Exemplo n.º 1
0
        //MQTT连接成功
        private void OnMqttConnected()
        {
            MqttConnected = true;

            try
            {
                //订阅
                _mqttClient?.SubscribeAsync(new TopicFilter()
                {
                    Topic = SubscribeTopic,
                    QualityOfServiceLevel = MqttQualityOfServiceLevel.ExactlyOnce
                });
            }
            catch (Exception e)
            {
                OnErrorMessage?.Invoke(e.Message);
            }

            //发送心跳数据
            PublishHeartbeat();

            //创建守护定时器,DaemonInterval秒后执行
            _daemonTimer = new Timer(DaemonFunc, null,
                                     TimeSpan.FromSeconds(DaemonInterval), Timeout.InfiniteTimeSpan);

            _connAction?.Invoke(true);
        }
Exemplo n.º 2
0
 private void OnPublishMessage(string message)
 {
     try
     {
         var msg = new MqttApplicationMessage()
         {
             Topic   = PublishTopic,
             Payload = MessageEncoding.GetBytes(message),
             QualityOfServiceLevel = MqttQualityOfServiceLevel.ExactlyOnce,
             Retain = false
         };
         _mqttClient?.PublishAsync(msg);
     }
     catch (Exception e)
     {
         OnErrorMessage?.Invoke(e.Message);
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// Inspects the log level of the event data and triggers the corresponding event if there is a listener.
        /// </summary>
        /// <param name="e">The <see cref="LogEventArgs"/> instance containing the event data.</param>
        internal static void RaiseException(LogEventArgs e)
        {
            if (MuteMessages)
            {
                return;
            }

            if (e != null)
            {
                switch (e.LogLevel)
                {
                case LogLevelType.Verbose:
                    OnVerboseMessage?.Invoke(e);

                    break;

                case LogLevelType.Debug:
                    OnDebugMessage?.Invoke(e);

                    break;

                case LogLevelType.Info:
                    OnInfoMessage?.Invoke(e);

                    break;

                case LogLevelType.Warn:
                    OnWarnMessage?.Invoke(e);

                    break;

                case LogLevelType.Error:
                    OnErrorMessage?.Invoke(e);

                    break;

                case LogLevelType.Fatal:
                    OnFatalMessage?.Invoke(e);

                    break;
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// 异步连接MQTT
        /// </summary>
        /// <returns></returns>
        private async Task ConnectAsync()
        {
            // create client instance
            _mqttClient = new MqttFactory().CreateMqttClient() as MqttClient;
            if (_mqttClient == null)
            {
                return;
            }

            _mqttClient.ApplicationMessageReceivedHandler =
                new MqttApplicationMessageReceivedHandlerDelegate(e => { OnMessageReceived(e); });
            _mqttClient.ConnectedHandler    = new MqttClientConnectedHandlerDelegate(e => { OnMqttConnected(); });
            _mqttClient.DisconnectedHandler =
                new MqttClientDisconnectedHandlerDelegate(e => { OnMqttDisconnected(); });

            try
            {
                var willMsg = new MqttApplicationMessage()
                {
                    Topic   = PublishTopic,
                    Payload = MessageEncoding.GetBytes(WillMessage ?? string.Empty),
                    QualityOfServiceLevel = MqttQualityOfServiceLevel.ExactlyOnce,
                    Retain = false
                };

                var options = new MqttClientOptionsBuilder()
                              .WithTcpServer(BrokerAddress, BrokerPort)
                              .WithCredentials(BrokerUserName, BrokerPassword)
                              .WithClientId(_clientId)
                              .WithWillMessage(willMsg)
                              .WithCleanSession()
                              .Build();

                await _mqttClient.ConnectAsync(options);
            }
            catch (Exception e)
            {
                MqttConnected = false;
                OnErrorMessage?.Invoke(e.Message);
            }
        }
Exemplo n.º 5
0
        public void Stop()
        {
            //移除守护定时器
            _daemonTimer?.Dispose();
            _daemonTimer = null;

