Exemplo n.º 1
0
        private void RoomCamera_DrawUpdate(On.RoomCamera.orig_DrawUpdate orig, RoomCamera self, float timeStacker, float timeSpeed)
        {
            orig(self, timeStacker, timeSpeed);
            List <RoomCamera.SpriteLeaser> sLeasers = (List <RoomCamera.SpriteLeaser>)_RoomCamera_spriteLeasers.GetValue(self);

            LOSController.hackToDelayDrawingUntilAfterTheLevelMoves = true;
            for (int i = 0; i < sLeasers.Count; i++)
            {
                if (!(sLeasers[i].drawableObject is LOSController))
                {
                    continue;
                }
                sLeasers[i].Update(timeStacker, self, Vector2.zero);
                if (sLeasers[i].deleteMeNextFrame)
                {
                    sLeasers.RemoveAt(i);
                }
            }
            LOSController.hackToDelayDrawingUntilAfterTheLevelMoves = false;
        }
Exemplo n.º 2
0
 public static void DrawUpdateHook(On.RoomCamera.orig_DrawUpdate orig, RoomCamera rCam, float timeStacker, float timeSpeed)
 {
     if (!ShouldScroll(rCam))
     {
         orig(rCam, timeStacker, timeSpeed);
         return;
     }
     if (rCam.hud != null)
     {
         rCam.hud.Draw(timeStacker);
     }
     if (rCam.room != null)
     {
         Vector2 vector = Vector2.Lerp(rCam.lastPos, rCam.pos, timeStacker);
         rCam.virtualMicrophone.DrawUpdate(timeStacker, timeSpeed);
         if (rCam.microShake > 0f)
         {
             vector += Custom.RNV() * 8f * rCam.microShake * UnityEngine.Random.value;
         }
         if (!rCam.voidSeaMode)
         {
             /*
              * vector.x = Mathf.Clamp(vector.x, rCam.CamPos(rCam.currentCameraPosition).x + rCam.hDisplace + 8f - 20f, rCam.CamPos(rCam.currentCameraPosition).x + rCam.hDisplace + 8f + 20f);
              * vector.y = Mathf.Clamp(vector.y, rCam.CamPos(rCam.currentCameraPosition).y + 8f - 7f - ((!rCam.splitScreenMode) ? 0f : 192f), rCam.CamPos(rCam.currentCameraPosition).y + 33f + ((!rCam.splitScreenMode) ? 0f : 192f));
              */
             vector.x = Mathf.Clamp(vector.x, rCam.CamPos(rCam.currentCameraPosition).x + rCam.hDisplace + 8f - 20f, rCam.CamPos(rCam.currentCameraPosition).x + rCam.hDisplace + 8f - 20f + rCam.levelTexture.width - (rCam.game.rainWorld.options.ScreenSize).x);
             vector.y = Mathf.Clamp(vector.y, rCam.CamPos(rCam.currentCameraPosition).y + 8f - 7f - ((!rCam.splitScreenMode) ? 0f : 192f), rCam.CamPos(rCam.currentCameraPosition).y /*+ 33f*/ + ((!rCam.splitScreenMode) ? 0f : 192f) + rCam.levelTexture.height - (rCam.game.rainWorld.options.ScreenSize).y);
             rCam.levelGraphic.isVisible = true;
         }
         else
         {
             rCam.levelGraphic.isVisible = false;
             vector.y = Mathf.Min(vector.y, -528f);
         }
         vector    = new Vector2(Mathf.Floor(vector.x), Mathf.Floor(vector.y));
         vector.x -= 0.02f;
         vector.y -= 0.02f;
         vector   += rCam.offset;
         if (rCam.waterLight != null)
         {
             if (rCam.room.gameOverRoom)
             {
                 rCam.waterLight.CleanOut();
             }
             else
             {
                 rCam.waterLight.DrawUpdate(vector);
             }
         }
         for (int i = rCam.spriteLeasers.Count - 1; i >= 0; i--)
         {
             rCam.spriteLeasers[i].Update(timeStacker, rCam, vector);
             if (rCam.spriteLeasers[i].deleteMeNextFrame)
             {
                 rCam.spriteLeasers.RemoveAt(i);
             }
         }
         for (int j = 0; j < rCam.singleCameraDrawables.Count; j++)
         {
             rCam.singleCameraDrawables[j].Draw(rCam, timeStacker, vector);
         }
         if (rCam.room.game.DEBUGMODE)
         {
             rCam.levelGraphic.x = 5000f;
         }
         else
         {
             rCam.levelGraphic.x      = rCam.CamPos(rCam.currentCameraPosition).x - vector.x;
             rCam.levelGraphic.y      = rCam.CamPos(rCam.currentCameraPosition).y - vector.y;
             rCam.backgroundGraphic.x = rCam.CamPos(rCam.currentCameraPosition).x - vector.x;
             rCam.backgroundGraphic.y = rCam.CamPos(rCam.currentCameraPosition).y - vector.y;
         }
