public IEnumerator CreateBrushMaterial_BrushMaterialAddedEventIsCalled() { var hasBeenCalled = false; OnBrushMaterialDelegate localDelegate = delegate(ChiselBrushMaterial brushMaterial) { hasBeenCalled = true; }; ChiselBrushMaterialManager.OnBrushMaterialAdded -= localDelegate; ChiselBrushMaterialManager.OnBrushMaterialAdded += localDelegate; yield return(null); using (var newBrushMaterial = new ChiselBrushMaterial()) { Assert.IsTrue(hasBeenCalled); ChiselBrushMaterialManager.OnBrushMaterialAdded -= localDelegate; } }
public IEnumerator CreateBrushMaterial_ChangeUsageFlag_BrushMaterialChangeEventIsCalled() { using (var newBrushMaterial = new ChiselBrushMaterial()) { var hasBeenCalled = false; OnBrushMaterialDelegate localDelegate = delegate(ChiselBrushMaterial brushMaterial) { hasBeenCalled = true; }; newBrushMaterial.LayerUsage = LayerUsageFlags.None; ChiselBrushMaterialManager.OnBrushMaterialChanged -= localDelegate; ChiselBrushMaterialManager.OnBrushMaterialChanged += localDelegate; yield return(null); newBrushMaterial.LayerUsage = LayerUsageFlags.Collidable; Assert.IsTrue(hasBeenCalled); ChiselBrushMaterialManager.OnBrushMaterialChanged -= localDelegate; } }
public IEnumerator CreateBrushMaterial_ChangePhysicsMaterial_BrushMaterialChangeEventIsCalled() { using (var newBrushMaterial = new ChiselBrushMaterial()) { var newPhysicsMaterial = new PhysicMaterial(); var hasBeenCalled = false; OnBrushMaterialDelegate localDelegate = delegate(ChiselBrushMaterial brushMaterial) { hasBeenCalled = true; }; newBrushMaterial.PhysicsMaterial = null; ChiselBrushMaterialManager.OnBrushMaterialChanged -= localDelegate; ChiselBrushMaterialManager.OnBrushMaterialChanged += localDelegate; yield return(null); newBrushMaterial.PhysicsMaterial = newPhysicsMaterial; Assert.IsTrue(hasBeenCalled); ChiselBrushMaterialManager.OnBrushMaterialChanged -= localDelegate; UnityEngine.Object.DestroyImmediate(newPhysicsMaterial); } }
public IEnumerator CreateBrushMaterial_ChangeRenderMaterial_BrushMaterialChangeEventIsCalled() { using (var newBrushMaterial = ChiselBrushMaterial.CreateInstance()) { var newRenderMaterial = new Material(Shader.Find("Specular")); var hasBeenCalled = false; OnBrushMaterialDelegate localDelegate = delegate(ChiselBrushMaterial brushMaterial) { hasBeenCalled = true; }; newBrushMaterial.RenderMaterial = null; ChiselBrushMaterialManager.OnBrushMaterialChanged -= localDelegate; ChiselBrushMaterialManager.OnBrushMaterialChanged += localDelegate; yield return(null); newBrushMaterial.RenderMaterial = newRenderMaterial; Assert.IsTrue(hasBeenCalled); ChiselBrushMaterialManager.OnBrushMaterialChanged -= localDelegate; UnityEngine.Object.DestroyImmediate(newRenderMaterial); } }