private static void OpenActivityInviteCallbackImpl(IntPtr ptr, Result result) { GCHandle h = GCHandle.FromIntPtr(ptr); OpenActivityInviteHandler callback = (OpenActivityInviteHandler)h.Target; h.Free(); callback(result); }
/// <summary> /// Opens the overlay modal for sending game invitations to users, channels, and servers. If you do not have a valid /// activity with all the required fields, this call will error. /// See /// <a href="https://discord.com/developers/docs/game-sdk/activities#activity-action-field-requirements"> /// Activity Action Field Requirements /// </a> /// for the fields required to have join and spectate invites function properly. /// </summary> /// <param name="type"></param> /// <param name="callback"></param> public void OpenActivityInvite(ActivityActionType type, OpenActivityInviteHandler callback) { GCHandle wrapped = GCHandle.Alloc(callback); Methods.OpenActivityInvite(methodsPtr, type, GCHandle.ToIntPtr(wrapped), OpenActivityInviteCallbackImpl); }