Exemplo n.º 1
0
        /// <summary>
        /// 异步加载Unity场景
        /// </summary>
        /// <param name="name"></param>
        /// <param name="finishHander"></param>
        public void LoadUnitySceneAsyncLua(string name, int mode, OnUnitySceneLoadDelegate handler)
        {
            AsyncOperation ao = SceneManager.LoadSceneAsync(name, (LoadSceneMode)mode);

            ao.completed += delegate(AsyncOperation asp)
            {
                if (handler != null)
                {
                    handler(asp.progress, asp.isDone);
                }
            };
        }
Exemplo n.º 2
0
        /// <summary>
        /// 异步加载Unity场景
        /// </summary>
        /// <param name="name"></param>
        /// <param name="finishHander"></param>
        public void LoadUnitySceneAsync(string name, LoadSceneMode mode, string lastScene, bool cleanLast, OnUnitySceneLoadDelegate handler)
        {
            Action <AsyncOperation> curD = delegate(AsyncOperation asp)
            {
                if (handler != null)
                {
                    handler(asp.progress, asp.isDone);
                }
            };

            //
            if (cleanLast)
            {
                AsyncOperation last = SceneManager.UnloadSceneAsync(lastScene);
                if (last != null)
                {
                    last.completed += delegate(AsyncOperation asp)
                    {
                        if (asp.isDone)
                        {
                            AsyncOperation ao = SceneManager.LoadSceneAsync(name, mode);
                            ao.completed += curD;
                        }
                    };
                }
                else
                {
                    AsyncOperation ao = SceneManager.LoadSceneAsync(name, mode);
                    ao.completed += curD;
                }
            }
            else
            {
                AsyncOperation ao = SceneManager.LoadSceneAsync(name, mode);
                ao.completed += curD;
            }
        }