Exemplo n.º 1
0
        protected override void OnRenderFrame(FrameEventArgs e) {
            base.OnRenderFrame(e);

            GL.EnableClientState(ArrayCap.VertexArray);

            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            GL.ClearColor(Color.Black);

            OnFrameRender?.Invoke(this, e);

            SwapBuffers();
        }
Exemplo n.º 2
0
        private void EngineWindow_RenderFrame(object sender, FrameEventArgs e)
        {
            if (Constants.CALC_FPS)
            {
                _timer += e.Time;
                _fps++;

                if (_timer > 1.0d)
                {
                    Console.WriteLine(_fps);
                    _fps   = 0;
                    _timer = 0.0d;
                }
            }

            OnFrameRender?.Invoke(this, new Events.EventArgs.RenderFrameEventArgs(_renderer));
            _renderer.BeforeDraw();
            _renderer.DrawFrame();
            _renderer.AfterDraw();
            (sender as GameWindow).SwapBuffers();
        }