Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (OnUpdateState != null)
     {
         OnUpdateState.Invoke();
     }
 }
Exemplo n.º 2
0
    private void updateState()
    {
        GridManager.Instance.ToggleButtons(state == State.Edit || state == State.Room || state == State.Dirt || state == State.Rob);
        OnUpdateState?.Invoke(state);
        switch (state)
        {
        case State.Edit: {
            tmpBody.text = strEdit;
            break;
        }

        case State.Room: {
            tmpBody.text = strRoom;
            break;
        }

        case State.Dirt: {
            tmpBody.text = strDirt;
            break;
        }

        case State.Rob: {
            tmpBody.text = strRob;
            break;
        }

        case State.Fix: {
            tmpBody.text = strFix;
            break;
        }
        }
    }
Exemplo n.º 3
0
 private void checkBoxFullScreenScan_CheckedChanged(object sender, EventArgs e)
 {
     PlayerSettingsDB.Get().useFullScreenCapture = checkBoxFullScreenScan.Checked;
     UpdateScreenState(screenReader);
     OnUpdateState.Invoke();
 }
Exemplo n.º 4
0
 private void buttonCaptureWoker()
 {
     screenReader.DoWork(ScreenshotAnalyzer.EMode.All);
     UpdateScreenState(screenReader);
     OnUpdateState.Invoke();
 }
Exemplo n.º 5
0
 public void TriggerOnUpdateState(GameStates state)
 {
     OnUpdateState?.Invoke(state);
 }
Exemplo n.º 6
0
 private void buttonCapture_Click(object sender, EventArgs e)
 {
     screenReader.DoWork(ScreenshotAnalyzer.EMode.All);
     UpdateScreenState(screenReader);
     OnUpdateState.Invoke();
 }
Exemplo n.º 7
0
 private void buttonCaptureWoker()
 {
     screenAnalyzer.DoWork(ScreenAnalyzer.EMode.Default);
     UpdateScreenState();
     OnUpdateState.Invoke();
 }