Exemplo n.º 1
0
    private void Awake() 
	{
        m_rigidbody2D = GetComponent<Rigidbody2D>();
        m_velocity = Vector2.zero;
        m_objOn = null;

        if (m_target == null)
        {
            asteroidBh = transform.root.GetComponent<AsteroidBehaviour>();
            return;
        }

        m_startPos = transform.position;
        m_endPos = m_target.position;
        m_curTarget = m_endPos;
        
	}
Exemplo n.º 2
0
    private void OnCollisionExit2D(Collision2D collision)
    {
        int mask = m_landableMask.value;
        int layer = collision.gameObject.layer;

        if (BitMask.Contains(mask, layer))
        {
            if (m_applyForce)
            {
                Vector2 f = m_velocity * m_rigidbody2D.mass;
                m_objOn.AddForce(f);
                StartCoroutine(ForceCoolDownRoutine());
            }
            m_objOn = null;
        }
    }
Exemplo n.º 3
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     int mask = m_landableMask.value;
     int layer = collision.gameObject.layer;
     
     if(BitMask.Contains(mask, layer))
     {
         GameObject go = collision.gameObject;
         m_objOn = go.GetComponent<OnPlatformBehaviour>();
     }
 }