Exemplo n.º 1
0
        public override void Dispose()
        {
            if (this.IsDisposed)
            {
                return;
            }

            base.Dispose();
            if (OnCollisionEnterHandler != null)
            {
                var enterDelegates = OnCollisionEnterHandler.GetInvocationList();
                for (int i = 0; i < enterDelegates.Length; i++)
                {
                    OnCollisionEnterHandler -= enterDelegates[i] as Action <Unit, Vector3>;
                }
            }
            if (OnCollisionExitHandler != null)
            {
                var exitDelegates = OnCollisionExitHandler.GetInvocationList();
                for (int i = 0; i < exitDelegates.Length; i++)
                {
                    OnCollisionExitHandler -= exitDelegates[i] as Action <Unit, Vector3>;
                }
            }
            if (OnCollisionStayHandler != null)
            {
                var stayDelegates = OnCollisionStayHandler.GetInvocationList();
                for (int i = 0; i < stayDelegates.Length; i++)
                {
                    OnCollisionStayHandler -= stayDelegates[i] as Action <Unit>;
                }
            }
        }
Exemplo n.º 2
0
 public void OnCollisionStay(Unit unit)
 {
     OnCollisionStayHandler?.Invoke(unit);
 }