void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } players = new List <PlayerActions>(); positions = new List <PositionsMultiPlayer>(); pieceSpawned = false; endGame = false; onPieceSpawned += PieceSpawned; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } difficulty = 3; positions = new List <Position>(); isMultiplayer = false; pieceSpawned = false; waitAIPlay = false; isPlayerTurn = true; endGame = false; onPieceSpawned += PieceSpawned; }