Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        //SpawnButton spawnbutton = GetComponent<>
        if (Input.GetMouseButtonDown(0))
        {
            RaycastHit hitInfo = new RaycastHit();
            Ray        ray     = Camera.main.ScreenPointToRay(Input.mousePosition);
            //ray.origin = playerObject.transform.position;
            bool       hit     = Physics.Raycast(ray, out hitInfo, range);
            GameObject _target = hitInfo.transform.gameObject;
            if (_target != null)
            {
                //  Debug.Log(_target);

                if (_target.tag == "Door")
                {
                    Door = _target;
                    OpenDoor OpenDoor = Door.GetComponent <OpenDoor>();
                    OpenDoor.DoorOpen();
                }
            }
            if (_target.tag == "SmallBug")
            {
                SmallBug = _target;
                Mount PMount = playerObject.GetComponent <Mount>();
                Mount BMount = _target.GetComponent <Mount>();
                PMount.mount(_target, playerObject);
                BMount.mount(_target, playerObject);
            }
            if (_target.tag == "Finish")
            {
                // Clicked();
            }
            if (_target.tag == "PickUp")
            {
                UIManager IUE = UI.GetComponent <UIManager>();

                if (_target.name.Contains("Ball"))
                {
                    //IUE.Inventory[1] = _target.name;
                    IUE.Amount[0] += 1;
                }
                if (_target.name == "TeddyBear")
                {
                    IUE.Amount[1] += 1;
                }
                DestroyImmediate(_target);
            }
        }
    }