            _publishHelper.Stop();
            _publishHelper.OnPublishMessage -= OnPublishMessage;

            try
            {
                //退出时,断开连接
                _mqttClient?.DisconnectAsync();
                _mqttClient?.Dispose();
                _mqttClient = null;
            }
            catch (Exception e)
            {
                OnErrorMessage?.Invoke(e.Message);
            }
        }
Exemplo n.º 6
0
        private void PublishHeartbeat()
        {
            if (!EnableHeartBeat)
            {
                return;
            }

            try
            {
                var msg = new MqttApplicationMessage()
                {
                    Topic   = HeartbeatTopic,
                    Payload = new byte[] { 0 },
                    QualityOfServiceLevel = MqttQualityOfServiceLevel.AtMostOnce,
                    Retain = false
                };
                _mqttClient?.PublishAsync(msg);
            }
            catch (Exception e)
            {
                OnErrorMessage?.Invoke(e.Message);
            }
        }
Exemplo n.º 7
0
 private static void ErrorWrite(string v)
 {
     Debug.WriteLine(v);
     OnErrorMessage?.Invoke(null, v);
 }
Exemplo n.º 8
0
 private void OnMqttErrorMessage(string message)
 {
     OnErrorMessage?.Invoke(message);
 }
Exemplo n.º 9
0
 /// <summary>
 /// Emensagem de erro
 /// </summary>
 /// <param name="ex">erro</param>
 protected virtual void OnErrorMessageHadle(Exception ex)
 {
     //Invoke event
     OnErrorMessage?.Invoke(ex);
 }
Exemplo n.º 10
0
        private void AddDefaultHandlers()
        {
            // Meta
            _Handlers["!!!"] += (_, c) => {
                var err = c as Server_Meta_Failed;
                Debug.WriteLine("Invalid command recieved: {0} - {2}\n{1}", err.CMDToken, err.Data, err.Exception);
            };
            _Handlers["???"] += (_, c) => {
                var err = c as Server_Meta_Unknown;
                Debug.WriteLine("Unknown command recieved: {0}\n{1}", err.CMDToken, err.Data);
            };


            // Connection related
            _Handlers["CON"] += (_, c) => {
                var con = c as Server_CON_ChatConnectedUsers;
                _Variables.SetVariable("__connected", con.ConnectedUsers);
            };
            _Handlers["ERR"] += (_, c) => {
                var err = c as Server_ERR_ChatError;
                OnErrorMessage?.Invoke(this, new CommandEventArgs(err));
            };
            _Handlers["HLO"] += (_, c) =>
            {
                var hlo = c as Server_HLO_ChatHello;
                // TODO: Properly report server hello.
                Debug.WriteLine($"Hello: {hlo.Message}");
            };
            _Handlers["IDN"] += (_, c) => {
                var idn = c as Server_IDN_ChatIdentify;
                _Identified = true;
                Debug.WriteLine($"Identified as {idn.Character}");
                // TODO: Handle identifying properly
                OnIdentified?.Invoke(this, EventArgs.Empty);
            };
            _Handlers["PIN"] += (_, c) => {
                if (AutoPing)
                {
                    SendCommand(new Client_PIN_ChatPing());
                }
            };
            _Handlers["SYS"] += (_, c) => {
                var sys = c as Server_SYS_ChatSYSMessage;

                if (!string.IsNullOrEmpty(sys.Channel))
                {
                    var chan = GetChannel(sys.Channel);
                    chan.PushCommand(sys);
                    OnChannelSYSMessage?.Invoke(this, new ChannelEntryEventArgs <string>(chan, sys.Message, sys));
                }
                else
                {
                    OnSYSMessage?.Invoke(this, new CommandEventArgs(sys));
                }
            };
            _Handlers["UPT"] += (_, c) => {
                var upt = c as Server_UPT_ChatUptime;