         rCam.shortcutGraphics.Draw(0f, vector);
         Shader.SetGlobalVector("_spriteRect", new Vector4((-vector.x - 0.5f + rCam.CamPos(rCam.currentCameraPosition).x) / rCam.sSize.x, (-vector.y + 0.5f + rCam.CamPos(rCam.currentCameraPosition).y) / rCam.sSize.y, (-vector.x - 0.5f + rCam.levelGraphic.width + rCam.CamPos(rCam.currentCameraPosition).x) / rCam.sSize.x, (-vector.y + 0.5f + rCam.levelGraphic.height + rCam.CamPos(rCam.currentCameraPosition).y) / rCam.sSize.y));
         Shader.SetGlobalVector("_camInRoomRect", new Vector4(vector.x / rCam.room.PixelWidth, vector.y / rCam.room.PixelHeight, rCam.sSize.x / rCam.room.PixelWidth, rCam.sSize.y / rCam.room.PixelHeight));
         Shader.SetGlobalVector("_screenSize", rCam.sSize);
         if (!rCam.room.abstractRoom.gate && !rCam.room.abstractRoom.shelter)
         {
             float num = 0f;
             if (rCam.room.waterObject != null)
             {
                 num = rCam.room.waterObject.fWaterLevel + 100f;
             }
             else if (rCam.room.deathFallGraphic != null)
             {
                 num = rCam.room.deathFallGraphic.height + 180f;
             }
             Shader.SetGlobalFloat("_waterLevel", Mathf.InverseLerp(rCam.sSize.y, 0f, num - vector.y));
         }
         else
         {
             Shader.SetGlobalFloat("_waterLevel", 0f);
         }
         float num2 = 1f;
         if (rCam.room.roomSettings.DangerType != RoomRain.DangerType.None)
         {
             num2 = rCam.room.world.rainCycle.ShaderLight;
         }
         if (rCam.room.lightning != null)
         {
             if (!rCam.room.lightning.bkgOnly)
             {
                 num2 = rCam.room.lightning.CurrentLightLevel(timeStacker);
             }
             rCam.paletteTexture.SetPixel(0, 7, rCam.room.lightning.CurrentBackgroundColor(timeStacker, rCam.currentPalette));
             rCam.paletteTexture.SetPixel(1, 7, rCam.room.lightning.CurrentFogColor(timeStacker, rCam.currentPalette));
             rCam.paletteTexture.Apply();
         }
         if (rCam.room.roomSettings.Clouds == 0f)
         {
             Shader.SetGlobalFloat("_light", 1f);
         }
         else
         {
             Shader.SetGlobalFloat("_light", Mathf.Lerp(Mathf.Lerp(num2, -1f, rCam.room.roomSettings.Clouds), -0.4f, rCam.ghostMode));
         }
         Shader.SetGlobalFloat("_cloudsSpeed", 1f + 3f * rCam.ghostMode);
         if (rCam.lightBloomAlphaEffect != RoomSettings.RoomEffect.Type.None)
         {
             rCam.lightBloomAlpha = rCam.room.roomSettings.GetEffectAmount(rCam.lightBloomAlphaEffect);
         }
         if (rCam.lightBloomAlphaEffect == RoomSettings.RoomEffect.Type.VoidMelt && rCam.fullScreenEffect != null)
         {
             if (rCam.room.roomSettings.GetEffectAmount(RoomSettings.RoomEffect.Type.VoidSea) > 0f)
             {
                 rCam.lightBloomAlpha           *= rCam.voidSeaGoldFilter;
                 rCam.fullScreenEffect.color     = new Color(Mathf.InverseLerp(-1200f, -6000f, vector.y) * Mathf.InverseLerp(0.9f, 0f, rCam.screenShake), 0f, 0f);
                 rCam.fullScreenEffect.isVisible = (rCam.lightBloomAlpha > 0f);
             }
             else
             {
                 rCam.fullScreenEffect.color = new Color(0f, 0f, 0f);
             }
         }
         if (rCam.fullScreenEffect != null)
         {
             if (rCam.lightBloomAlphaEffect == RoomSettings.RoomEffect.Type.Lightning)
             {
                 rCam.fullScreenEffect.alpha = Mathf.InverseLerp(0f, 0.2f, rCam.lightBloomAlpha) * Mathf.InverseLerp(-0.7f, 0f, num2);
             }
             else if (rCam.lightBloomAlpha > 0f && (rCam.lightBloomAlphaEffect == RoomSettings.RoomEffect.Type.Bloom || rCam.lightBloomAlphaEffect == RoomSettings.RoomEffect.Type.SkyBloom || rCam.lightBloomAlphaEffect == RoomSettings.RoomEffect.Type.SkyAndLightBloom || rCam.lightBloomAlphaEffect == RoomSettings.RoomEffect.Type.LightBurn))
             {
                 rCam.fullScreenEffect.alpha = rCam.lightBloomAlpha * Mathf.InverseLerp(-0.7f, 0f, num2);
             }
             else
             {
                 rCam.fullScreenEffect.alpha = rCam.lightBloomAlpha;
             }
         }
     }
 }