindowState = WindowState.Normal;
                            }

                            //Bring to foreground.
                            rec.Activate();
                            return;
                        }
                    }

                    OpenBoardRecorder.Execute(null);
                    break;
                }

                case 5:         //Editor.
                {
                    OpenEditor.Execute(null);
                    break;
                }
                }

                break;
            }

            case 2:     //Minimize/restore all windows.
            {
                var all = Application.Current.Windows.OfType <Window>().Where(w => w.Content != null).ToList();

                if (all.Count == 0)
                {
                    Interact(1, open);
                    return;
                }

                if (all.Any(n => n.WindowState != WindowState.Minimized))
                {
                    //Minimize all windows.
                    foreach (var window in all)
                    {
                        window.WindowState = WindowState.Minimized;
                    }
                }
                else
                {
                    //Restore all windows.
                    foreach (var window in all)
                    {
                        window.WindowState = WindowState.Normal;
                    }
                }

                break;
            }

            case 3:     //Minimize all windows.
            {
                var all = Application.Current.Windows.OfType <Window>().Where(w => w.Content != null).ToList();

                if (all.Count == 0)
                {
                    Interact(1, open);
                    return;
                }

                foreach (var window in all)
                {
                    window.WindowState = WindowState.Minimized;
                }

                break;
            }

            case 4:     //Restore all windows.
            {
                var all = Application.Current.Windows.OfType <Window>().Where(w => w.Content != null).ToList();

                if (all.Count == 0)
                {
                    Interact(1, open);
                    return;
                }

                foreach (var window in all)
                {
                    window.WindowState = WindowState.Normal;
                }

                break;
            }
            }
        }
    public override ExitCode Execute()
    {
        LogInformation("************************* SyncProject");

        // These are files that should always be synced because tools update them
        string[] ForceSyncFiles = new string[]
        {
            "Engine/Build/Build.version",
            "Engine/Source/Programs/DotNETCommon/MetaData.cs"
        };

        // Parse the project filename (as a local path)
        string ProjectArg = ParseParamValue("Project", null);

        // Parse the changelist to sync to. -1 will sync to head.
        int  CL          = ParseParamInt("CL", -1);
        int  Threads     = ParseParamInt("threads", 2);
        bool ForceSync   = ParseParam("force");
        bool PreviewOnly = ParseParam("preview");

        bool ProjectOnly = ParseParam("projectonly");

        int  Retries     = ParseParamInt("retries", 3);
        bool Unversioned = ParseParam("unversioned");

        bool BuildProject    = ParseParam("build");
        bool OpenProject     = ParseParam("open");
        bool GenerateProject = ParseParam("generate");

        string PathArg = ParseParamValue("paths", "");

        IEnumerable <string> ExplicitPaths = PathArg.Split(new char[] { ',', ';' }, StringSplitOptions.RemoveEmptyEntries).Select(S => S.Trim());

        if (CL == 0)
        {
            if (!ForceSync)
            {
                throw new AutomationException("If using 0 CL to remove files -force must also be specified");
            }

            // Cannot unsync the engine folder
            ProjectOnly = true;
        }
        else if (CL == -1)
        {
            // find most recent change
            List <P4Connection.ChangeRecord> Records;

            string Cmd = string.Format("-s submitted -m1 //{0}/...", P4Env.Client);
            if (!P4.Changes(out Records, Cmd, false))
            {
                throw new AutomationException("p4 changes failed. Cannot find most recent CL");
            }

            CL = Records.First().CL;
        }

        bool EngineOnly = string.IsNullOrEmpty(ProjectArg);

        // Will be the full local path to the project file once resolved
        FileReference ProjectFile = null;

        // Will be the full workspace path to the project in P4 (if a project was specified)
        string P4ProjectPath = null;

        // Will be the full workspace path to the engine in P4 (If projectonly wasn't specified);
        string P4EnginePath = null;