                _Variables.SetVariable("__boot_time", upt.StartTime);
                _Variables.SetVariable("__users", upt.CurrentUsers);
                _Variables.SetVariable("__channels", upt.Channels);
                _Variables.SetVariable("__connections", upt.AcceptedConnections);
                _Variables.SetVariable("__peak", upt.PeakUsers);

                foreach (var name in new[] { "__boot_time", "__users", "__channels", "__connections", "__peak" })
                {
                    OnServerVariableUpdate?.Invoke(this, new ServerVariableEventArgs(name, _Variables[name]));
                }
            };
            _Handlers["VAR"] += (_, c) => {
                var var = c as Server_VAR_ChatVariable;
                _Variables.SetVariable(var.Name, var.Value);

                OnServerVariableUpdate?.Invoke(this, new ServerVariableEventArgs(var.Name, var.Value));
            };


            // Chat OP related
            _Handlers["ADL"] += (_, c) => {
                var adl = c as Server_ADL_ChatListOPs;
                _ChatOPs.Clear();
                _ChatOPs.AddRange(adl.OPs.Select(n => GetCharacter(n)));
                Debug.WriteLine($"Recieved OP list with {adl.OPs.Length} entries.");
            };
            _Handlers["AOP"] += (_, c) => {
                var aop       = c as Server_AOP_ChatAddOP;
                var character = GetCharacter(aop.Character);
                _ChatOPs.Add(character);
                OnOPAdded?.Invoke(this, new CharacterEntryEventArgs(character, aop));
            };
            _Handlers["DOP"] += (_, c) => {
                var dop       = c as Server_DOP_ChatRemoveOP;
                var character = GetCharacter(dop.Character);
                _ChatOPs.Remove(character);
                OnOPRemoved?.Invoke(this, new CharacterEntryEventArgs(character, dop));
            };


            // Channel list related
            _Handlers["CHA"] += (_, c) => {
                var cha = c as Server_CHA_ChatListPublicChannels;
                // TODO: Do this properly, sync only changes
                _OfficialChannels.Clear();
                _OfficialChannels.AddRange(cha.Channels.Select(C => new KnownChannel {
                    UserCount = C.Count, ID = C.Name, Title = C.Name, Mode = C.Mode
                }));
                OnOfficialListUpdate?.Invoke(this, EventArgs.Empty);
            };
            _Handlers["ORS"] += (_, c) => {
                var ors = c as Server_ORS_ChatListPrivateChannels;
                // TODO: Do this properly, sync only changes
                _PrivateChannels.Clear();
                _PrivateChannels.AddRange(ors.Channels.Select(C => new KnownChannel {
                    UserCount = C.Count, ID = C.ID, Title = C.Title
                }));
                OnPrivateListUpdate?.Invoke(this, EventArgs.Empty);
            };


            // Character list related
            _Handlers["FRL"] += (_, c) => {
                var frl = c as Server_FRL_ChatListFriends;

                _Friends.AddRange(frl.FriendsAndBookmarks.Select(ch => GetOrCreateCharacter(ch)));
                _Bookmarks.AddRange(frl.FriendsAndBookmarks.Select(ch => GetOrCreateCharacter(ch)));

                Debug.WriteLine($"Recieved {frl.FriendsAndBookmarks.Length} friends and bookmarks");

                OnFriendsListUpdate?.Invoke(this, EventArgs.Empty);
            };
            _Handlers["IGN"] += (_, c) => {
                var ign = c as Server_IGN_ChatListIgnores;
                // TODO: Handle ignores
                switch (ign.Action)
                {
                case Server_IGN_ChatListIgnores.IgnoreAction.Init:
                    Debug.WriteLine($"Initial ignore list received. {ign.Characters.Length} entries.");
                    break;

                case Server_IGN_ChatListIgnores.IgnoreAction.Add:
                    Debug.WriteLine($"TODO: Add {ign.Character} to ignore list.");
                    break;

                case Server_IGN_ChatListIgnores.IgnoreAction.Delete:
                    Debug.WriteLine($"TODO: Remove {ign.Character} from ignore list.");
                    break;
                }

