Exemplo n.º 1
0
    /**<summary> Equip an ItemData item </summary>*/
    private void EquipItem(ItemData itemData)
    {
        GameObject obj = (GameObject)Resources.Load(itemData.itemPrefab);

        if (!obj)
        {
            obj = Resources.Load <GameObject>("Item");
        }
        Item item = (Instantiate(obj)).GetComponent <Item>();

        itemData.gObject = item.gameObject;
        item.data        = itemData;
        equippedItems.Add(item);


        // Unequip oldest item in case max limit reaceh
        if (equippedItems.Count > equipItemLimit)
        {
            UnequipItem(0);
        }
        else
        {
            item.gameObject.SetActive(false);
        }

        // Select as active if only one item equipped
        if (data.equippedItems.Count == 1)
        {
            SelectItemAsActive(0);
        }

        RefreshInventory();
        OnEquippedItemsChanged?.Invoke(equippedItems.Select(i => i.data).ToArray());
    }
Exemplo n.º 2
0
    /**<summary> Unequip an Item </summary>*/
    private void UnequipItem(int itemIndex)
    {
        if (equippedItems.Count > 0)
        {
            Destroy(equippedItems[itemIndex].gameObject);
            equippedItems.RemoveAt(itemIndex);
            SelectItemAsActive(equippedItems.Count - 1);
        }
        if (equippedItems.Count == 0)
        {
            data.activeItemIndex = -1;
            OnActiveItemChanged?.Invoke(new ItemData(), -1);
        }

        RefreshInventory();
        OnEquippedItemsChanged?.Invoke(equippedItems.Select(i => i.data).ToArray());
    }