Exemplo n.º 1
0
    // Use this for initialization
    //地图初始化
    void Start()
    {
        RectTransform rectTransform = transform.GetComponent <RectTransform>();

        size = (rectTransform.rect.height - padding * 2 - yLength * divider) / yLength;

        for (int i = 0; i < xLength; i++)
        {
            for (int j = 0; j < yLength; j++)
            {
                GameObject obj = new GameObject("LoadItem");
                obj.transform.SetParent(transform);
                Image    loadImage    = obj.AddComponent <Image>();
                Vector2  loadPosition = new Vector2(i, j);
                LoadItem loadItem     = new LoadItem(loadImage, loadPosition);
                map.Add(loadPosition, loadItem);


                OnLoadClickListener onLoadClickListener = OnLoadClickListener.GetLoadClickListenr(loadItem);
                onLoadClickListener.Load        = loadItem;
                onLoadClickListener.OnClick     = this.OnClick;
                onLoadClickListener.OnEnter     = this.OnEnter;
                onLoadClickListener.OnMouseDown = this.OnMouseDown;
                onLoadClickListener.OnMouseUp   = this.OnMouseUp;

                RectTransform objRect = obj.GetComponent <RectTransform>();
                objRect.anchorMin     = Vector2.one / 2;
                objRect.anchorMax     = Vector2.one / 2;
                objRect.sizeDelta     = new Vector2(size, size);
                objRect.localScale    = Vector2.one;
                objRect.localPosition = new Vector3((size + divider) * i + size / 2 - (rectTransform.rect.width - padding * 2) / 2, (size + divider) * j + size / 2 - (rectTransform.rect.height - padding * 2) / 2);
                objRect.localRotation = Quaternion.identity;
            }
        }
    }
Exemplo n.º 2
0
        public static OnLoadClickListener GetLoadClickListenr(LoadItem load)
        {
            OnLoadClickListener listener = load.image.gameObject.GetComponent <OnLoadClickListener>();

            if (listener == null)
            {
                listener = load.image.gameObject.AddComponent <OnLoadClickListener>();
            }
            return(listener);
        }