                // TODO
                OnIgnoreListUpdate?.Invoke(this, EventArgs.Empty);
            };
            _Handlers["LIS"] += (_, c) => {
                var lis = c as Server_LIS_ChatListUsers;

                foreach (var character in lis.CharacterData)
                {
                    var charObj = GetOrCreateCharacter(character[0]);

                    charObj.Gender        = JsonEnumConverter.Convert <Genders>(character[1]);
                    charObj.Status        = JsonEnumConverter.Convert <CharacterStatus>(character[2]);
                    charObj.StatusMessage = character[3];
                }
            };


            // Channel entry related
            _Handlers["JCH"] += (_, c) => {
                var jch = c as Server_JCH_ChannelJoin;

                var chan = GetChannel(jch.Channel);
                if (jch.Character.Identity != LocalCharacter.Name)
                {
                    OnChannelUserJoin?.Invoke(this, new ChannelUserEntryEventArgs(chan, GetCharacter(jch.Character.Identity), jch));
                }
            };
            _Handlers["LCH"] += (_, c) => {
                var lch = c as Server_LCH_ChannelLeave;

                var chan = GetChannel(lch.Channel);
                if (lch.Character == LocalCharacter.Name)
                {
                    OnChannelLeave?.Invoke(this, new ChannelEntryEventArgs(chan, lch));
                }
                else
                {
                    OnChannelUserLeave?.Invoke(this, new ChannelUserEntryEventArgs(chan, GetCharacter(lch.Character), lch));
                }
            };
            _Handlers["ICH"] += (_, c) => {
                var ich = c as Server_ICH_ChannelInitialData;

                var chan = GetOrCreateChannel(ich.Channel);
                OnChannelJoin?.Invoke(this, new ChannelEntryEventArgs(chan, ich));
            };


            // Channel admin related
            _Handlers["CKU"] += (_, c) => {
                var cku = c as Server_CKU_ChannelKickCharacter;

                var chan = GetChannel(cku.Channel);
                OnChannelUserKicked?.Invoke(this, new ChannelAdminActionEventArgs(chan, GetCharacter(cku.Character), GetCharacter(cku.OP), cku));
            };
            _Handlers["CBU"] += (_, c) => {
                var cbu = c as Server_CBU_ChannelBanCharacter;

                var chan = GetChannel(cbu.Channel);
                OnChannelUserBanned?.Invoke(this, new ChannelAdminActionEventArgs(chan, GetCharacter(cbu.Character), GetCharacter(cbu.OP), cbu));
            };
            _Handlers["CUB"] += (_, c) => {
                var cub = c as Server_CUB_ChannelUnbanCharacter;

                var chan = GetChannel(cub.Channel);
                OnChannelUserUnbanned?.Invoke(this, new ChannelAdminActionEventArgs(chan, GetCharacter(cub.Character), GetCharacter(cub.OP), cub));
            };
            _Handlers["CTU"] += (_, c) => {
                var ctu = c as Server_CTU_ChannelTimeoutCharacter;

                var chan = GetChannel(ctu.Channel);
                OnChannelUserTimedout?.Invoke(this, new ChannelAdminActionEventArgs(chan, GetCharacter(ctu.Character), GetCharacter(ctu.OP), ctu));
            };


