public Bullet(SpriteAnimation spriteAnimation, Vector2 location, float speed, int Damage, int Aoe) : base(spriteAnimation, location, speed, 0) { this.Damage = Damage; this.Aoe = Aoe; this.AoeEffect = new NoAoeEffect(); }
public Bullet(SpriteAnimation spriteAnimation, int speed = 120) : base(spriteAnimation, Vector2.Zero, speed, 0) { this.AoeEffect = new NoAoeEffect(); }