private bool UpdateMatrixFirst(On.Terraria.Graphics.SpriteViewMatrix.orig_ShouldRebuild orig, SpriteViewMatrix self) => orig(self);
private bool UpdateMatrixFirst(On.Terraria.Graphics.SpriteViewMatrix.orig_ShouldRebuild orig, SpriteViewMatrix self) { return(false); }
private bool UpdateMatrixFirst(On.Terraria.Graphics.SpriteViewMatrix.orig_ShouldRebuild orig, SpriteViewMatrix self) => StarlightRiver.Rotation == 0 && orig(self);