            // Channel status related
            _Handlers["CDS"] += (_, c) => {
                var cds = c as Server_CDS_ChannelChangeDescription;

                var chan = GetChannel(cds.Channel);
                OnChannelDescriptionChange?.Invoke(this, new ChannelEntryEventArgs <string>(chan, cds.Description, cds));
            };
            _Handlers["RMO"] += (_, c) => {
                var rmo = c as Server_RMO_ChannelSetMode;

                var chan = GetChannel(rmo.Channel);
                OnChannelModeChange?.Invoke(this, new ChannelEntryEventArgs <ChannelMode>(chan, rmo.Mode, rmo));
            };
            _Handlers["CSO"] += (_, c) => {
                var cso = c as Server_CSO_ChannelSetOwner;

                var chan = GetChannel(cso.Channel);
                OnChannelOwnerChange?.Invoke(this, new ChannelEntryEventArgs <Character>(chan, GetCharacter(cso.Character), cso));
            };
            _Handlers["RST"] += (_, c) => {
                var rst = c as Server_RST_ChannelSetStatus;

                var chan = GetChannel(rst.Channel);
                OnChannelStatusChange?.Invoke(this, new ChannelEntryEventArgs <ChannelStatus>(chan, rst.Status, rst));
            };


            // Channel admin related
            _Handlers["COA"] += (_, c) => {
                var coa = c as Server_COA_ChannelMakeOP;

                var chan = GetChannel(coa.Channel);
                OnChannelOPAdded?.Invoke(this, new ChannelUserEntryEventArgs(chan, GetCharacter(coa.Character), coa));
            };
            _Handlers["COR"] += (_, c) => {
                var cor = c as Server_COR_ChannelRemoveOP;

                var chan = GetChannel(cor.Channel);
                chan.PushCommand(cor);

                OnChannelOPRemoved?.Invoke(this, new ChannelUserEntryEventArgs(chan, GetCharacter(cor.Character), cor));
            };


            // Channel message related
            _Handlers["MSG"] += (_, c) => {
                var msg = c as Server_MSG_ChannelChatMessage;

                var chan = GetChannel(msg.Channel);
                OnChannelChatMessage?.Invoke(this, new ChannelUserMessageEventArgs(chan, GetCharacter(msg.Character), msg.Message, msg));
            };
            _Handlers["LRP"] += (_, c) => {
                var lrp = c as Server_LRP_ChannelLFRPMessage;

                var chan = GetChannel(lrp.Channel);
                OnChannelLFRPMessage?.Invoke(this, new ChannelUserMessageEventArgs(chan, GetCharacter(lrp.Character), lrp.AD, lrp));
            };
            _Handlers["RLL"] += (_, c) => {
                var rll = c as Server_RLL_ChannelRollMessage;

                var chan = GetChannel(rll.Channel);
                OnChannelRollMessage?.Invoke(this, new ChannelUserMessageEventArgs(chan, GetCharacter(rll.Character), rll.Message, rll));
            };


            // Character entry related
            _Handlers["FLN"] += (_, c) => {
                var fln       = c as Server_FLN_CharacterOffline;
                var character = GetCharacter(fln.Character);
                if (character == null)
                {
                    character = new Character(this, new libflist.Character(FListClient, fln.Character));

                    OnCharacterOffline?.Invoke(this, new CharacterEntryEventArgs(character, fln));
                    return;
                }

                OnCharacterOffline?.Invoke(this, new CharacterEntryEventArgs(character, fln));

                character.Status = CharacterStatus.Offline;

                foreach (var chan in _Channels.Where(C => C.Characters.Contains(character)))
                {
                    chan.PushCommand(new Server_LCH_ChannelLeave
                    {
                        Channel   = chan.ID,
                        Character = character.Name
                    });
                }
            };
            _Handlers["NLN"] += (_, c) => {
                var nln = c as Server_NLN_CharacterOnline;

                var character = GetOrCreateCharacter(nln.CharacterName);
                character.Gender = nln.Gender;
                character.Status = nln.Status;

                OnCharacterOnline?.Invoke(this, new CharacterEntryEventArgs(character, nln));
            };
            _Handlers["PRI"] += (_, c) => {
                var pri       = c as Server_PRI_CharacterChatMessage;
                var character = GetCharacter(pri.Character);

                character.IsTyping = TypingStatus.Clear;

