Exemplo n.º 1
0
 public void DealDamage(int damage, DamageType type)
 {
     _health -= damage;
     if (!Alive)
     {
         OnDestroy.SafeInvoke(this, type);
         Destroy(gameObject);
     }
     else
     {
         var ratio = 1f - (float)(_health - 1) / (_initialHealth - 1);
         _colorComponent.UpdateColor(ratio);
     }
 }