Exemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        PathFollower pathFollower = collision.GetComponent <PathFollower>();

        if (pathFollower != null && index != -1 && index == pathFollower.CurrentFollowedNode)
        {
            OnPointReached?.Invoke(index, pathFollower);
        }
    }