                OnCharacterChatMessage?.Invoke(this, new CharacterMessageEventArgs(character, pri.Message, pri));
            };
            _Handlers["STA"] += (_, c) => {
                var sta       = c as Server_STA_CharacterStatus;
                var character = GetCharacter(sta.Character);

                character.Status        = sta.Status;
                character.StatusMessage = sta.Message;

                OnCharacterStatusChange?.Invoke(this, new CharacterEntryEventArgs <CharacterStatus>(character, sta.Status, sta));
            };
            _Handlers["TPN"] += (_, c) => {
                var tpn       = c as Server_TPN_CharacterTypingStatus;
                var character = GetCharacter(tpn.Character);

                character.IsTyping = tpn.Status;

                OnCharacterTypingChange?.Invoke(this, new CharacterEntryEventArgs <TypingStatus>(character, tpn.Status, tpn));
            };

            /*
             * // Character admin events
             * public event EventHandler<AdminActionEventArgs> OnCharacterKicked;
             * public event EventHandler<AdminActionEventArgs> OnCharacterBanned;
             * public event EventHandler<AdminActionEventArgs> OnCharacterUnbanned;
             * public event EventHandler<AdminActionEventArgs> OnCharacterTimedout;
             */
        }
Exemplo n.º 11
0
        private void _evaluteEvent(string parEvent, object[] parArgs)
        {
            if (OnEvent != null)
            {
                var args = new OnEventArgs(parEvent, parArgs);
                OnEvent.Invoke(this, args);
            }

            //Console.WriteLine(parEvent);
            //OUTPUTAssist.PrintEvent(parEvent, parArgs);
            if (parEvent == "PLAYER_TARGET_CHANGED")
            {
                OnTargetChange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "QUEST_FINISHED")
            {
                if (QuestFrame.IsOpen)
                {
                    QuestFrame.Destroy();
                }

                if (QuestGreetingFrame.IsOpen)
                {
                    QuestGreetingFrame.Destroy();
                }
            }
            else if (parEvent == "QUEST_PROGRESS" ||
                     parEvent == "QUEST_COMPLETE" ||
                     parEvent == "QUEST_DETAIL")
            {
                DirectX.Instance.Execute(QuestFrame.Create, 100);
            }
            else if (parEvent == "QUEST_GREETING")
            {
                DirectX.Instance.Execute(QuestGreetingFrame.Create, 100);
            }
            else if (parEvent == "UNIT_LEVEL")
            {
                if ((string)parArgs[0] != "player")
                {
                    return;
                }
                LevelUp?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PLAYER_MONEY")
            {
                OnMoneyChange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CHAT_MSG_LOOT")
            {
                // You receive loot: |cff9d9d9d|Hitem:7098:0:0:0|h[Splintered Tusk]|h|rx2.
                if (OnLoot == null)
                {
                    return;
                }
                var arg1      = (string)parArgs[0];
                var argArr    = arg1.Split('|');
                var itemId    = Convert.ToInt32(argArr[2].Split(':')[1]);
                var itemName  = argArr[3].Substring(2, argArr[3].Length - 3);
                var itemCount = 1;
                if (argArr[5].Length != 2)
                {
                    itemCount = Convert.ToInt32(argArr[5].Substring(2, argArr[5].Length - 3));
                }
                OnLoot.Invoke(this, new OnLootArgs(itemId, itemName, itemCount));
            }
            else if (parEvent == "OPEN_STATUS_DIALOG")
            {
                if (OnWrongLogin == null)
                {
                    return;
                }
                if (parArgs.Length != 2)
                {
                    return;
                }
                if ((string)parArgs[0] != "OKAY")
                {
                    return;
                }
                if ((string)parArgs[1] != "The information you have entered is not valid.")
                {
                    return;
                }
                OnWrongLogin.Invoke(this, new EventArgs());
            }
            else if (parEvent == "UPDATE_SELECTED_CHARACTER")
            {
                OnCharacterListLoaded?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "UPDATE_STATUS_DIALOG")
            {
                if (InServerQueue == null)
                {
                    return;
                }
                if (parArgs.Length != 2)
                {
                    return;
                }
                if (!((string)parArgs[0]).Contains("Position in queue:"))
                {
                    return;
                }
                if ((string)parArgs[1] != "Change Realm")
                {
                    return;
                }
                InServerQueue.Invoke(this, new EventArgs());
            }
            else if (parEvent == "GET_PREFERRED_REALM_INFO")
            {
                OnChooseRealm?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "DISCONNECTED_FROM_SERVER")
            {
                OnDisconnect?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "UI_ERROR_MESSAGE")
            {
                OnErrorMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "UI_INFO_MESSAGE")
            {
                OnUiMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "CHAT_MSG_SYSTEM")
            {
                OnSystemMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "PLAYER_REGEN_ENABLED")
            {
                OnFightStop?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PLAYER_REGEN_DISABLED")
            {
                OnFightStart?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CHAT_MSG_COMBAT_HOSTILE_DEATH")
            {
                if (OnUnitKilled == null)
                {
                    return;
                }
                if (!((string)parArgs[0]).Contains("You have"))
                {
                    return;
                }
                OnUnitKilled.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CHAT_MSG_SAY")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Say";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];

