Exemplo n.º 1
0
 /// <summary>
 /// reset scroll wheel counters to 0
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void ResetScrolls(object sender, EventArgs e)
 {
     _scrollRemoveTimer.Stop();
     _currentScrollCount["ScrUp"]    = 0;
     _currentScrollCount["ScrDn"]    = 0;
     _currentScrollCount["ScrLeft"]  = 0;
     _currentScrollCount["ScrRight"] = 0;
     OnKeysChanged?.Invoke(this, new ChangeEventArgs(_currentlyPressed, _currentScrollCount));
 }
Exemplo n.º 2
0
        /// <summary>
        /// Marks a key's pressed status
        /// </summary>
        /// <param name="key">the key</param>
        /// <param name="pressed">is it pressed?</param>
        void SetButtonAsPressed(int key, bool pressed)
        {
            string keyName;

            keyName = Keys.KeyNames.ContainsKey(key) ? Keys.KeyNames[key] : ("?" + key);

            if (pressed)
            {
                _currentlyPressed.Add(keyName);
            }
            else
            {
                _currentlyPressed.Remove(keyName);
            }
            OnKeysChanged?.Invoke(this, new ChangeEventArgs(_currentlyPressed, _currentScrollCount));
        }
Exemplo n.º 3
0
        /// <summary>
        /// Increase scroll wheel counter by 1
        /// </summary>
        /// <param name="directionId"></param>
        void AddScroll(int directionId)
        {
            string scrollDirectionName;

            if (Keys.KeyNames.ContainsKey(directionId))
            {
                scrollDirectionName = Keys.KeyNames[directionId];
            }
            else
            {
                scrollDirectionName = ("?" + directionId);
            }
            S.Dictionaries.IncrementValue(_currentScrollCount, scrollDirectionName, 1);
            _scrollRemoveTimer.Stop();
            _scrollRemoveTimer.Start();
            OnKeysChanged?.Invoke(this, new ChangeEventArgs(_currentlyPressed, _currentScrollCount));
        }
        private void Update()
        {
            if (SR.GameContextLoaded && !gameContextLoaded)
            {
                SR.MessageDir.RegisterBundlesListener(dir => OnBundlesAvailable?.Handle(args: new object[] { dir }, unique: true));
                SR.InputDir.onKeysChanged        += () => OnKeysChanged?.Handle(unique: true);
                SR.ProgressDir.onProgressChanged += () => OnProgressChanged?.Handle(unique: true);

                gameContextLoaded = true;
            }

            if (SR.SceneContextLoaded && !sceneContextLoaded)
            {
                SR.EcoDir.didUpdateDelegate             += () => OnPricesReset?.Handle(unique: true);
                SR.EcoDir.onRegisterSold                += id => OnRegisterSold?.Handle(args: new object[] { id }, unique: true);
                SR.SlimeAppDir.onSlimeAppearanceChanged += (def, app) => OnSlimeAppearanceChanged?.Handle(args: new object[] { def, app }, unique: true);
                SR.ExchangeDir.onOfferChanged           += () => OnOfferChanged?.Handle(unique: true);
                SR.TimeDir.onFastForwardChanged         += state => OnFastForward?.Handle(args: new object[] { state }, unique: true);

                sceneContextLoaded = true;
            }

            OnGameUpdate?.Invoke(SR.Game, SR.Scene);
        }
Exemplo n.º 5
0
 public void RemoveKey(Key.KeyType keyType)
 {
     keyList.Remove(keyType);
     OnKeysChanged?.Invoke(this, EventArgs.Empty);
 }
Exemplo n.º 6
0
 public void AddKey(Key.KeyType keyType)
 {
     Debug.Log("Added Key: " + keyType);
     keyList.Add(keyType);
     OnKeysChanged?.Invoke(this, EventArgs.Empty);
 }
 public void AddKey(KeyScript.KeyType keyType)
 {
     keyList.Add(keyType);
     OnKeysChanged?.Invoke(this, EventArgs.Empty);
 }