Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     _stunLeft -= Time.deltaTime;
     _stunBar.gameObject.SetActive(_value > 0);
     _stunBar.value = _value;
     if (IsStunned && OnStun != null)
     {
         OnStun.Invoke();
     }
 }
 protected virtual bool TryApplyForce(Vector3 force, int power)
 {
     if (power >= _knockbackThreshold)
     {
         OnKnockback?.Invoke(force, power);
         return(true);
     }
     else if (power >= _stunThreshold)
     {
         OnStun?.Invoke(force, power);
         return(true);
     }
     return(false);
 }