                var args = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);

                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_MONSTER_SAY")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Say";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Npc, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_MONSTER_YELL")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Yell";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Npc, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_YELL")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Yell";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_CHANNEL")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Channel " + (int)parArgs[7];
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_RAID")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Raid";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_GUILD")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, "Guild", chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_PARTY")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Party";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "CHAT_MSG_WHISPER")
            {
                if (OnChatMessage == null)
                {
                    return;
                }
                var unitName    = (string)parArgs[1];
                var chatType    = "Whisper";
                var chatTag     = (string)parArgs[5];
                var chatMessage = (string)parArgs[0];
                var args        = new ChatMessageArgs(Enums.ChatSenderType.Player, chatTag, unitName, chatType, chatMessage);
                OnChatMessage.Invoke(this, args);
            }
            else if (parEvent == "DUEL_REQUESTED")
            {
                OnDuelRequest?.Invoke(this, new OnRequestArgs((string)parArgs[0]));
            }
            else if (parEvent == "GUILD_INVITE_REQUEST")
            {
                if (OnGuildInvite == null)
                {
                    return;
                }
                var player = (string)parArgs[0];
                var guild  = (string)parArgs[1];
                OnGuildInvite.Invoke(this, new GuildInviteArgs(player, guild));
            }
            else if (parEvent == "TRADE_SHOW")
            {
                OnTradeShow?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PARTY_INVITE_REQUEST")
            {
                OnPartyInvite?.Invoke(this, new OnRequestArgs((string)parArgs[0]));
            }
            else if (parEvent == "PLAYER_DEAD")
            {
                OnDeath?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "PLAYER_UNGHOST")
            {
                OnResurrect?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CORPSE_IN_RANGE")
            {
                OnCorpseInRange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "CORPSE_OUT_OF_RANGE")
            {
                OnCorpseOutOfRange?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "LOOT_OPENED")
            {
                LOOT_HANDLE(LootState.SHOW);
            }
            else if (parEvent == "LOOT_CLOSED")
            {
                LOOT_HANDLE(LootState.CLOSE);
            }
            else if (parEvent == "UNIT_AURA")
            {
                AuraChanged?.Invoke(this, new AuraChangedArgs((string)parArgs[0]));
            }
            else if (parEvent == "CHAT_MSG_SKILL")
            {
                OnSkillMessage?.Invoke(this, new OnUiMessageArgs((string)parArgs[0]));
            }
            else if (parEvent == "CHAT_MSG_COMBAT_XP_GAIN")
            {
                if (OnXpGain == null)
                {
                    return;
                }
                var str   = (string)parArgs[0];
                var regex = new Regex("(?i)you gain [0-9]+");