        // If we're syncing a project find where it is in P4
        if (!EngineOnly)
        {
            ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg);

            if (ProjectFile != null)
            {
                // get the path in P4
                P4WhereRecord Record = P4.Where(ProjectFile.FullName, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap);
                P4ProjectPath = Record.ClientFile;
            }
            else
            {
                // if they provided a name and not a path then find the file (requires that it's synced).
                string RelativePath = ProjectArg;

                if (Path.GetExtension(RelativePath).Length == 0)
                {
                    RelativePath = Path.ChangeExtension(RelativePath, "uproject");
                }

                if (!RelativePath.Contains(Path.DirectorySeparatorChar) && !RelativePath.Contains(Path.AltDirectorySeparatorChar))
                {
                    RelativePath = CommandUtils.CombinePaths(PathSeparator.Slash, Path.GetFileNameWithoutExtension(RelativePath), RelativePath);
                }

                Log.TraceInformation("{0} not on disk. Searching P4 for {1}", ProjectArg, RelativePath);

                List <string> SearchPaths = new List <string>();
                SearchPaths.Add("");
                string ProjectDirsFile = Directory.EnumerateFiles(CommandUtils.CombinePaths(CmdEnv.LocalRoot), "*.uprojectdirs").FirstOrDefault();
                if (ProjectDirsFile != null)
                {
                    foreach (string FilePath in File.ReadAllLines(ProjectDirsFile))
                    {
                        string Trimmed = FilePath.Trim();
                        if (!Trimmed.StartsWith("./", StringComparison.OrdinalIgnoreCase) &&
                            !Trimmed.StartsWith(";", StringComparison.OrdinalIgnoreCase) &&
                            Trimmed.IndexOfAny(Path.GetInvalidPathChars()) < 0)
                        {
                            SearchPaths.Add(Trimmed);
                        }
                    }
                }

                // Get the root of the branch containing the selected file
                foreach (string SearchPath in SearchPaths)
                {
                    string P4Path = CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, SearchPath, RelativePath);

                    if (P4.FileExistsInDepot(P4Path))
                    {
                        P4WhereRecord Record = P4.Where(P4Path, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap);
                        // make sure to sync with //workspace/path as it cleans up files if the user has stream switched
                        P4ProjectPath = Record.ClientFile;
                        Log.TraceInformation("Found project at {0}", P4ProjectPath);
                        break;
                    }
                }
            }

            if (string.IsNullOrEmpty(P4ProjectPath))
            {
                throw new AutomationException("Could not find project file for {0} locally or in P4. Provide a full path or check the subdirectory is listed in UE4Games.uprojectdirs", ProjectArg);
            }

            Log.TraceVerbose("Resolved {0} to P4 Path {1}", ProjectArg, P4ProjectPath);
        }

        // Build the list of paths that need syncing
        List <string> SyncPaths = new List <string>();


        //
        if (ExplicitPaths.Any())
        {
            // Add all explicit paths as <root>/Path/...
            ExplicitPaths.ToList().ForEach(P => SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4Env.ClientRoot, P, "...")));
        }
        else
        {
            // See if the engine is in P4 too by checking the p4 location of a local file
            string        LocalEngineFile = CommandUtils.CombinePaths(CmdEnv.LocalRoot, "Engine", "Source", "UE4Editor.target.cs");
            P4WhereRecord EngineRecord    = P4.Where(LocalEngineFile, AllowSpew: false).FirstOrDefault(x => x.DepotFile != null && !x.bUnmap);

            if (!ProjectOnly && P4.FileExistsInDepot(EngineRecord.DepotFile))
            {
                // make sure to sync with //workspace/path as it cleans up files if the user has stream switched
                P4EnginePath = EngineRecord.ClientFile.Replace("Engine/Source/UE4Editor.target.cs", "");
                SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath + "*"));
                SyncPaths.Add(CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath, "Engine", "..."));
            }

            if (!string.IsNullOrEmpty(P4ProjectPath))
            {
                string P4ProjectDir = Regex.Replace(P4ProjectPath, @"[^/]+\.uproject", "...", RegexOptions.IgnoreCase);
                SyncPaths.Add(P4ProjectDir);
            }
        }

