public bool AddItem(ItemStats item, int initialAmount)
        {
            bool canStore = false;
            int  amount   = initialAmount;

            // Can I store new pickup?
            for (int i = 0, n = slots.Count; i < n; i++)
            {
                amount -= slots[i].SpaceLeft(item);
                if (amount <= 0)
                {
                    canStore = true;
                    break;
                }
            }

            if (!canStore)
            {
                return(false);
            }

            // Add item
            amount = initialAmount;
            for (int i = 0, n = slots.Count; i < n; i++)
            {
                amount -= slots[i].AddStackPortion(item, amount);
                if (amount == 0)
                {
                    break;
                }
            }
            OnItemAdd?.Invoke(item, initialAmount);
            return(canStore);
        }
        private void Add_AtAllClients(NameNetworkData data)
        {
            // if (!NetworkMagic.IsServer)
            //     return;

            itemListServer.Add(data.Name);
            OnItemAdd?.Invoke(data.Name);
        }
 private void HandleInitialize_AtClient(ListOfStringData data)
 {
     foreach (var name in data.ItemList)
     {
         itemListServer.Add(name);
         OnItemAdd?.Invoke(name);
     }
     DebugLog.Warning($"[SyncedListOfString-{EntityId}] Initialized, data: {string.Join(", ", itemListServer)}");
 }
Exemplo n.º 4
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        /// <summary>
        /// Adds a quantity of an item to the inventory
        /// </summary>
        /// <param name="name">The name of the item</param>
        /// <param name="amount">The amount to add</param>
        public void Add(string name, int amount)
        {
            var index = entities.FindIndex(e => e.name == name);

            if (index > -1)
            {
                quantities[index] += amount;
                OnItemAdd?.Invoke(entities[index], amount);
            }
        }
Exemplo n.º 5
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 public void AddFragmentItem(FragmentName _name, GameObject ItemPrefab, Sprite _sprite)
 {
     if (_name == FragmentName.Null)
     {
         return;
     }
     ItemChild = Instantiate(ItemPrefab, transform).transform;
     ItemChild.GetComponent <Image>().sprite = _sprite;
     ItemChild.GetComponent <FragmentItem>().ItemFragment = FragmentFactory.GetFragment(_name);
     isEmpty = false;
     ItemChild.localPosition = Vector3.zero;
     OnItemAdd.Invoke(this, ItemChild.GetComponent <FragmentItem>());
 }
Exemplo n.º 6
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    public void AddItem(Item item)
    {
        if (inventory.Contains(item))
        {
            Debug.Log(item.GetName() + " already exists. Call UpdateItem to modify " + item.GetName());

            return;
        }

        inventory.Add(item);

        DisplayGrid();

        OnItemAdd?.Invoke(item);
    }
Exemplo n.º 7
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        private void OnAddEntity(EntityEventArgs args)
        {
            var ability = args.Entity as Ability;

            if (ability != null && ability.IsValid && ability.Id != AbilityId.ability_base)
            {
                var isMine = ability.Owner?.Handle == MyHero.Handle;
                if (isMine)
                {
                    MyHero.AddAbility(ability);

                    var type = types.FirstOrDefault(
                        x => x.GetCustomAttributes <AbilityAttribute>().Any(z => z.AbilityId == ability.Id));

                    if (type != null)
                    {
                        MyHero.UsableAbilities.Add((UsableAbility)Activator.CreateInstance(type, ability, this));
                    }
                }

                OnAbilityAdd?.Invoke(null, new AbilityEventArgs(ability, isMine));
            }

            var item = args.Entity as Item;

            if (item != null && item.IsValid && item.Id != AbilityId.ability_base)
            {
                var isMine = item.Purchaser?.Hero?.Handle == MyHero.Handle;
                if (isMine)
                {
                    MyHero.AddItem(item);
                }

                OnItemAdd?.Invoke(null, new ItemEventArgs(item, isMine));
                return;
            }

            var unit = args.Entity as Unit;

            if (unit != null && unit.IsValid && unit.IsRealUnit())
            {
                Units.Add(unit);
                OnUnitAdd?.Invoke(null, new UnitEventArgs(unit));
            }
        }
Exemplo n.º 8
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        /// <summary>
        /// Adds an entity to the inventory
        /// </summary>
        /// <param name="obj">The entity to add</param>
        /// <param name="amount">The amount to add</param>
        public void Add(Entity obj, int amount)
        {
            var index = entities.IndexOf(obj);

            if (index > -1)
            {
                quantities[index] += amount;
            }
            else
            {
                entities.Add(obj);
                quantities.Add(amount);
            }

            // storedEntities[obj] += amount;

            OnItemAdd?.Invoke(obj, amount);
        }
Exemplo n.º 9
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        protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
        {
            if (OnItemRemove != null && e.OldItems != null)
            {
                foreach (var item in e.OldItems.Cast <TItem>())
                {
                    OnItemRemove?.Invoke(item);
                }
            }

            if (OnItemAdd != null && e.NewItems != null)
            {
                foreach (var item in e.NewItems.Cast <TItem>())
                {
                    OnItemAdd?.Invoke(item);
                }
            }

            if (!SuppressNotification)
            {
                base.OnCollectionChanged(e);
            }
        }