public static void Init() { menu = new Menu("Anti Rito", "Anti Rito", true); menu.Add(new MenuSeparator("Anti Rito", "Anti Rito")); menu.Add(new MenuSeparator("Version", "Version: " + "1.0.0.0")); menu.Add(new MenuSeparator("Credit", "MostlyPride")); menu.Add(new MenuSeparator("Rep", "+Rep If you use this :)")); OneSpell = menu.Add(new Menu("OneSpellOneTick", "OneSpellOneTick")); OneSpell.Add(new MenuSeparator("OneSpellOneTick Settings", "OneSpellOneTick Settings")); OneSpell.Add(new MenuBool("Enable", "Enable")); OneSpell.Add(new MenuBool("Drawing", "Draw Block Count")); //OneSpell.Add(new MenuBool("Recast", "Re-cast blocked spell after a delay?"); menu.Attach(); Spellbook.OnCastSpell += Spellbook_OnCastSpell; Drawing.OnDraw += onDrawArgs => { if (OneSpell["Drawing"].GetValue <MenuBool>().Enabled) { Drawing.DrawText(180, 100, System.Drawing.Color.Aqua, "Blocked" + BlockedCount + "Spells"); //(Drawing.Width - 180, 100, System.Drawing.Color.Lime, "Blocked " + BlockedCount + " Spells"); } }; }
public static void Init2() { menu = MainMenu.AddMenu("Anti Rito", "Anti Rito"); menu.AddGroupLabel("Anti Rito"); menu.AddLabel("Version: " + "1.0.0.0"); menu.AddSeparator(); menu.AddLabel("MostlyPride"); menu.AddSeparator(); menu.AddLabel("+Rep If you use this :)"); OneSpell = menu.AddSubMenu("OneSpellOneTick", "OneSpellOneTick"); OneSpell.AddGroupLabel("OneSpellOneTick Settings"); OneSpell.Add("Enable", new CheckBox("Enable", true)); OneSpell.Add("Drawing", new CheckBox("Draw Block Count", true)); }
public static void Init2() { menu = MainMenu.AddMenu("Anti Rito", "Anti Rito"); menu.AddGroupLabel("Anti Rito"); menu.AddLabel("Version: " + "1.0.0.0"); menu.AddSeparator(); menu.AddLabel("MostlyPride"); menu.AddSeparator(); menu.AddLabel("+Rep If you use this :)"); OneSpell = menu.AddSubMenu("OneSpellOneTick", "OneSpellOneTick"); OneSpell.AddGroupLabel("OneSpellOneTick Settings"); OneSpell.Add("Enable", new CheckBox("Enable", true)); OneSpell.Add("Drawing", new CheckBox("Draw Block Count", true)); //OneSpell.AddItem(new MenuItem("Recast", "Re-cast blocked spell after a delay?").SetValue(true)); }