                var match = regex.Match(str);
                regex = new Regex("[0-9]+");
                str   = regex.Match(match.Value).Value;
                OnXpGain?.Invoke(this, new OnXpGainArgs(Convert.ToInt32(str)));
            }
            else if (parEvent == "UNIT_MODEL_CHANGED")
            {
            }
            else if (parEvent == "GOSSIP_SHOW")
            {
                GOSSIP_SHOW();
            }
            else if (parEvent == "GOSSIP_CLOSED")
            {
                GOSSIP_CLOSED();
            }
            else if (parEvent == "MERCHANT_SHOW")
            {
                Console.WriteLine("MERCHANT_SHOW occured");
                MERCHANT_HANDLE(MerchantState.SHOW);
            }
            else if (parEvent == "MERCHANT_CLOSED")
            {
                MERCHANT_HANDLE(MerchantState.CLOSE);
            }
            else if (parEvent == "TAXIMAP_OPENED")
            {
                TAXIMAP_OPENED();
            }
            else if (parEvent == "TAXIMAP_CLOSED")
            {
                TAXIMAP_CLOSED();
            }
            else if (parEvent == "TRAINER_SHOW")
            {
                TRAINER_SHOW();
            }
            else if (parEvent == "TRAINER_CLOSED")
            {
                TRAINER_CLOSED();
            }
            else if (parEvent == "BANKFRAME_OPENED")
            {
                OnBankFrameOpen?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "BANKFRAME_CLOSED")
            {
                OnBankFrameClosed?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "MAIL_SHOW")
            {
                OnMailboxOpen?.Invoke(this, new EventArgs());
            }
            else if (parEvent == "MAIL_CLOSED")
            {
                OnMailboxClosed?.Invoke(this, new EventArgs());
            }
        }
Exemplo n.º 12
0
 /// <summary>
 /// 错误信息
 /// </summary>
 /// <param name="msg"></param>
 private void ErrorMsg(string msg)
 {
     //Console.WriteLine(msg);
     OnErrorMessage?.Invoke(msg);
 }
Exemplo n.º 13
0
        private void v_ReceivedMessage(object peer)
        {
            NetIncomingMessage msg = Server.ReadMessage();

            switch (msg.MessageType)
            {
            case NetIncomingMessageType.Error:
                OnError?.Invoke(msg.ReadString());

                break;



            case NetIncomingMessageType.StatusChanged:
                OnClientStatusChanged?.Invoke(msg.SenderConnection, msg.SenderConnection.Status);

                if (msg.SenderConnection.Status == NetConnectionStatus.Connected)
                {
                    OnClientConnected?.Invoke(msg.SenderConnection);
                }

                break;


            case NetIncomingMessageType.ConnectionApproval:
                v_HandleConnectionAuth(msg);

                break;


            case NetIncomingMessageType.Data:
                v_HandlePacket(msg);

                break;


            case NetIncomingMessageType.DiscoveryRequest:
                if (!DiscoveryResponse(msg, Server, out NetOutgoingMessage resp))
                {
                    break;
                }

                Server.SendDiscoveryResponse(resp, msg.SenderEndPoint);

                break;


            case NetIncomingMessageType.VerboseDebugMessage:
            case NetIncomingMessageType.DebugMessage:
                OnDebugMessage?.Invoke(msg.ReadString());

                break;


            case NetIncomingMessageType.WarningMessage:
                OnWarningMessage?.Invoke(msg.ReadString());

                break;


            case NetIncomingMessageType.ErrorMessage:
                OnErrorMessage?.Invoke(msg.ReadString());

                break;
            }
            Server.Recycle(msg);
        }