protected override void Start()
 {
     base.Start();
     OnPush += new OnPushEvent(FocusInput);
     gameObject.GetComponentInChildren <TextMesh>().text = Value;
     ShowValue();
 }
 protected override void Start()
 {
     base.Start();
     OnPush += new OnPushEvent(OnClick);
 }
Exemplo n.º 3
0
 public static void Push(int amount)
 {
     OnPushEvent?.Invoke(amount);
 }