void Start() { EndingStage.ClearCoin(); OnceObjectManager.ClearRegister(); time = Time.time; }
public void BeDestroyed() { OnceObjectManager.RegisterObject(SceneManager.GetActiveScene().name, guid); }
void Start() { EndingStage.ClearCoin(); OnceObjectManager.ClearRegister(); time = Time.time; }
public void BeDestroyed() { OnceObjectManager.RegisterObject(SceneManager.GetActiveScene().name, guid); }