        // Force these files as they can be overwritten by tools
        if (!PreviewOnly && !string.IsNullOrEmpty(P4EnginePath) && !ProjectOnly)
        {
            IEnumerable <string> ForceSyncList = ForceSyncFiles.Select(F => CommandUtils.CombinePaths(PathSeparator.Slash, P4EnginePath, F));

            foreach (var F in ForceSyncList)
            {
                LogInformation("Force-updating {0}", F);

                string SyncCommand = string.Format("-f {0}@{1}", F, CL);

                // sync with retries
                P4.Sync(SyncCommand, true, false, Retries);
            }
        }

        // Sync all the things
        foreach (string SyncPath in SyncPaths)
        {
            string SyncCommand = "";

            if (Threads > 1)
            {
                SyncCommand = string.Format(" --parallel \"threads={0}\" {1}", Threads, SyncCommand);
            }

            if (ForceSync)
            {
                SyncCommand = SyncCommand + " -f";
            }

            SyncCommand += string.Format(" {0}@{1}", SyncPath, CL);

            if (!PreviewOnly)
            {
                // sync with retries
                P4.Sync(SyncCommand, true, false, Retries);
            }
            else
            {
                LogInformation("sync {0}", SyncCommand);
            }
        }

        // P4 utils don't return errors :(
        ExitCode ExitStatus = ExitCode.Success;

        // Sync is complete so do the actions
        if (!PreviewOnly && CL > 0)
        {
            // Argument to pass to the editor (could be null with no project).
            string ProjectArgForEditor = "";

            if (!string.IsNullOrEmpty(ProjectArg))
            {
                // If we synced the project from P4 we couldn't resolve this earlier
                if (ProjectFile == null)
                {
                    NativeProjects.ClearCache();
                    ProjectFile = ProjectUtils.FindProjectFileFromName(ProjectArg);
                }

                ProjectArgForEditor = ProjectFile.FullName;
            }

            if (GenerateProject)
            {
                Log.TraceVerbose("Generating project files for {0}", ProjectArgForEditor);

                if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 ||
                    BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32)
                {
                    CommandUtils.Run("GenerateProjectFiles.bat", ProjectArgForEditor);
                }
                else
                {
                    CommandUtils.Run("GenerateProjectFiles.sh", ProjectArgForEditor);
                }
            }

            UE4Build Build = new UE4Build(this);
            if (!Unversioned && !ProjectOnly)
            {
                Build.UpdateVersionFiles(ActuallyUpdateVersionFiles: true, ChangelistNumberOverride: CL, IsPromotedOverride: false);
            }

            // Build everything
            if (BuildProject && ExitStatus == ExitCode.Success)
            {
                Log.TraceVerbose("Building Editor for {0}", ProjectArgForEditor);

                BuildEditor BuildCmd = new BuildEditor();
                BuildCmd.Clean       = ParseParam("clean");
                BuildCmd.ProjectName = ProjectArgForEditor;
                ExitStatus           = BuildCmd.Execute();
            }

            if (OpenProject && ExitStatus == ExitCode.Success)
            {
                Log.TraceVerbose("Opening Editor for {0}", ProjectArgForEditor);

                OpenEditor OpenCmd = new OpenEditor();
                OpenCmd.ProjectName = ProjectArgForEditor;
                ExitStatus          = OpenCmd.Execute();
            }
        }

        return(ExitCode.Success);
    }
Exemplo n.º 4
0
 private void ShowConfigEditorFormToolStripMenuItem_Click(object sender, EventArgs e)
 {
     OpenEditor?.Invoke(this, null);
 }
Exemplo n.º 5
0
 private void editToolStripMenuItem_Click(object sender, EventArgs e)
 {
     setting.curEditingIndex = GetSelectedItemIndex();
     OpenEditor?.Invoke(this, new EventArgs());
 }