Exemplo n.º 1
0
        static void PatchedSplitStack(Stackable __instance, Interaction interaction, int quantity)
        {
            if (!GameManager.IsServer || quantity > __instance.Quantity)
            {
                return;
            }
            __instance.NetworkQuantity = __instance.Quantity - quantity;
            Human parent = interaction.SourceSlot.Parent as Human;

            if (parent == null)
            {
                return;
            }


            Stackable newStack = OnServer.Create(
                __instance.Prefab as DynamicThing,
                __instance.GetSafeDropPosition(
                    interaction.SourceSlot.Parent.CenterPosition,
                    parent.HelmetSlot.Location.forward,
                    interaction.SourceThing.Bounds.size.z + 0.6f
                    ),
                interaction.SourceThing.ThingTransform.rotation,
                __instance.OwnerSteamId,
                __instance.GridController.ParentMothership != null ? __instance.GridController.ParentMothership.RigidBody : null
                ) as Stackable;

            if (newStack != null)
            {
                if (__instance.CustomColor.IsSet)
                {
                    OnServer.SetCustomColor(newStack, __instance.CustomColor.Index);
                }
                newStack.NetworkQuantity = Mathf.Min(quantity, newStack.MaxQuantity);
                __instance.OnSplitStack(newStack);
                Slot destinationSlot   = parent.LeftHandSlot == interaction.SourceSlot ? parent.RightHandSlot : parent.LeftHandSlot;
                var  occupantStackable = destinationSlot.Occupant as Stackable;
                if (occupantStackable != null && occupantStackable.PrefabHash == newStack.PrefabHash)
                {
                    occupantStackable.Merge(newStack);
                }
                else if (destinationSlot.Occupant == null)
                {
                    // Stationeers orignal code:
                    //newStack.MoveToSlot(destinationSlot, newStack, false);
                    // Bug fix for clients not seeing stack moves:
                    OnServer.MoveToSlot(newStack, destinationSlot);
                }
            }
        }
        private static void Postfix(Structure __result, ref Structure ____hasSpawnedWreckage)
        {
            if (WorldManager.Instance.GameMode == GameMode.Creative)
            {
                int buildst  = __result.BuildStates.Count - 1;
                int colorcan = -1;                    //default color
                foreach (var chel in Human.AllHumans) //catch idea of search in lists from liz's AtomicBatteryPatch
                {
                    if (chel.OwnerSteamId == __result.OwnerSteamId)
                    {
                        Human parentHuman = null;
                        parentHuman = chel;
                        bool suitis = (parentHuman.Suit == null || parentHuman == null);
                        if (!suitis)
                        {
                            //Debug.LogError("Builder catched");

                            buildst = (int)(Math.Round(parentHuman.Suit.OutputTemperature - 293.15f));     //temperature +20C = CurrentBuildState 0

                            if (buildst >= __result.BuildStates.Count)
                            {
                                buildst = __result.BuildStates.Count - 1;
                            }

                            if (buildst > -1 && __result.BrokenBuildStates.Count > 0)
                            {
                                buildst = -1;
                                //  bool val = Traverse.Create(Structure.Get()).Field("_hasSpawnedWreckage").GetValue() as bool;
                                //  ____hasSpawnedWreckage = false;
                            }
                            else if (buildst > -1)
                            {
                                buildst = 0;
                            }

                            //Pipe pipe = __result.mission.GetThing(__result) as Pipe;
                            //bool flag2 = pipe == null;
                            ///TODOrecognize pipes and cables and spawn their break versions at -1
                            ///from BurstPipeEventAction and BreakCableEventAction

                            colorcan = (int)(Math.Round(parentHuman.Suit.OutputSetting - 51f)); //pressure 50 =  CustomColorIndex -1 default
                            if (colorcan > 11)
                            {
                                colorcan = 11;
                            }
                            else if (colorcan < -1)
                            {
                                colorcan = -1;
                            }
                        }
                    }
                }
                __result.UpdateBuildStateAndVisualizer(buildst, 0);
                //thanks to inaki for missed lib com.unity.multiplayer-hlapi.Runtime.dll

                if (__result.PaintableMaterial != null)
                {
                    OnServer.SetCustomColor(__result, colorcan);
                }
            }
        }
        private static bool Prefix(NetworkInstanceId parentId, ulong ownerSteamId, string prefabName)
        {
            DynamicThing dynamicThing  = NetworkThing.Find(parentId) as DynamicThing;
            DynamicThing dynamicThing2 = (DynamicThing)Thing.FindPrefab(prefabName);
            bool         flag          = !dynamicThing2;

            if (!flag)
            {
                Vector3      vector        = dynamicThing.RigidBody.worldCenterOfMass + dynamicThing.ThingTransform.forward * 1f;
                Quaternion   rotation      = Quaternion.AngleAxis(180f, dynamicThing.ThingTransform.up);
                DynamicThing dynamicThing3 = OnServer.Create(dynamicThing2, vector, rotation, ownerSteamId, null);
                Stackable    stackable     = dynamicThing3 as Stackable;
                bool         flag2         = stackable;
                if (flag2)
                {
                    stackable.NetworkQuantity = stackable.MaxQuantity;
                }
                BatteryCell batteryCell = dynamicThing3 as BatteryCell;
                bool        flag3       = batteryCell;
                if (flag3)
                {
                    batteryCell.PowerStored = batteryCell.PowerMaximum;
                }
                Ingot ingot = dynamicThing3 as Ingot;
                bool  flag4 = ingot;
                if (flag4)
                {
                    ingot.NetworkQuantity = ingot.MaxQuantity;
                }
                CreditCard creditCard = dynamicThing3 as CreditCard;
                bool       flag5      = creditCard;
                if (flag5)
                {
                    creditCard.Currency = 8000f;
                }
                DirtCanister dirtCanister = dynamicThing3 as DirtCanister;
                bool         flag6        = dirtCanister;
                if (flag6)
                {
                    dirtCanister.AddDirtCheat(8000f);
                }

                //Creative mode addition
                if (WorldManager.Instance.GameMode == GameMode.Creative)
                {
                    int colorcan = -1;
                    foreach (var chel in Human.AllHumans) //catch idea of search in lists from liz's AtomicBatteryPatch
                    {
                        if (chel.OwnerSteamId == dynamicThing3.OwnerSteamId)
                        {
                            Human parentHuman = null;
                            parentHuman = chel;
                            bool suitis = (parentHuman.Suit == null || parentHuman == null);
                            if (!suitis)
                            {
                                //Debug.LogError("Builder catched");
                                colorcan = (int)(Math.Round(parentHuman.Suit.OutputSetting - 51f)); //pressure 50 = CustomColorIndex -1 default
                                if (colorcan > 11)
                                {
                                    colorcan = 11;
                                }
                                else if (colorcan < -1)
                                {
                                    colorcan = -1;
                                }
                            }
                        }
                    }
                    if (dynamicThing3.PaintableMaterial != null)
                    {
                        OnServer.SetCustomColor(dynamicThing3, colorcan);
                    }
                }
            }


            return(false);
        }